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Replace GLSL as the default OpenGL shader backend

GLASM is not very compatible with the latest games, and too many people have the special superpower to break their Vulkan support.
Matías Locatti il y a 3 ans
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commit
26211ac339
1 fichiers modifiés avec 1 ajouts et 1 suppressions
  1. 1 1
      src/common/settings.h

+ 1 - 1
src/common/settings.h

@@ -442,7 +442,7 @@ struct Values {
     SwitchableSetting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"};
     SwitchableSetting<bool> accelerate_astc{true, "accelerate_astc"};
     SwitchableSetting<bool> use_vsync{true, "use_vsync"};
-    SwitchableSetting<ShaderBackend, true> shader_backend{ShaderBackend::GLASM, ShaderBackend::GLSL,
+    SwitchableSetting<ShaderBackend, true> shader_backend{ShaderBackend::GLSL, ShaderBackend::GLASM,
                                                           ShaderBackend::SPIRV, "shader_backend"};
     SwitchableSetting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"};
     SwitchableSetting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"};