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@@ -82,12 +82,7 @@ Settings::ControllerType EmulatedController::MapNPadToSettingsType(NpadStyleInde
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}
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void EmulatedController::ReloadFromSettings() {
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- if (npad_id_type == NpadIdType::Other) {
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- ReloadDebugPadFromSettings();
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- return;
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- }
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-
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- const auto player_index = NpadIdTypeToConfigIndex(npad_id_type);
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+ const auto player_index = NpadIdTypeToIndex(npad_id_type);
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const auto& player = Settings::values.players.GetValue()[player_index];
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for (std::size_t index = 0; index < player.buttons.size(); ++index) {
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@@ -116,21 +111,13 @@ void EmulatedController::ReloadFromSettings() {
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ring_params[0] = Common::ParamPackage(Settings::values.ringcon_analogs);
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- SetNpadStyleIndex(MapSettingsTypeToNPad(player.controller_type));
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- original_npad_type = npad_type;
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-
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- // Player 1 shares config with handheld. Disable controller when handheld is selected
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- if (npad_id_type == NpadIdType::Player1 && npad_type == NpadStyleIndex::Handheld) {
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- Disconnect();
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- ReloadInput();
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- return;
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- }
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-
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- // Handheld shares config with player 1. Disable controller when handheld isn't selected
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- if (npad_id_type == NpadIdType::Handheld && npad_type != NpadStyleIndex::Handheld) {
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- Disconnect();
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- ReloadInput();
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- return;
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+ // Other or debug controller should always be a pro controller
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+ if (npad_id_type != NpadIdType::Other) {
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+ SetNpadStyleIndex(MapSettingsTypeToNPad(player.controller_type));
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+ original_npad_type = npad_type;
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+ } else {
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+ SetNpadStyleIndex(NpadStyleIndex::ProController);
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+ original_npad_type = npad_type;
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}
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Disconnect();
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@@ -141,33 +128,6 @@ void EmulatedController::ReloadFromSettings() {
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ReloadInput();
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}
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-void EmulatedController::ReloadDebugPadFromSettings() {
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- for (std::size_t index = 0; index < Settings::values.debug_pad_buttons.size(); ++index) {
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- button_params[index] = Common::ParamPackage(Settings::values.debug_pad_buttons[index]);
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- }
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- for (std::size_t index = 0; index < Settings::values.debug_pad_analogs.size(); ++index) {
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- stick_params[index] = Common::ParamPackage(Settings::values.debug_pad_analogs[index]);
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- }
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- for (std::size_t index = 0; index < motion_params.size(); ++index) {
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- motion_params[index] = {};
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- }
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-
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- controller.color_values = {};
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- controller.colors_state.fullkey = {};
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- controller.colors_state.left = {};
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- controller.colors_state.right = {};
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- ring_params[0] = {};
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- SetNpadStyleIndex(NpadStyleIndex::ProController);
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- original_npad_type = npad_type;
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-
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- Disconnect();
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- if (Settings::values.debug_pad_enabled) {
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- Connect();
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- }
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-
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- ReloadInput();
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-}
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-
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void EmulatedController::LoadDevices() {
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// TODO(german77): Use more buttons to detect the correct device
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const auto left_joycon = button_params[Settings::NativeButton::DRight];
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@@ -600,23 +560,9 @@ bool EmulatedController::IsConfiguring() const {
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}
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void EmulatedController::SaveCurrentConfig() {
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- // Other can't alter the config from here
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- if (npad_id_type == NpadIdType::Other) {
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- return;
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- }
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-
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- const auto player_index = NpadIdTypeToConfigIndex(npad_id_type);
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+ const auto player_index = NpadIdTypeToIndex(npad_id_type);
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auto& player = Settings::values.players.GetValue()[player_index];
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-
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- // Only save the connected status when handheld is connected
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- if (npad_id_type == NpadIdType::Handheld && npad_type == NpadStyleIndex::Handheld) {
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- player.connected = is_connected;
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- }
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-
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- if (npad_id_type != NpadIdType::Handheld && npad_type != NpadStyleIndex::Handheld) {
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- player.connected = is_connected;
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- }
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-
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+ player.connected = is_connected;
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player.controller_type = MapNPadToSettingsType(npad_type);
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for (std::size_t index = 0; index < player.buttons.size(); ++index) {
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player.buttons[index] = button_params[index].Serialize();
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@@ -1206,7 +1152,7 @@ bool EmulatedController::SetVibration(std::size_t device_index, VibrationValue v
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if (!output_devices[device_index]) {
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return false;
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}
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- const auto player_index = NpadIdTypeToConfigIndex(npad_id_type);
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+ const auto player_index = NpadIdTypeToIndex(npad_id_type);
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const auto& player = Settings::values.players.GetValue()[player_index];
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const f32 strength = static_cast<f32>(player.vibration_strength) / 100.0f;
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@@ -1232,7 +1178,7 @@ bool EmulatedController::SetVibration(std::size_t device_index, VibrationValue v
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}
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bool EmulatedController::IsVibrationEnabled(std::size_t device_index) {
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- const auto player_index = NpadIdTypeToConfigIndex(npad_id_type);
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+ const auto player_index = NpadIdTypeToIndex(npad_id_type);
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const auto& player = Settings::values.players.GetValue()[player_index];
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if (!player.vibration_enabled) {
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