|
@@ -46,13 +46,11 @@ void VertexLoader::Setup(const Pica::Regs& regs) {
|
|
|
|
|
|
|
|
u32 attribute_index = loader_config.GetComponent(component);
|
|
u32 attribute_index = loader_config.GetComponent(component);
|
|
|
if (attribute_index < 12) {
|
|
if (attribute_index < 12) {
|
|
|
- int element_size = attribute_config.GetElementSizeInBytes(attribute_index);
|
|
|
|
|
- offset = Common::AlignUp(offset, element_size);
|
|
|
|
|
|
|
+ offset = Common::AlignUp(offset, attribute_config.GetElementSizeInBytes(attribute_index));
|
|
|
vertex_attribute_sources[attribute_index] = loader_config.data_offset + offset;
|
|
vertex_attribute_sources[attribute_index] = loader_config.data_offset + offset;
|
|
|
vertex_attribute_strides[attribute_index] = static_cast<u32>(loader_config.byte_count);
|
|
vertex_attribute_strides[attribute_index] = static_cast<u32>(loader_config.byte_count);
|
|
|
vertex_attribute_formats[attribute_index] = attribute_config.GetFormat(attribute_index);
|
|
vertex_attribute_formats[attribute_index] = attribute_config.GetFormat(attribute_index);
|
|
|
vertex_attribute_elements[attribute_index] = attribute_config.GetNumElements(attribute_index);
|
|
vertex_attribute_elements[attribute_index] = attribute_config.GetNumElements(attribute_index);
|
|
|
- vertex_attribute_element_size[attribute_index] = element_size;
|
|
|
|
|
offset += attribute_config.GetStride(attribute_index);
|
|
offset += attribute_config.GetStride(attribute_index);
|
|
|
} else if (attribute_index < 16) {
|
|
} else if (attribute_index < 16) {
|
|
|
// Attribute ids 12, 13, 14 and 15 signify 4, 8, 12 and 16-byte paddings, respectively
|
|
// Attribute ids 12, 13, 14 and 15 signify 4, 8, 12 and 16-byte paddings, respectively
|
|
@@ -68,38 +66,63 @@ void VertexLoader::Setup(const Pica::Regs& regs) {
|
|
|
void VertexLoader::LoadVertex(u32 base_address, int index, int vertex, Shader::InputVertex& input, MemoryAccesses& memory_accesses) {
|
|
void VertexLoader::LoadVertex(u32 base_address, int index, int vertex, Shader::InputVertex& input, MemoryAccesses& memory_accesses) {
|
|
|
for (int i = 0; i < num_total_attributes; ++i) {
|
|
for (int i = 0; i < num_total_attributes; ++i) {
|
|
|
if (vertex_attribute_elements[i] != 0) {
|
|
if (vertex_attribute_elements[i] != 0) {
|
|
|
- // Default attribute values set if array elements have < 4 components. This
|
|
|
|
|
- // is *not* carried over from the default attribute settings even if they're
|
|
|
|
|
- // enabled for this attribute.
|
|
|
|
|
- static const float24 zero = float24::FromFloat32(0.0f);
|
|
|
|
|
- static const float24 one = float24::FromFloat32(1.0f);
|
|
|
|
|
- input.attr[i] = Math::Vec4<float24>(zero, zero, zero, one);
|
|
|
|
|
-
|
|
|
|
|
// Load per-vertex data from the loader arrays
|
|
// Load per-vertex data from the loader arrays
|
|
|
- for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) {
|
|
|
|
|
- u32 source_addr = base_address + vertex_attribute_sources[i] + vertex_attribute_strides[i] * vertex + comp * vertex_attribute_element_size[i];
|
|
|
|
|
- const u8* srcdata = Memory::GetPhysicalPointer(source_addr);
|
|
|
|
|
-
|
|
|
|
|
- if (g_debug_context && Pica::g_debug_context->recorder) {
|
|
|
|
|
- memory_accesses.AddAccess(source_addr,
|
|
|
|
|
- (vertex_attribute_formats[i] == Regs::VertexAttributeFormat::FLOAT) ? 4
|
|
|
|
|
- : (vertex_attribute_formats[i] == Regs::VertexAttributeFormat::SHORT) ? 2 : 1);
|
|
|
|
|
|
|
+ u32 source_addr = base_address + vertex_attribute_sources[i] + vertex_attribute_strides[i] * vertex;
|
|
|
|
|
+
|
|
|
|
|
+ if (g_debug_context && Pica::g_debug_context->recorder) {
|
|
|
|
|
+ memory_accesses.AddAccess(source_addr,
|
|
|
|
|
+ (vertex_attribute_formats[i] == Regs::VertexAttributeFormat::FLOAT) ? 4
|
|
|
|
|
+ : (vertex_attribute_formats[i] == Regs::VertexAttributeFormat::SHORT) ? 2 : 1);
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ switch (vertex_attribute_formats[i]) {
|
|
|
|
|
+ case Regs::VertexAttributeFormat::BYTE:
|
|
|
|
|
+ {
|
|
|
|
|
+ const s8* srcdata = reinterpret_cast<const s8*>(Memory::GetPhysicalPointer(source_addr));
|
|
|
|
|
+ for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) {
|
|
|
|
|
+ input.attr[i][comp] = float24::FromFloat32(srcdata[comp]);
|
|
|
}
|
|
}
|
|
|
|
|
+ break;
|
|
|
|
|
+ }
|
|
|
|
|
+ case Regs::VertexAttributeFormat::UBYTE:
|
|
|
|
|
+ {
|
|
|
|
|
+ const u8* srcdata = reinterpret_cast<const u8*>(Memory::GetPhysicalPointer(source_addr));
|
|
|
|
|
+ for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) {
|
|
|
|
|
+ input.attr[i][comp] = float24::FromFloat32(srcdata[comp]);
|
|
|
|
|
+ }
|
|
|
|
|
+ break;
|
|
|
|
|
+ }
|
|
|
|
|
+ case Regs::VertexAttributeFormat::SHORT:
|
|
|
|
|
+ {
|
|
|
|
|
+ const s16* srcdata = reinterpret_cast<const s16*>(Memory::GetPhysicalPointer(source_addr));
|
|
|
|
|
+ for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) {
|
|
|
|
|
+ input.attr[i][comp] = float24::FromFloat32(srcdata[comp]);
|
|
|
|
|
+ }
|
|
|
|
|
+ break;
|
|
|
|
|
+ }
|
|
|
|
|
+ case Regs::VertexAttributeFormat::FLOAT:
|
|
|
|
|
+ {
|
|
|
|
|
+ const float* srcdata = reinterpret_cast<const float*>(Memory::GetPhysicalPointer(source_addr));
|
|
|
|
|
+ for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) {
|
|
|
|
|
+ input.attr[i][comp] = float24::FromFloat32(srcdata[comp]);
|
|
|
|
|
+ }
|
|
|
|
|
+ break;
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
|
|
|
- const float srcval =
|
|
|
|
|
- (vertex_attribute_formats[i] == Regs::VertexAttributeFormat::BYTE) ? *reinterpret_cast<const s8*>(srcdata) :
|
|
|
|
|
- (vertex_attribute_formats[i] == Regs::VertexAttributeFormat::UBYTE) ? *reinterpret_cast<const u8*>(srcdata) :
|
|
|
|
|
- (vertex_attribute_formats[i] == Regs::VertexAttributeFormat::SHORT) ? *reinterpret_cast<const s16*>(srcdata) :
|
|
|
|
|
- *reinterpret_cast<const float*>(srcdata);
|
|
|
|
|
-
|
|
|
|
|
- input.attr[i][comp] = float24::FromFloat32(srcval);
|
|
|
|
|
- LOG_TRACE(HW_GPU, "Loaded component %x of attribute %x for vertex %x (index %x) from 0x%08x + 0x%08x + 0x%04x: %f",
|
|
|
|
|
- comp, i, vertex, index,
|
|
|
|
|
- base_address,
|
|
|
|
|
- vertex_attribute_sources[i],
|
|
|
|
|
- vertex_attribute_strides[i] * vertex + comp * vertex_attribute_element_size[i],
|
|
|
|
|
- input.attr[i][comp].ToFloat32());
|
|
|
|
|
|
|
+ // Default attribute values set if array elements have < 4 components. This
|
|
|
|
|
+ // is *not* carried over from the default attribute settings even if they're
|
|
|
|
|
+ // enabled for this attribute.
|
|
|
|
|
+ for (unsigned int comp = vertex_attribute_elements[i]; comp < 4; ++comp) {
|
|
|
|
|
+ input.attr[i][comp] = comp == 3 ? float24::FromFloat32(1.0f) : float24::FromFloat32(0.0f);
|
|
|
}
|
|
}
|
|
|
|
|
+
|
|
|
|
|
+ LOG_TRACE(HW_GPU, "Loaded %d components of attribute %x for vertex %x (index %x) from 0x%08x + 0x%08x + 0x%04x: %f %f %f %f",
|
|
|
|
|
+ vertex_attribute_elements[i], i, vertex, index,
|
|
|
|
|
+ base_address,
|
|
|
|
|
+ vertex_attribute_sources[i],
|
|
|
|
|
+ vertex_attribute_strides[i] * vertex,
|
|
|
|
|
+ input.attr[i][0].ToFloat32(), input.attr[i][1].ToFloat32(), input.attr[i][2].ToFloat32(), input.attr[i][3].ToFloat32());
|
|
|
} else if (vertex_attribute_is_default[i]) {
|
|
} else if (vertex_attribute_is_default[i]) {
|
|
|
// Load the default attribute if we're configured to do so
|
|
// Load the default attribute if we're configured to do so
|
|
|
input.attr[i] = g_state.vs.default_attributes[i];
|
|
input.attr[i] = g_state.vs.default_attributes[i];
|