Przeglądaj źródła

Don't keep base_address in the loader, it doesn't belong there (with it, the loader can't be cached).

Henrik Rydgard 10 lat temu
rodzic
commit
2403e86cbb

+ 4 - 3
src/video_core/command_processor.cpp

@@ -199,13 +199,14 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
             // Processes information about internal vertex attributes to figure out how a vertex is loaded.
             // Later, these can be compiled and cached.
             VertexLoader loader;
+            const u32 base_address = regs.vertex_attributes.GetPhysicalBaseAddress();
             loader.Setup(regs);
 
             // Load vertices
             bool is_indexed = (id == PICA_REG_INDEX(trigger_draw_indexed));
 
             const auto& index_info = regs.index_array;
-            const u8* index_address_8 = Memory::GetPhysicalPointer(loader.GetPhysicalBaseAddress() + index_info.offset);
+            const u8* index_address_8 = Memory::GetPhysicalPointer(base_address + index_info.offset);
             const u16* index_address_16 = reinterpret_cast<const u16*>(index_address_8);
             bool index_u16 = index_info.format != 0;
 
@@ -252,7 +253,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
                 if (is_indexed) {
                     if (g_debug_context && Pica::g_debug_context->recorder) {
                         int size = index_u16 ? 2 : 1;
-                        memory_accesses.AddAccess(loader.GetPhysicalBaseAddress() + index_info.offset + size * index, size);
+                        memory_accesses.AddAccess(base_address + index_info.offset + size * index, size);
                     }
 
                     for (unsigned int i = 0; i < VERTEX_CACHE_SIZE; ++i) {
@@ -267,7 +268,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
                 if (!vertex_cache_hit) {
                     // Initialize data for the current vertex
                     Shader::InputVertex input;
-                    loader.LoadVertex(index, vertex, input, memory_accesses);
+                    loader.LoadVertex(base_address, index, vertex, input, memory_accesses);
 
                     if (g_debug_context)
                         g_debug_context->OnEvent(DebugContext::Event::VertexLoaded, (void*)&input);

+ 4 - 5
src/video_core/vertex_loader.cpp

@@ -23,7 +23,6 @@ namespace Pica {
 
 void VertexLoader::Setup(const Pica::Regs& regs) {
     const auto& attribute_config = regs.vertex_attributes;
-    base_address = attribute_config.GetPhysicalBaseAddress();
     num_total_attributes = attribute_config.GetNumTotalAttributes();
 
     boost::fill(vertex_attribute_sources, 0xdeadbeef);
@@ -49,7 +48,7 @@ void VertexLoader::Setup(const Pica::Regs& regs) {
             if (attribute_index < 12) {
                 int element_size = attribute_config.GetElementSizeInBytes(attribute_index);
                 offset = Common::AlignUp(offset, element_size);
-                vertex_attribute_sources[attribute_index] = base_address + loader_config.data_offset + offset;
+                vertex_attribute_sources[attribute_index] = loader_config.data_offset + offset;
                 vertex_attribute_strides[attribute_index] = static_cast<u32>(loader_config.byte_count);
                 vertex_attribute_formats[attribute_index] = attribute_config.GetFormat(attribute_index);
                 vertex_attribute_elements[attribute_index] = attribute_config.GetNumElements(attribute_index);
@@ -66,7 +65,7 @@ void VertexLoader::Setup(const Pica::Regs& regs) {
     }
 }
 
-void VertexLoader::LoadVertex(int index, int vertex, Shader::InputVertex& input, MemoryAccesses& memory_accesses) {
+void VertexLoader::LoadVertex(u32 base_address, int index, int vertex, Shader::InputVertex& input, MemoryAccesses& memory_accesses) {
     for (int i = 0; i < num_total_attributes; ++i) {
         if (vertex_attribute_elements[i] != 0) {
             // Default attribute values set if array elements have < 4 components. This
@@ -78,7 +77,7 @@ void VertexLoader::LoadVertex(int index, int vertex, Shader::InputVertex& input,
 
             // Load per-vertex data from the loader arrays
             for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) {
-                u32 source_addr = vertex_attribute_sources[i] + vertex_attribute_strides[i] * vertex + comp * vertex_attribute_element_size[i];
+                u32 source_addr = base_address + vertex_attribute_sources[i] + vertex_attribute_strides[i] * vertex + comp * vertex_attribute_element_size[i];
                 const u8* srcdata = Memory::GetPhysicalPointer(source_addr);
 
                 if (g_debug_context && Pica::g_debug_context->recorder) {
@@ -97,7 +96,7 @@ void VertexLoader::LoadVertex(int index, int vertex, Shader::InputVertex& input,
                 LOG_TRACE(HW_GPU, "Loaded component %x of attribute %x for vertex %x (index %x) from 0x%08x + 0x%08x + 0x%04x: %f",
                     comp, i, vertex, index,
                     base_address,
-                    vertex_attribute_sources[i] - base_address,
+                    vertex_attribute_sources[i],
                     vertex_attribute_strides[i] * vertex + comp * vertex_attribute_element_size[i],
                     input.attr[i][comp].ToFloat32());
             }

+ 2 - 3
src/video_core/vertex_loader.h

@@ -38,10 +38,10 @@ public:
 class VertexLoader {
 public:
     void Setup(const Pica::Regs& regs);
-    void LoadVertex(int index, int vertex, Shader::InputVertex& input, MemoryAccesses& memory_accesses);
+    void LoadVertex(u32 base_address, int index, int vertex, Shader::InputVertex& input, MemoryAccesses& memory_accesses);
 
-    u32 GetPhysicalBaseAddress() const { return base_address; }
     int GetNumTotalAttributes() const { return num_total_attributes; }
+
 private:
     u32 vertex_attribute_sources[16];
     u32 vertex_attribute_strides[16] = {};
@@ -49,7 +49,6 @@ private:
     u32 vertex_attribute_elements[16] = {};
     u32 vertex_attribute_element_size[16] = {};
     bool vertex_attribute_is_default[16];
-    u32 base_address;
     int num_total_attributes;
 };