Przeglądaj źródła

Replace GLSL as the default OpenGL shader backend

GLASM is not very compatible with the latest games, and too many people have the special superpower to break their Vulkan support.
Matías Locatti 3 lat temu
rodzic
commit
26211ac339
1 zmienionych plików z 1 dodań i 1 usunięć
  1. 1 1
      src/common/settings.h

+ 1 - 1
src/common/settings.h

@@ -442,7 +442,7 @@ struct Values {
     SwitchableSetting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"};
     SwitchableSetting<bool> accelerate_astc{true, "accelerate_astc"};
     SwitchableSetting<bool> use_vsync{true, "use_vsync"};
-    SwitchableSetting<ShaderBackend, true> shader_backend{ShaderBackend::GLASM, ShaderBackend::GLSL,
+    SwitchableSetting<ShaderBackend, true> shader_backend{ShaderBackend::GLSL, ShaderBackend::GLASM,
                                                           ShaderBackend::SPIRV, "shader_backend"};
     SwitchableSetting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"};
     SwitchableSetting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"};