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vk_rasterizer: Fix loading shader addresses twice

This was recently introduced on a wrongly rebased commit.
ReinUsesLisp há 5 anos atrás
pai
commit
24d0cc3ab8
1 ficheiros alterados com 0 adições e 1 exclusões
  1. 0 1
      src/video_core/renderer_vulkan/vk_rasterizer.cpp

+ 0 - 1
src/video_core/renderer_vulkan/vk_rasterizer.cpp

@@ -277,7 +277,6 @@ void RasterizerVulkan::Draw(bool is_indexed, bool is_instanced) {
     const auto shaders = pipeline_cache.GetShaders();
     const auto shaders = pipeline_cache.GetShaders();
     graphics_key.shaders = GetShaderAddresses(shaders);
     graphics_key.shaders = GetShaderAddresses(shaders);
 
 
-    graphics_key.shaders = GetShaderAddresses(shaders);
     SetupShaderDescriptors(shaders, is_indexed);
     SetupShaderDescriptors(shaders, is_indexed);
 
 
     const Framebuffer* const framebuffer = texture_cache.GetFramebuffer();
     const Framebuffer* const framebuffer = texture_cache.GetFramebuffer();