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Merge pull request #9849 from ameerj/async-astc

texture_cache: Add asynchronous ASTC texture decoding
liamwhite 3 years ago
parent
commit
26c1edf2f0

+ 1 - 0
src/common/scratch_buffer.h

@@ -23,6 +23,7 @@ public:
           buffer{Common::make_unique_for_overwrite<T[]>(initial_capacity)} {}
 
     ~ScratchBuffer() = default;
+    ScratchBuffer(ScratchBuffer&&) = default;
 
     /// This will only grow the buffer's capacity if size is greater than the current capacity.
     /// The previously held data will remain intact.

+ 2 - 0
src/common/settings.cpp

@@ -59,6 +59,7 @@ void LogSettings() {
                 values.use_asynchronous_gpu_emulation.GetValue());
     log_setting("Renderer_NvdecEmulation", values.nvdec_emulation.GetValue());
     log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue());
+    log_setting("Renderer_AsyncASTC", values.async_astc.GetValue());
     log_setting("Renderer_UseVsync", values.use_vsync.GetValue());
     log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue());
     log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue());
@@ -219,6 +220,7 @@ void RestoreGlobalState(bool is_powered_on) {
     values.use_asynchronous_gpu_emulation.SetGlobal(true);
     values.nvdec_emulation.SetGlobal(true);
     values.accelerate_astc.SetGlobal(true);
+    values.async_astc.SetGlobal(true);
     values.use_vsync.SetGlobal(true);
     values.shader_backend.SetGlobal(true);
     values.use_asynchronous_shaders.SetGlobal(true);

+ 1 - 0
src/common/settings.h

@@ -453,6 +453,7 @@ struct Values {
     SwitchableSetting<bool> use_asynchronous_gpu_emulation{true, "use_asynchronous_gpu_emulation"};
     SwitchableSetting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"};
     SwitchableSetting<bool> accelerate_astc{true, "accelerate_astc"};
+    SwitchableSetting<bool> async_astc{false, "async_astc"};
     SwitchableSetting<bool> use_vsync{true, "use_vsync"};
     SwitchableSetting<ShaderBackend, true> shader_backend{ShaderBackend::GLSL, ShaderBackend::GLSL,
                                                           ShaderBackend::SPIRV, "shader_backend"};

+ 14 - 3
src/video_core/renderer_opengl/gl_texture_cache.cpp

@@ -228,8 +228,9 @@ void ApplySwizzle(GLuint handle, PixelFormat format, std::array<SwizzleSource, 4
 
 [[nodiscard]] bool CanBeAccelerated(const TextureCacheRuntime& runtime,
                                     const VideoCommon::ImageInfo& info) {
-    if (IsPixelFormatASTC(info.format)) {
-        return !runtime.HasNativeASTC() && Settings::values.accelerate_astc.GetValue();
+    if (IsPixelFormatASTC(info.format) && !runtime.HasNativeASTC()) {
+        return Settings::values.accelerate_astc.GetValue() &&
+               !Settings::values.async_astc.GetValue();
     }
     // Disable other accelerated uploads for now as they don't implement swizzled uploads
     return false;
@@ -258,6 +259,14 @@ void ApplySwizzle(GLuint handle, PixelFormat format, std::array<SwizzleSource, 4
     return format_info.compatibility_class == store_class;
 }
 
+[[nodiscard]] bool CanBeDecodedAsync(const TextureCacheRuntime& runtime,
+                                     const VideoCommon::ImageInfo& info) {
+    if (IsPixelFormatASTC(info.format) && !runtime.HasNativeASTC()) {
+        return Settings::values.async_astc.GetValue();
+    }
+    return false;
+}
+
 [[nodiscard]] CopyOrigin MakeCopyOrigin(VideoCommon::Offset3D offset,
                                         VideoCommon::SubresourceLayers subresource, GLenum target) {
     switch (target) {
@@ -721,7 +730,9 @@ std::optional<size_t> TextureCacheRuntime::StagingBuffers::FindBuffer(size_t req
 Image::Image(TextureCacheRuntime& runtime_, const VideoCommon::ImageInfo& info_, GPUVAddr gpu_addr_,
              VAddr cpu_addr_)
     : VideoCommon::ImageBase(info_, gpu_addr_, cpu_addr_), runtime{&runtime_} {
-    if (CanBeAccelerated(*runtime, info)) {
+    if (CanBeDecodedAsync(*runtime, info)) {
+        flags |= ImageFlagBits::AsynchronousDecode;
+    } else if (CanBeAccelerated(*runtime, info)) {
         flags |= ImageFlagBits::AcceleratedUpload;
     }
     if (IsConverted(runtime->device, info.format, info.type)) {

+ 4 - 3
src/video_core/renderer_vulkan/vk_texture_cache.cpp

@@ -1256,11 +1256,12 @@ Image::Image(TextureCacheRuntime& runtime_, const ImageInfo& info_, GPUVAddr gpu
       commit(runtime_.memory_allocator.Commit(original_image, MemoryUsage::DeviceLocal)),
       aspect_mask(ImageAspectMask(info.format)) {
     if (IsPixelFormatASTC(info.format) && !runtime->device.IsOptimalAstcSupported()) {
-        if (Settings::values.accelerate_astc.GetValue()) {
+        if (Settings::values.async_astc.GetValue()) {
+            flags |= VideoCommon::ImageFlagBits::AsynchronousDecode;
+        } else if (Settings::values.accelerate_astc.GetValue()) {
             flags |= VideoCommon::ImageFlagBits::AcceleratedUpload;
-        } else {
-            flags |= VideoCommon::ImageFlagBits::Converted;
         }
+        flags |= VideoCommon::ImageFlagBits::Converted;
         flags |= VideoCommon::ImageFlagBits::CostlyLoad;
     }
     if (runtime->device.HasDebuggingToolAttached()) {

+ 3 - 0
src/video_core/texture_cache/image_base.h

@@ -38,6 +38,9 @@ enum class ImageFlagBits : u32 {
     Rescaled = 1 << 13,
     CheckingRescalable = 1 << 14,
     IsRescalable = 1 << 15,
+
+    AsynchronousDecode = 1 << 16,
+    IsDecoding = 1 << 17, ///< Is currently being decoded asynchornously.
 };
 DECLARE_ENUM_FLAG_OPERATORS(ImageFlagBits)
 

+ 70 - 0
src/video_core/texture_cache/texture_cache.h

@@ -85,6 +85,11 @@ void TextureCache<P>::RunGarbageCollector() {
         }
         --num_iterations;
         auto& image = slot_images[image_id];
+        if (True(image.flags & ImageFlagBits::IsDecoding)) {
+            // This image is still being decoded, deleting it will invalidate the slot
+            // used by the async decoder thread.
+            return false;
+        }
         const bool must_download =
             image.IsSafeDownload() && False(image.flags & ImageFlagBits::BadOverlap);
         if (!high_priority_mode &&
@@ -133,6 +138,8 @@ void TextureCache<P>::TickFrame() {
     sentenced_images.Tick();
     sentenced_framebuffers.Tick();
     sentenced_image_view.Tick();
+    TickAsyncDecode();
+
     runtime.TickFrame();
     critical_gc = 0;
     ++frame_tick;
@@ -777,6 +784,10 @@ void TextureCache<P>::RefreshContents(Image& image, ImageId image_id) {
         LOG_WARNING(HW_GPU, "MSAA image uploads are not implemented");
         return;
     }
+    if (True(image.flags & ImageFlagBits::AsynchronousDecode)) {
+        QueueAsyncDecode(image, image_id);
+        return;
+    }
     auto staging = runtime.UploadStagingBuffer(MapSizeBytes(image));
     UploadImageContents(image, staging);
     runtime.InsertUploadMemoryBarrier();
@@ -989,6 +1000,65 @@ u64 TextureCache<P>::GetScaledImageSizeBytes(const ImageBase& image) {
     return fitted_size;
 }
 
+template <class P>
+void TextureCache<P>::QueueAsyncDecode(Image& image, ImageId image_id) {
+    UNIMPLEMENTED_IF(False(image.flags & ImageFlagBits::Converted));
+    LOG_INFO(HW_GPU, "Queuing async texture decode");
+
+    image.flags |= ImageFlagBits::IsDecoding;
+    auto decode = std::make_unique<AsyncDecodeContext>();
+    auto* decode_ptr = decode.get();
+    decode->image_id = image_id;
+    async_decodes.push_back(std::move(decode));
+
+    Common::ScratchBuffer<u8> local_unswizzle_data_buffer(image.unswizzled_size_bytes);
+    const size_t guest_size_bytes = image.guest_size_bytes;
+    swizzle_data_buffer.resize_destructive(guest_size_bytes);
+    gpu_memory->ReadBlockUnsafe(image.gpu_addr, swizzle_data_buffer.data(), guest_size_bytes);
+    auto copies = UnswizzleImage(*gpu_memory, image.gpu_addr, image.info, swizzle_data_buffer,
+                                 local_unswizzle_data_buffer);
+    const size_t out_size = MapSizeBytes(image);
+
+    auto func = [out_size, copies, info = image.info,
+                 input = std::move(local_unswizzle_data_buffer),
+                 async_decode = decode_ptr]() mutable {
+        async_decode->decoded_data.resize_destructive(out_size);
+        std::span copies_span{copies.data(), copies.size()};
+        ConvertImage(input, info, async_decode->decoded_data, copies_span);
+
+        // TODO: Do we need this lock?
+        std::unique_lock lock{async_decode->mutex};
+        async_decode->copies = std::move(copies);
+        async_decode->complete = true;
+    };
+    texture_decode_worker.QueueWork(std::move(func));
+}
+
+template <class P>
+void TextureCache<P>::TickAsyncDecode() {
+    bool has_uploads{};
+    auto i = async_decodes.begin();
+    while (i != async_decodes.end()) {
+        auto* async_decode = i->get();
+        std::unique_lock lock{async_decode->mutex};
+        if (!async_decode->complete) {
+            ++i;
+            continue;
+        }
+        Image& image = slot_images[async_decode->image_id];
+        auto staging = runtime.UploadStagingBuffer(MapSizeBytes(image));
+        std::memcpy(staging.mapped_span.data(), async_decode->decoded_data.data(),
+                    async_decode->decoded_data.size());
+        image.UploadMemory(staging, async_decode->copies);
+        image.flags &= ~ImageFlagBits::IsDecoding;
+        has_uploads = true;
+        i = async_decodes.erase(i);
+    }
+    if (has_uploads) {
+        runtime.InsertUploadMemoryBarrier();
+    }
+}
+
 template <class P>
 bool TextureCache<P>::ScaleUp(Image& image) {
     const bool has_copy = image.HasScaled();

+ 16 - 0
src/video_core/texture_cache/texture_cache_base.h

@@ -3,6 +3,7 @@
 
 #pragma once
 
+#include <atomic>
 #include <deque>
 #include <limits>
 #include <mutex>
@@ -18,6 +19,7 @@
 #include "common/lru_cache.h"
 #include "common/polyfill_ranges.h"
 #include "common/scratch_buffer.h"
+#include "common/thread_worker.h"
 #include "video_core/compatible_formats.h"
 #include "video_core/control/channel_state_cache.h"
 #include "video_core/delayed_destruction_ring.h"
@@ -54,6 +56,14 @@ struct ImageViewInOut {
     ImageViewId id{};
 };
 
+struct AsyncDecodeContext {
+    ImageId image_id;
+    Common::ScratchBuffer<u8> decoded_data;
+    std::vector<BufferImageCopy> copies;
+    std::mutex mutex;
+    std::atomic_bool complete;
+};
+
 using TextureCacheGPUMap = std::unordered_map<u64, std::vector<ImageId>, Common::IdentityHash<u64>>;
 
 class TextureCacheChannelInfo : public ChannelInfo {
@@ -377,6 +387,9 @@ private:
     bool ScaleDown(Image& image);
     u64 GetScaledImageSizeBytes(const ImageBase& image);
 
+    void QueueAsyncDecode(Image& image, ImageId image_id);
+    void TickAsyncDecode();
+
     Runtime& runtime;
 
     VideoCore::RasterizerInterface& rasterizer;
@@ -430,6 +443,9 @@ private:
 
     u64 modification_tick = 0;
     u64 frame_tick = 0;
+
+    Common::ThreadWorker texture_decode_worker{1, "TextureDecoder"};
+    std::vector<std::unique_ptr<AsyncDecodeContext>> async_decodes;
 };
 
 } // namespace VideoCommon

+ 2 - 2
src/video_core/textures/astc.cpp

@@ -1656,8 +1656,8 @@ void Decompress(std::span<const uint8_t> data, uint32_t width, uint32_t height,
     const u32 rows = Common::DivideUp(height, block_height);
     const u32 cols = Common::DivideUp(width, block_width);
 
-    Common::ThreadWorker workers{std::max(std::thread::hardware_concurrency(), 2U) / 2,
-                                 "ASTCDecompress"};
+    static Common::ThreadWorker workers{std::max(std::thread::hardware_concurrency(), 2U) / 2,
+                                        "ASTCDecompress"};
 
     for (u32 z = 0; z < depth; ++z) {
         const u32 depth_offset = z * height * width * 4;

+ 2 - 0
src/yuzu/configuration/config.cpp

@@ -702,6 +702,7 @@ void Config::ReadRendererValues() {
     ReadGlobalSetting(Settings::values.use_asynchronous_gpu_emulation);
     ReadGlobalSetting(Settings::values.nvdec_emulation);
     ReadGlobalSetting(Settings::values.accelerate_astc);
+    ReadGlobalSetting(Settings::values.async_astc);
     ReadGlobalSetting(Settings::values.use_vsync);
     ReadGlobalSetting(Settings::values.shader_backend);
     ReadGlobalSetting(Settings::values.use_asynchronous_shaders);
@@ -1343,6 +1344,7 @@ void Config::SaveRendererValues() {
                  static_cast<u32>(Settings::values.nvdec_emulation.GetDefault()),
                  Settings::values.nvdec_emulation.UsingGlobal());
     WriteGlobalSetting(Settings::values.accelerate_astc);
+    WriteGlobalSetting(Settings::values.async_astc);
     WriteGlobalSetting(Settings::values.use_vsync);
     WriteSetting(QString::fromStdString(Settings::values.shader_backend.GetLabel()),
                  static_cast<u32>(Settings::values.shader_backend.GetValue(global)),

+ 7 - 0
src/yuzu/configuration/configure_graphics_advanced.cpp

@@ -23,11 +23,13 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
     const bool runtime_lock = !system.IsPoweredOn();
     ui->use_vsync->setEnabled(runtime_lock);
     ui->renderer_force_max_clock->setEnabled(runtime_lock);
+    ui->async_astc->setEnabled(runtime_lock);
     ui->use_asynchronous_shaders->setEnabled(runtime_lock);
     ui->anisotropic_filtering_combobox->setEnabled(runtime_lock);
 
     ui->renderer_force_max_clock->setChecked(Settings::values.renderer_force_max_clock.GetValue());
     ui->use_vsync->setChecked(Settings::values.use_vsync.GetValue());
+    ui->async_astc->setChecked(Settings::values.async_astc.GetValue());
     ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue());
     ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue());
     ui->use_pessimistic_flushes->setChecked(Settings::values.use_pessimistic_flushes.GetValue());
@@ -58,6 +60,8 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
     ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy,
                                              ui->anisotropic_filtering_combobox);
     ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vsync, ui->use_vsync, use_vsync);
+    ConfigurationShared::ApplyPerGameSetting(&Settings::values.async_astc, ui->async_astc,
+                                             async_astc);
     ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders,
                                              ui->use_asynchronous_shaders,
                                              use_asynchronous_shaders);
@@ -89,6 +93,7 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
         ui->renderer_force_max_clock->setEnabled(
             Settings::values.renderer_force_max_clock.UsingGlobal());
         ui->use_vsync->setEnabled(Settings::values.use_vsync.UsingGlobal());
+        ui->async_astc->setEnabled(Settings::values.async_astc.UsingGlobal());
         ui->use_asynchronous_shaders->setEnabled(
             Settings::values.use_asynchronous_shaders.UsingGlobal());
         ui->use_fast_gpu_time->setEnabled(Settings::values.use_fast_gpu_time.UsingGlobal());
@@ -106,6 +111,8 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
                                             Settings::values.renderer_force_max_clock,
                                             renderer_force_max_clock);
     ConfigurationShared::SetColoredTristate(ui->use_vsync, Settings::values.use_vsync, use_vsync);
+    ConfigurationShared::SetColoredTristate(ui->async_astc, Settings::values.async_astc,
+                                            async_astc);
     ConfigurationShared::SetColoredTristate(ui->use_asynchronous_shaders,
                                             Settings::values.use_asynchronous_shaders,
                                             use_asynchronous_shaders);

+ 1 - 0
src/yuzu/configuration/configure_graphics_advanced.h

@@ -38,6 +38,7 @@ private:
 
     ConfigurationShared::CheckState renderer_force_max_clock;
     ConfigurationShared::CheckState use_vsync;
+    ConfigurationShared::CheckState async_astc;
     ConfigurationShared::CheckState use_asynchronous_shaders;
     ConfigurationShared::CheckState use_fast_gpu_time;
     ConfigurationShared::CheckState use_pessimistic_flushes;

+ 10 - 0
src/yuzu/configuration/configure_graphics_advanced.ui

@@ -89,6 +89,16 @@
           </property>
          </widget>
         </item>
+        <item>
+         <widget class="QCheckBox" name="async_astc">
+          <property name="toolTip">
+           <string>Enables asynchronous ASTC texture decoding, which may reduce load time stutter. This feature is experimental.</string>
+          </property>
+          <property name="text">
+           <string>Decode ASTC textures asynchronously (Hack)</string>
+          </property>
+         </widget>
+        </item>
         <item>
          <widget class="QCheckBox" name="use_asynchronous_shaders">
           <property name="toolTip">

+ 1 - 0
src/yuzu_cmd/config.cpp

@@ -324,6 +324,7 @@ void Config::ReadValues() {
     ReadSetting("Renderer", Settings::values.use_asynchronous_shaders);
     ReadSetting("Renderer", Settings::values.nvdec_emulation);
     ReadSetting("Renderer", Settings::values.accelerate_astc);
+    ReadSetting("Renderer", Settings::values.async_astc);
     ReadSetting("Renderer", Settings::values.use_fast_gpu_time);
     ReadSetting("Renderer", Settings::values.use_pessimistic_flushes);
     ReadSetting("Renderer", Settings::values.use_vulkan_driver_pipeline_cache);

+ 4 - 0
src/yuzu_cmd/default_ini.h

@@ -342,6 +342,10 @@ nvdec_emulation =
 # 0: Off, 1 (default): On
 accelerate_astc =
 
+# Decode ASTC textures asynchronously.
+# 0 (default): Off, 1: On
+async_astc =
+
 # Turns on the speed limiter, which will limit the emulation speed to the desired speed limit value
 # 0: Off, 1: On (default)
 use_speed_limit =