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@@ -19,19 +19,19 @@ using SDL_GameController = struct _SDL_GameController;
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using SDL_Joystick = struct _SDL_Joystick;
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using SDL_JoystickID = s32;
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+namespace InputCommon {
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+
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+class SDLJoystick;
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+
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using ButtonBindings =
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std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerButton>, 17>;
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using ZButtonBindings =
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std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerAxis>, 2>;
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-namespace InputCommon {
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-
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-class SDLJoystick;
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-
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-class SDLDriver : public InputCommon::InputEngine {
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+class SDLDriver : public InputEngine {
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public:
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/// Initializes and registers SDL device factories
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- SDLDriver(const std::string& input_engine_);
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+ explicit SDLDriver(std::string input_engine_);
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/// Unregisters SDL device factories and shut them down.
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~SDLDriver() override;
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