vk_rasterizer.cpp 41 KB

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  1. // Copyright 2019 yuzu Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include <algorithm>
  5. #include <array>
  6. #include <memory>
  7. #include <mutex>
  8. #include <vector>
  9. #include "common/alignment.h"
  10. #include "common/assert.h"
  11. #include "common/logging/log.h"
  12. #include "common/microprofile.h"
  13. #include "common/scope_exit.h"
  14. #include "core/core.h"
  15. #include "core/settings.h"
  16. #include "video_core/engines/kepler_compute.h"
  17. #include "video_core/engines/maxwell_3d.h"
  18. #include "video_core/renderer_vulkan/blit_image.h"
  19. #include "video_core/renderer_vulkan/fixed_pipeline_state.h"
  20. #include "video_core/renderer_vulkan/maxwell_to_vk.h"
  21. #include "video_core/renderer_vulkan/renderer_vulkan.h"
  22. #include "video_core/renderer_vulkan/vk_buffer_cache.h"
  23. #include "video_core/renderer_vulkan/vk_compute_pipeline.h"
  24. #include "video_core/renderer_vulkan/vk_descriptor_pool.h"
  25. #include "video_core/renderer_vulkan/vk_graphics_pipeline.h"
  26. #include "video_core/renderer_vulkan/vk_pipeline_cache.h"
  27. #include "video_core/renderer_vulkan/vk_rasterizer.h"
  28. #include "video_core/renderer_vulkan/vk_scheduler.h"
  29. #include "video_core/renderer_vulkan/vk_staging_buffer_pool.h"
  30. #include "video_core/renderer_vulkan/vk_state_tracker.h"
  31. #include "video_core/renderer_vulkan/vk_texture_cache.h"
  32. #include "video_core/renderer_vulkan/vk_update_descriptor.h"
  33. #include "video_core/shader_cache.h"
  34. #include "video_core/texture_cache/texture_cache.h"
  35. #include "video_core/vulkan_common/vulkan_device.h"
  36. #include "video_core/vulkan_common/vulkan_wrapper.h"
  37. namespace Vulkan {
  38. using Maxwell = Tegra::Engines::Maxwell3D::Regs;
  39. using VideoCommon::ImageViewId;
  40. using VideoCommon::ImageViewType;
  41. MICROPROFILE_DEFINE(Vulkan_WaitForWorker, "Vulkan", "Wait for worker", MP_RGB(255, 192, 192));
  42. MICROPROFILE_DEFINE(Vulkan_Drawing, "Vulkan", "Record drawing", MP_RGB(192, 128, 128));
  43. MICROPROFILE_DEFINE(Vulkan_Compute, "Vulkan", "Record compute", MP_RGB(192, 128, 128));
  44. MICROPROFILE_DEFINE(Vulkan_Clearing, "Vulkan", "Record clearing", MP_RGB(192, 128, 128));
  45. MICROPROFILE_DEFINE(Vulkan_PipelineCache, "Vulkan", "Pipeline cache", MP_RGB(192, 128, 128));
  46. namespace {
  47. struct DrawParams {
  48. u32 base_instance;
  49. u32 num_instances;
  50. u32 base_vertex;
  51. u32 num_vertices;
  52. bool is_indexed;
  53. };
  54. constexpr auto COMPUTE_SHADER_INDEX = static_cast<size_t>(Tegra::Engines::ShaderType::Compute);
  55. VkViewport GetViewportState(const Device& device, const Maxwell& regs, size_t index) {
  56. const auto& src = regs.viewport_transform[index];
  57. const float width = src.scale_x * 2.0f;
  58. const float height = src.scale_y * 2.0f;
  59. const float reduce_z = regs.depth_mode == Maxwell::DepthMode::MinusOneToOne ? 1.0f : 0.0f;
  60. VkViewport viewport{
  61. .x = src.translate_x - src.scale_x,
  62. .y = src.translate_y - src.scale_y,
  63. .width = width != 0.0f ? width : 1.0f,
  64. .height = height != 0.0f ? height : 1.0f,
  65. .minDepth = src.translate_z - src.scale_z * reduce_z,
  66. .maxDepth = src.translate_z + src.scale_z,
  67. };
  68. if (!device.IsExtDepthRangeUnrestrictedSupported()) {
  69. viewport.minDepth = std::clamp(viewport.minDepth, 0.0f, 1.0f);
  70. viewport.maxDepth = std::clamp(viewport.maxDepth, 0.0f, 1.0f);
  71. }
  72. return viewport;
  73. }
  74. VkRect2D GetScissorState(const Maxwell& regs, size_t index) {
  75. const auto& src = regs.scissor_test[index];
  76. VkRect2D scissor;
  77. if (src.enable) {
  78. scissor.offset.x = static_cast<s32>(src.min_x);
  79. scissor.offset.y = static_cast<s32>(src.min_y);
  80. scissor.extent.width = src.max_x - src.min_x;
  81. scissor.extent.height = src.max_y - src.min_y;
  82. } else {
  83. scissor.offset.x = 0;
  84. scissor.offset.y = 0;
  85. scissor.extent.width = std::numeric_limits<s32>::max();
  86. scissor.extent.height = std::numeric_limits<s32>::max();
  87. }
  88. return scissor;
  89. }
  90. std::array<GPUVAddr, Maxwell::MaxShaderProgram> GetShaderAddresses(
  91. const std::array<Shader*, Maxwell::MaxShaderProgram>& shaders) {
  92. std::array<GPUVAddr, Maxwell::MaxShaderProgram> addresses;
  93. for (size_t i = 0; i < std::size(addresses); ++i) {
  94. addresses[i] = shaders[i] ? shaders[i]->GetGpuAddr() : 0;
  95. }
  96. return addresses;
  97. }
  98. struct TextureHandle {
  99. constexpr TextureHandle(u32 data, bool via_header_index) {
  100. const Tegra::Texture::TextureHandle handle{data};
  101. image = handle.tic_id;
  102. sampler = via_header_index ? image : handle.tsc_id.Value();
  103. }
  104. u32 image;
  105. u32 sampler;
  106. };
  107. template <typename Engine, typename Entry>
  108. TextureHandle GetTextureInfo(const Engine& engine, bool via_header_index, const Entry& entry,
  109. size_t stage, size_t index = 0) {
  110. const auto shader_type = static_cast<Tegra::Engines::ShaderType>(stage);
  111. if constexpr (std::is_same_v<Entry, SamplerEntry>) {
  112. if (entry.is_separated) {
  113. const u32 buffer_1 = entry.buffer;
  114. const u32 buffer_2 = entry.secondary_buffer;
  115. const u32 offset_1 = entry.offset;
  116. const u32 offset_2 = entry.secondary_offset;
  117. const u32 handle_1 = engine.AccessConstBuffer32(shader_type, buffer_1, offset_1);
  118. const u32 handle_2 = engine.AccessConstBuffer32(shader_type, buffer_2, offset_2);
  119. return TextureHandle(handle_1 | handle_2, via_header_index);
  120. }
  121. }
  122. if (entry.is_bindless) {
  123. const u32 raw = engine.AccessConstBuffer32(shader_type, entry.buffer, entry.offset);
  124. return TextureHandle(raw, via_header_index);
  125. }
  126. const u32 buffer = engine.GetBoundBuffer();
  127. const u64 offset = (entry.offset + index) * sizeof(u32);
  128. return TextureHandle(engine.AccessConstBuffer32(shader_type, buffer, offset), via_header_index);
  129. }
  130. ImageViewType ImageViewTypeFromEntry(const SamplerEntry& entry) {
  131. if (entry.is_buffer) {
  132. return ImageViewType::e2D;
  133. }
  134. switch (entry.type) {
  135. case Tegra::Shader::TextureType::Texture1D:
  136. return entry.is_array ? ImageViewType::e1DArray : ImageViewType::e1D;
  137. case Tegra::Shader::TextureType::Texture2D:
  138. return entry.is_array ? ImageViewType::e2DArray : ImageViewType::e2D;
  139. case Tegra::Shader::TextureType::Texture3D:
  140. return ImageViewType::e3D;
  141. case Tegra::Shader::TextureType::TextureCube:
  142. return entry.is_array ? ImageViewType::CubeArray : ImageViewType::Cube;
  143. }
  144. UNREACHABLE();
  145. return ImageViewType::e2D;
  146. }
  147. ImageViewType ImageViewTypeFromEntry(const ImageEntry& entry) {
  148. switch (entry.type) {
  149. case Tegra::Shader::ImageType::Texture1D:
  150. return ImageViewType::e1D;
  151. case Tegra::Shader::ImageType::Texture1DArray:
  152. return ImageViewType::e1DArray;
  153. case Tegra::Shader::ImageType::Texture2D:
  154. return ImageViewType::e2D;
  155. case Tegra::Shader::ImageType::Texture2DArray:
  156. return ImageViewType::e2DArray;
  157. case Tegra::Shader::ImageType::Texture3D:
  158. return ImageViewType::e3D;
  159. case Tegra::Shader::ImageType::TextureBuffer:
  160. return ImageViewType::Buffer;
  161. }
  162. UNREACHABLE();
  163. return ImageViewType::e2D;
  164. }
  165. void PushImageDescriptors(const ShaderEntries& entries, TextureCache& texture_cache,
  166. VKUpdateDescriptorQueue& update_descriptor_queue,
  167. ImageViewId*& image_view_id_ptr, VkSampler*& sampler_ptr) {
  168. for ([[maybe_unused]] const auto& entry : entries.uniform_texels) {
  169. const ImageViewId image_view_id = *image_view_id_ptr++;
  170. const ImageView& image_view = texture_cache.GetImageView(image_view_id);
  171. update_descriptor_queue.AddTexelBuffer(image_view.BufferView());
  172. }
  173. for (const auto& entry : entries.samplers) {
  174. for (size_t i = 0; i < entry.size; ++i) {
  175. const VkSampler sampler = *sampler_ptr++;
  176. const ImageViewId image_view_id = *image_view_id_ptr++;
  177. const ImageView& image_view = texture_cache.GetImageView(image_view_id);
  178. const VkImageView handle = image_view.Handle(ImageViewTypeFromEntry(entry));
  179. update_descriptor_queue.AddSampledImage(handle, sampler);
  180. }
  181. }
  182. for ([[maybe_unused]] const auto& entry : entries.storage_texels) {
  183. const ImageViewId image_view_id = *image_view_id_ptr++;
  184. const ImageView& image_view = texture_cache.GetImageView(image_view_id);
  185. update_descriptor_queue.AddTexelBuffer(image_view.BufferView());
  186. }
  187. for (const auto& entry : entries.images) {
  188. // TODO: Mark as modified
  189. const ImageViewId image_view_id = *image_view_id_ptr++;
  190. const ImageView& image_view = texture_cache.GetImageView(image_view_id);
  191. const VkImageView handle = image_view.Handle(ImageViewTypeFromEntry(entry));
  192. update_descriptor_queue.AddImage(handle);
  193. }
  194. }
  195. DrawParams MakeDrawParams(const Maxwell& regs, u32 num_instances, bool is_instanced,
  196. bool is_indexed) {
  197. DrawParams params{
  198. .base_instance = regs.vb_base_instance,
  199. .num_instances = is_instanced ? num_instances : 1,
  200. .base_vertex = is_indexed ? regs.vb_element_base : regs.vertex_buffer.first,
  201. .num_vertices = is_indexed ? regs.index_array.count : regs.vertex_buffer.count,
  202. .is_indexed = is_indexed,
  203. };
  204. if (regs.draw.topology == Maxwell::PrimitiveTopology::Quads) {
  205. // 6 triangle vertices per quad, base vertex is part of the index
  206. // See BindQuadArrayIndexBuffer for more details
  207. params.num_vertices = (params.num_vertices / 4) * 6;
  208. params.base_vertex = 0;
  209. params.is_indexed = true;
  210. }
  211. return params;
  212. }
  213. } // Anonymous namespace
  214. RasterizerVulkan::RasterizerVulkan(Core::Frontend::EmuWindow& emu_window_, Tegra::GPU& gpu_,
  215. Tegra::MemoryManager& gpu_memory_,
  216. Core::Memory::Memory& cpu_memory_, VKScreenInfo& screen_info_,
  217. const Device& device_, MemoryAllocator& memory_allocator_,
  218. StateTracker& state_tracker_, VKScheduler& scheduler_)
  219. : RasterizerAccelerated{cpu_memory_}, gpu{gpu_},
  220. gpu_memory{gpu_memory_}, maxwell3d{gpu.Maxwell3D()}, kepler_compute{gpu.KeplerCompute()},
  221. screen_info{screen_info_}, device{device_}, memory_allocator{memory_allocator_},
  222. state_tracker{state_tracker_}, scheduler{scheduler_},
  223. staging_pool(device, memory_allocator, scheduler), descriptor_pool(device, scheduler),
  224. update_descriptor_queue(device, scheduler),
  225. blit_image(device, scheduler, state_tracker, descriptor_pool),
  226. texture_cache_runtime{device, scheduler, memory_allocator, staging_pool, blit_image},
  227. texture_cache(texture_cache_runtime, *this, maxwell3d, kepler_compute, gpu_memory),
  228. buffer_cache_runtime(device, memory_allocator, scheduler, staging_pool,
  229. update_descriptor_queue, descriptor_pool),
  230. buffer_cache(*this, maxwell3d, kepler_compute, gpu_memory, cpu_memory_, buffer_cache_runtime),
  231. pipeline_cache(*this, gpu, maxwell3d, kepler_compute, gpu_memory, device, scheduler,
  232. descriptor_pool, update_descriptor_queue),
  233. query_cache{*this, maxwell3d, gpu_memory, device, scheduler},
  234. fence_manager(*this, gpu, texture_cache, buffer_cache, query_cache, device, scheduler),
  235. wfi_event(device.GetLogical().CreateEvent()), async_shaders(emu_window_) {
  236. scheduler.SetQueryCache(query_cache);
  237. if (device.UseAsynchronousShaders()) {
  238. async_shaders.AllocateWorkers();
  239. }
  240. }
  241. RasterizerVulkan::~RasterizerVulkan() = default;
  242. void RasterizerVulkan::Draw(bool is_indexed, bool is_instanced) {
  243. MICROPROFILE_SCOPE(Vulkan_Drawing);
  244. SCOPE_EXIT({ gpu.TickWork(); });
  245. FlushWork();
  246. query_cache.UpdateCounters();
  247. graphics_key.fixed_state.Refresh(maxwell3d, device.IsExtExtendedDynamicStateSupported());
  248. std::scoped_lock lock{buffer_cache.mutex, texture_cache.mutex};
  249. texture_cache.SynchronizeGraphicsDescriptors();
  250. texture_cache.UpdateRenderTargets(false);
  251. const auto shaders = pipeline_cache.GetShaders();
  252. graphics_key.shaders = GetShaderAddresses(shaders);
  253. SetupShaderDescriptors(shaders, is_indexed);
  254. const Framebuffer* const framebuffer = texture_cache.GetFramebuffer();
  255. graphics_key.renderpass = framebuffer->RenderPass();
  256. VKGraphicsPipeline* const pipeline = pipeline_cache.GetGraphicsPipeline(
  257. graphics_key, framebuffer->NumColorBuffers(), async_shaders);
  258. if (pipeline == nullptr || pipeline->GetHandle() == VK_NULL_HANDLE) {
  259. // Async graphics pipeline was not ready.
  260. return;
  261. }
  262. BeginTransformFeedback();
  263. scheduler.RequestRenderpass(framebuffer);
  264. scheduler.BindGraphicsPipeline(pipeline->GetHandle());
  265. UpdateDynamicStates();
  266. const auto& regs = maxwell3d.regs;
  267. const u32 num_instances = maxwell3d.mme_draw.instance_count;
  268. const DrawParams draw_params = MakeDrawParams(regs, num_instances, is_instanced, is_indexed);
  269. const VkPipelineLayout pipeline_layout = pipeline->GetLayout();
  270. const VkDescriptorSet descriptor_set = pipeline->CommitDescriptorSet();
  271. scheduler.Record([pipeline_layout, descriptor_set, draw_params](vk::CommandBuffer cmdbuf) {
  272. if (descriptor_set) {
  273. cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout,
  274. DESCRIPTOR_SET, descriptor_set, nullptr);
  275. }
  276. if (draw_params.is_indexed) {
  277. cmdbuf.DrawIndexed(draw_params.num_vertices, draw_params.num_instances, 0,
  278. draw_params.base_vertex, draw_params.base_instance);
  279. } else {
  280. cmdbuf.Draw(draw_params.num_vertices, draw_params.num_instances,
  281. draw_params.base_vertex, draw_params.base_instance);
  282. }
  283. });
  284. EndTransformFeedback();
  285. }
  286. void RasterizerVulkan::Clear() {
  287. MICROPROFILE_SCOPE(Vulkan_Clearing);
  288. if (!maxwell3d.ShouldExecute()) {
  289. return;
  290. }
  291. query_cache.UpdateCounters();
  292. const auto& regs = maxwell3d.regs;
  293. const bool use_color = regs.clear_buffers.R || regs.clear_buffers.G || regs.clear_buffers.B ||
  294. regs.clear_buffers.A;
  295. const bool use_depth = regs.clear_buffers.Z;
  296. const bool use_stencil = regs.clear_buffers.S;
  297. if (!use_color && !use_depth && !use_stencil) {
  298. return;
  299. }
  300. std::scoped_lock lock{texture_cache.mutex};
  301. texture_cache.UpdateRenderTargets(true);
  302. const Framebuffer* const framebuffer = texture_cache.GetFramebuffer();
  303. const VkExtent2D render_area = framebuffer->RenderArea();
  304. scheduler.RequestRenderpass(framebuffer);
  305. VkClearRect clear_rect{
  306. .rect = GetScissorState(regs, 0),
  307. .baseArrayLayer = regs.clear_buffers.layer,
  308. .layerCount = 1,
  309. };
  310. if (clear_rect.rect.extent.width == 0 || clear_rect.rect.extent.height == 0) {
  311. return;
  312. }
  313. clear_rect.rect.extent = VkExtent2D{
  314. .width = std::min(clear_rect.rect.extent.width, render_area.width),
  315. .height = std::min(clear_rect.rect.extent.height, render_area.height),
  316. };
  317. if (use_color) {
  318. VkClearValue clear_value;
  319. std::memcpy(clear_value.color.float32, regs.clear_color, sizeof(regs.clear_color));
  320. const u32 color_attachment = regs.clear_buffers.RT;
  321. scheduler.Record([color_attachment, clear_value, clear_rect](vk::CommandBuffer cmdbuf) {
  322. const VkClearAttachment attachment{
  323. .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
  324. .colorAttachment = color_attachment,
  325. .clearValue = clear_value,
  326. };
  327. cmdbuf.ClearAttachments(attachment, clear_rect);
  328. });
  329. }
  330. if (!use_depth && !use_stencil) {
  331. return;
  332. }
  333. VkImageAspectFlags aspect_flags = 0;
  334. if (use_depth) {
  335. aspect_flags |= VK_IMAGE_ASPECT_DEPTH_BIT;
  336. }
  337. if (use_stencil) {
  338. aspect_flags |= VK_IMAGE_ASPECT_STENCIL_BIT;
  339. }
  340. scheduler.Record([clear_depth = regs.clear_depth, clear_stencil = regs.clear_stencil,
  341. clear_rect, aspect_flags](vk::CommandBuffer cmdbuf) {
  342. VkClearAttachment attachment;
  343. attachment.aspectMask = aspect_flags;
  344. attachment.colorAttachment = 0;
  345. attachment.clearValue.depthStencil.depth = clear_depth;
  346. attachment.clearValue.depthStencil.stencil = clear_stencil;
  347. cmdbuf.ClearAttachments(attachment, clear_rect);
  348. });
  349. }
  350. void RasterizerVulkan::DispatchCompute(GPUVAddr code_addr) {
  351. MICROPROFILE_SCOPE(Vulkan_Compute);
  352. query_cache.UpdateCounters();
  353. const auto& launch_desc = kepler_compute.launch_description;
  354. auto& pipeline = pipeline_cache.GetComputePipeline({
  355. .shader = code_addr,
  356. .shared_memory_size = launch_desc.shared_alloc,
  357. .workgroup_size{
  358. launch_desc.block_dim_x,
  359. launch_desc.block_dim_y,
  360. launch_desc.block_dim_z,
  361. },
  362. });
  363. // Compute dispatches can't be executed inside a renderpass
  364. scheduler.RequestOutsideRenderPassOperationContext();
  365. image_view_indices.clear();
  366. sampler_handles.clear();
  367. std::scoped_lock lock{buffer_cache.mutex, texture_cache.mutex};
  368. const auto& entries = pipeline.GetEntries();
  369. buffer_cache.SetEnabledComputeUniformBuffers(entries.enabled_uniform_buffers);
  370. buffer_cache.UnbindComputeStorageBuffers();
  371. u32 ssbo_index = 0;
  372. for (const auto& buffer : entries.global_buffers) {
  373. buffer_cache.BindComputeStorageBuffer(ssbo_index, buffer.cbuf_index, buffer.cbuf_offset,
  374. buffer.is_written);
  375. ++ssbo_index;
  376. }
  377. buffer_cache.UpdateComputeBuffers();
  378. texture_cache.SynchronizeComputeDescriptors();
  379. SetupComputeUniformTexels(entries);
  380. SetupComputeTextures(entries);
  381. SetupComputeStorageTexels(entries);
  382. SetupComputeImages(entries);
  383. const std::span indices_span(image_view_indices.data(), image_view_indices.size());
  384. texture_cache.FillComputeImageViews(indices_span, image_view_ids);
  385. update_descriptor_queue.Acquire();
  386. buffer_cache.BindHostComputeBuffers();
  387. ImageViewId* image_view_id_ptr = image_view_ids.data();
  388. VkSampler* sampler_ptr = sampler_handles.data();
  389. PushImageDescriptors(entries, texture_cache, update_descriptor_queue, image_view_id_ptr,
  390. sampler_ptr);
  391. const VkPipeline pipeline_handle = pipeline.GetHandle();
  392. const VkPipelineLayout pipeline_layout = pipeline.GetLayout();
  393. const VkDescriptorSet descriptor_set = pipeline.CommitDescriptorSet();
  394. scheduler.Record([grid_x = launch_desc.grid_dim_x, grid_y = launch_desc.grid_dim_y,
  395. grid_z = launch_desc.grid_dim_z, pipeline_handle, pipeline_layout,
  396. descriptor_set](vk::CommandBuffer cmdbuf) {
  397. cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_COMPUTE, pipeline_handle);
  398. if (descriptor_set) {
  399. cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_COMPUTE, pipeline_layout,
  400. DESCRIPTOR_SET, descriptor_set, nullptr);
  401. }
  402. cmdbuf.Dispatch(grid_x, grid_y, grid_z);
  403. });
  404. }
  405. void RasterizerVulkan::ResetCounter(VideoCore::QueryType type) {
  406. query_cache.ResetCounter(type);
  407. }
  408. void RasterizerVulkan::Query(GPUVAddr gpu_addr, VideoCore::QueryType type,
  409. std::optional<u64> timestamp) {
  410. query_cache.Query(gpu_addr, type, timestamp);
  411. }
  412. void RasterizerVulkan::BindGraphicsUniformBuffer(size_t stage, u32 index, GPUVAddr gpu_addr,
  413. u32 size) {
  414. buffer_cache.BindGraphicsUniformBuffer(stage, index, gpu_addr, size);
  415. }
  416. void RasterizerVulkan::FlushAll() {}
  417. void RasterizerVulkan::FlushRegion(VAddr addr, u64 size) {
  418. if (addr == 0 || size == 0) {
  419. return;
  420. }
  421. {
  422. std::scoped_lock lock{texture_cache.mutex};
  423. texture_cache.DownloadMemory(addr, size);
  424. }
  425. {
  426. std::scoped_lock lock{buffer_cache.mutex};
  427. buffer_cache.DownloadMemory(addr, size);
  428. }
  429. query_cache.FlushRegion(addr, size);
  430. }
  431. bool RasterizerVulkan::MustFlushRegion(VAddr addr, u64 size) {
  432. std::scoped_lock lock{texture_cache.mutex, buffer_cache.mutex};
  433. if (!Settings::IsGPULevelHigh()) {
  434. return buffer_cache.IsRegionGpuModified(addr, size);
  435. }
  436. return texture_cache.IsRegionGpuModified(addr, size) ||
  437. buffer_cache.IsRegionGpuModified(addr, size);
  438. }
  439. void RasterizerVulkan::InvalidateRegion(VAddr addr, u64 size) {
  440. if (addr == 0 || size == 0) {
  441. return;
  442. }
  443. {
  444. std::scoped_lock lock{texture_cache.mutex};
  445. texture_cache.WriteMemory(addr, size);
  446. }
  447. {
  448. std::scoped_lock lock{buffer_cache.mutex};
  449. buffer_cache.WriteMemory(addr, size);
  450. }
  451. pipeline_cache.InvalidateRegion(addr, size);
  452. query_cache.InvalidateRegion(addr, size);
  453. }
  454. void RasterizerVulkan::OnCPUWrite(VAddr addr, u64 size) {
  455. if (addr == 0 || size == 0) {
  456. return;
  457. }
  458. pipeline_cache.OnCPUWrite(addr, size);
  459. {
  460. std::scoped_lock lock{texture_cache.mutex};
  461. texture_cache.WriteMemory(addr, size);
  462. }
  463. {
  464. std::scoped_lock lock{buffer_cache.mutex};
  465. buffer_cache.CachedWriteMemory(addr, size);
  466. }
  467. }
  468. void RasterizerVulkan::SyncGuestHost() {
  469. pipeline_cache.SyncGuestHost();
  470. {
  471. std::scoped_lock lock{buffer_cache.mutex};
  472. buffer_cache.FlushCachedWrites();
  473. }
  474. }
  475. void RasterizerVulkan::UnmapMemory(VAddr addr, u64 size) {
  476. {
  477. std::scoped_lock lock{texture_cache.mutex};
  478. texture_cache.UnmapMemory(addr, size);
  479. }
  480. {
  481. std::scoped_lock lock{buffer_cache.mutex};
  482. buffer_cache.WriteMemory(addr, size);
  483. }
  484. pipeline_cache.OnCPUWrite(addr, size);
  485. }
  486. void RasterizerVulkan::SignalSemaphore(GPUVAddr addr, u32 value) {
  487. if (!gpu.IsAsync()) {
  488. gpu_memory.Write<u32>(addr, value);
  489. return;
  490. }
  491. fence_manager.SignalSemaphore(addr, value);
  492. }
  493. void RasterizerVulkan::SignalSyncPoint(u32 value) {
  494. if (!gpu.IsAsync()) {
  495. gpu.IncrementSyncPoint(value);
  496. return;
  497. }
  498. fence_manager.SignalSyncPoint(value);
  499. }
  500. void RasterizerVulkan::ReleaseFences() {
  501. if (!gpu.IsAsync()) {
  502. return;
  503. }
  504. fence_manager.WaitPendingFences();
  505. }
  506. void RasterizerVulkan::FlushAndInvalidateRegion(VAddr addr, u64 size) {
  507. if (Settings::IsGPULevelExtreme()) {
  508. FlushRegion(addr, size);
  509. }
  510. InvalidateRegion(addr, size);
  511. }
  512. void RasterizerVulkan::WaitForIdle() {
  513. // Everything but wait pixel operations. This intentionally includes FRAGMENT_SHADER_BIT because
  514. // fragment shaders can still write storage buffers.
  515. VkPipelineStageFlags flags =
  516. VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT | VK_PIPELINE_STAGE_VERTEX_INPUT_BIT |
  517. VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT |
  518. VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT |
  519. VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
  520. VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT;
  521. if (device.IsExtTransformFeedbackSupported()) {
  522. flags |= VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT;
  523. }
  524. scheduler.RequestOutsideRenderPassOperationContext();
  525. scheduler.Record([event = *wfi_event, flags](vk::CommandBuffer cmdbuf) {
  526. cmdbuf.SetEvent(event, flags);
  527. cmdbuf.WaitEvents(event, flags, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, {}, {}, {});
  528. });
  529. }
  530. void RasterizerVulkan::FragmentBarrier() {
  531. // We already put barriers when a render pass finishes
  532. }
  533. void RasterizerVulkan::TiledCacheBarrier() {
  534. // TODO: Implementing tiled barriers requires rewriting a good chunk of the Vulkan backend
  535. }
  536. void RasterizerVulkan::FlushCommands() {
  537. if (draw_counter > 0) {
  538. draw_counter = 0;
  539. scheduler.Flush();
  540. }
  541. }
  542. void RasterizerVulkan::TickFrame() {
  543. draw_counter = 0;
  544. update_descriptor_queue.TickFrame();
  545. fence_manager.TickFrame();
  546. staging_pool.TickFrame();
  547. {
  548. std::scoped_lock lock{texture_cache.mutex};
  549. texture_cache.TickFrame();
  550. }
  551. {
  552. std::scoped_lock lock{buffer_cache.mutex};
  553. buffer_cache.TickFrame();
  554. }
  555. }
  556. bool RasterizerVulkan::AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Surface& src,
  557. const Tegra::Engines::Fermi2D::Surface& dst,
  558. const Tegra::Engines::Fermi2D::Config& copy_config) {
  559. std::scoped_lock lock{texture_cache.mutex};
  560. texture_cache.BlitImage(dst, src, copy_config);
  561. return true;
  562. }
  563. bool RasterizerVulkan::AccelerateDisplay(const Tegra::FramebufferConfig& config,
  564. VAddr framebuffer_addr, u32 pixel_stride) {
  565. if (!framebuffer_addr) {
  566. return false;
  567. }
  568. std::scoped_lock lock{texture_cache.mutex};
  569. ImageView* const image_view = texture_cache.TryFindFramebufferImageView(framebuffer_addr);
  570. if (!image_view) {
  571. return false;
  572. }
  573. screen_info.image_view = image_view->Handle(VideoCommon::ImageViewType::e2D);
  574. screen_info.width = image_view->size.width;
  575. screen_info.height = image_view->size.height;
  576. screen_info.is_srgb = VideoCore::Surface::IsPixelFormatSRGB(image_view->format);
  577. return true;
  578. }
  579. void RasterizerVulkan::FlushWork() {
  580. static constexpr u32 DRAWS_TO_DISPATCH = 4096;
  581. // Only check multiples of 8 draws
  582. static_assert(DRAWS_TO_DISPATCH % 8 == 0);
  583. if ((++draw_counter & 7) != 7) {
  584. return;
  585. }
  586. if (draw_counter < DRAWS_TO_DISPATCH) {
  587. // Send recorded tasks to the worker thread
  588. scheduler.DispatchWork();
  589. return;
  590. }
  591. // Otherwise (every certain number of draws) flush execution.
  592. // This submits commands to the Vulkan driver.
  593. scheduler.Flush();
  594. draw_counter = 0;
  595. }
  596. void RasterizerVulkan::SetupShaderDescriptors(
  597. const std::array<Shader*, Maxwell::MaxShaderProgram>& shaders, bool is_indexed) {
  598. image_view_indices.clear();
  599. sampler_handles.clear();
  600. for (size_t stage = 0; stage < Maxwell::MaxShaderStage; ++stage) {
  601. Shader* const shader = shaders[stage + 1];
  602. if (!shader) {
  603. continue;
  604. }
  605. const ShaderEntries& entries = shader->GetEntries();
  606. SetupGraphicsUniformTexels(entries, stage);
  607. SetupGraphicsTextures(entries, stage);
  608. SetupGraphicsStorageTexels(entries, stage);
  609. SetupGraphicsImages(entries, stage);
  610. buffer_cache.SetEnabledUniformBuffers(stage, entries.enabled_uniform_buffers);
  611. buffer_cache.UnbindGraphicsStorageBuffers(stage);
  612. u32 ssbo_index = 0;
  613. for (const auto& buffer : entries.global_buffers) {
  614. buffer_cache.BindGraphicsStorageBuffer(stage, ssbo_index, buffer.cbuf_index,
  615. buffer.cbuf_offset, buffer.is_written);
  616. ++ssbo_index;
  617. }
  618. }
  619. const std::span indices_span(image_view_indices.data(), image_view_indices.size());
  620. buffer_cache.UpdateGraphicsBuffers(is_indexed);
  621. texture_cache.FillGraphicsImageViews(indices_span, image_view_ids);
  622. buffer_cache.BindHostGeometryBuffers(is_indexed);
  623. update_descriptor_queue.Acquire();
  624. ImageViewId* image_view_id_ptr = image_view_ids.data();
  625. VkSampler* sampler_ptr = sampler_handles.data();
  626. for (size_t stage = 0; stage < Maxwell::MaxShaderStage; ++stage) {
  627. // Skip VertexA stage
  628. Shader* const shader = shaders[stage + 1];
  629. if (!shader) {
  630. continue;
  631. }
  632. buffer_cache.BindHostStageBuffers(stage);
  633. PushImageDescriptors(shader->GetEntries(), texture_cache, update_descriptor_queue,
  634. image_view_id_ptr, sampler_ptr);
  635. }
  636. }
  637. void RasterizerVulkan::UpdateDynamicStates() {
  638. auto& regs = maxwell3d.regs;
  639. UpdateViewportsState(regs);
  640. UpdateScissorsState(regs);
  641. UpdateDepthBias(regs);
  642. UpdateBlendConstants(regs);
  643. UpdateDepthBounds(regs);
  644. UpdateStencilFaces(regs);
  645. if (device.IsExtExtendedDynamicStateSupported()) {
  646. UpdateCullMode(regs);
  647. UpdateDepthBoundsTestEnable(regs);
  648. UpdateDepthTestEnable(regs);
  649. UpdateDepthWriteEnable(regs);
  650. UpdateDepthCompareOp(regs);
  651. UpdateFrontFace(regs);
  652. UpdateStencilOp(regs);
  653. UpdateStencilTestEnable(regs);
  654. }
  655. }
  656. void RasterizerVulkan::BeginTransformFeedback() {
  657. const auto& regs = maxwell3d.regs;
  658. if (regs.tfb_enabled == 0) {
  659. return;
  660. }
  661. if (!device.IsExtTransformFeedbackSupported()) {
  662. LOG_ERROR(Render_Vulkan, "Transform feedbacks used but not supported");
  663. return;
  664. }
  665. UNIMPLEMENTED_IF(regs.IsShaderConfigEnabled(Maxwell::ShaderProgram::TesselationControl) ||
  666. regs.IsShaderConfigEnabled(Maxwell::ShaderProgram::TesselationEval) ||
  667. regs.IsShaderConfigEnabled(Maxwell::ShaderProgram::Geometry));
  668. scheduler.Record(
  669. [](vk::CommandBuffer cmdbuf) { cmdbuf.BeginTransformFeedbackEXT(0, 0, nullptr, nullptr); });
  670. }
  671. void RasterizerVulkan::EndTransformFeedback() {
  672. const auto& regs = maxwell3d.regs;
  673. if (regs.tfb_enabled == 0) {
  674. return;
  675. }
  676. if (!device.IsExtTransformFeedbackSupported()) {
  677. return;
  678. }
  679. scheduler.Record(
  680. [](vk::CommandBuffer cmdbuf) { cmdbuf.EndTransformFeedbackEXT(0, 0, nullptr, nullptr); });
  681. }
  682. void RasterizerVulkan::SetupGraphicsUniformTexels(const ShaderEntries& entries, size_t stage) {
  683. const auto& regs = maxwell3d.regs;
  684. const bool via_header_index = regs.sampler_index == Maxwell::SamplerIndex::ViaHeaderIndex;
  685. for (const auto& entry : entries.uniform_texels) {
  686. const TextureHandle handle = GetTextureInfo(maxwell3d, via_header_index, entry, stage);
  687. image_view_indices.push_back(handle.image);
  688. }
  689. }
  690. void RasterizerVulkan::SetupGraphicsTextures(const ShaderEntries& entries, size_t stage) {
  691. const auto& regs = maxwell3d.regs;
  692. const bool via_header_index = regs.sampler_index == Maxwell::SamplerIndex::ViaHeaderIndex;
  693. for (const auto& entry : entries.samplers) {
  694. for (size_t index = 0; index < entry.size; ++index) {
  695. const TextureHandle handle =
  696. GetTextureInfo(maxwell3d, via_header_index, entry, stage, index);
  697. image_view_indices.push_back(handle.image);
  698. Sampler* const sampler = texture_cache.GetGraphicsSampler(handle.sampler);
  699. sampler_handles.push_back(sampler->Handle());
  700. }
  701. }
  702. }
  703. void RasterizerVulkan::SetupGraphicsStorageTexels(const ShaderEntries& entries, size_t stage) {
  704. const auto& regs = maxwell3d.regs;
  705. const bool via_header_index = regs.sampler_index == Maxwell::SamplerIndex::ViaHeaderIndex;
  706. for (const auto& entry : entries.storage_texels) {
  707. const TextureHandle handle = GetTextureInfo(maxwell3d, via_header_index, entry, stage);
  708. image_view_indices.push_back(handle.image);
  709. }
  710. }
  711. void RasterizerVulkan::SetupGraphicsImages(const ShaderEntries& entries, size_t stage) {
  712. const auto& regs = maxwell3d.regs;
  713. const bool via_header_index = regs.sampler_index == Maxwell::SamplerIndex::ViaHeaderIndex;
  714. for (const auto& entry : entries.images) {
  715. const TextureHandle handle = GetTextureInfo(maxwell3d, via_header_index, entry, stage);
  716. image_view_indices.push_back(handle.image);
  717. }
  718. }
  719. void RasterizerVulkan::SetupComputeUniformTexels(const ShaderEntries& entries) {
  720. const bool via_header_index = kepler_compute.launch_description.linked_tsc;
  721. for (const auto& entry : entries.uniform_texels) {
  722. const TextureHandle handle =
  723. GetTextureInfo(kepler_compute, via_header_index, entry, COMPUTE_SHADER_INDEX);
  724. image_view_indices.push_back(handle.image);
  725. }
  726. }
  727. void RasterizerVulkan::SetupComputeTextures(const ShaderEntries& entries) {
  728. const bool via_header_index = kepler_compute.launch_description.linked_tsc;
  729. for (const auto& entry : entries.samplers) {
  730. for (size_t index = 0; index < entry.size; ++index) {
  731. const TextureHandle handle = GetTextureInfo(kepler_compute, via_header_index, entry,
  732. COMPUTE_SHADER_INDEX, index);
  733. image_view_indices.push_back(handle.image);
  734. Sampler* const sampler = texture_cache.GetComputeSampler(handle.sampler);
  735. sampler_handles.push_back(sampler->Handle());
  736. }
  737. }
  738. }
  739. void RasterizerVulkan::SetupComputeStorageTexels(const ShaderEntries& entries) {
  740. const bool via_header_index = kepler_compute.launch_description.linked_tsc;
  741. for (const auto& entry : entries.storage_texels) {
  742. const TextureHandle handle =
  743. GetTextureInfo(kepler_compute, via_header_index, entry, COMPUTE_SHADER_INDEX);
  744. image_view_indices.push_back(handle.image);
  745. }
  746. }
  747. void RasterizerVulkan::SetupComputeImages(const ShaderEntries& entries) {
  748. const bool via_header_index = kepler_compute.launch_description.linked_tsc;
  749. for (const auto& entry : entries.images) {
  750. const TextureHandle handle =
  751. GetTextureInfo(kepler_compute, via_header_index, entry, COMPUTE_SHADER_INDEX);
  752. image_view_indices.push_back(handle.image);
  753. }
  754. }
  755. void RasterizerVulkan::UpdateViewportsState(Tegra::Engines::Maxwell3D::Regs& regs) {
  756. if (!state_tracker.TouchViewports()) {
  757. return;
  758. }
  759. const std::array viewports{
  760. GetViewportState(device, regs, 0), GetViewportState(device, regs, 1),
  761. GetViewportState(device, regs, 2), GetViewportState(device, regs, 3),
  762. GetViewportState(device, regs, 4), GetViewportState(device, regs, 5),
  763. GetViewportState(device, regs, 6), GetViewportState(device, regs, 7),
  764. GetViewportState(device, regs, 8), GetViewportState(device, regs, 9),
  765. GetViewportState(device, regs, 10), GetViewportState(device, regs, 11),
  766. GetViewportState(device, regs, 12), GetViewportState(device, regs, 13),
  767. GetViewportState(device, regs, 14), GetViewportState(device, regs, 15),
  768. };
  769. scheduler.Record([viewports](vk::CommandBuffer cmdbuf) { cmdbuf.SetViewport(0, viewports); });
  770. }
  771. void RasterizerVulkan::UpdateScissorsState(Tegra::Engines::Maxwell3D::Regs& regs) {
  772. if (!state_tracker.TouchScissors()) {
  773. return;
  774. }
  775. const std::array scissors{
  776. GetScissorState(regs, 0), GetScissorState(regs, 1), GetScissorState(regs, 2),
  777. GetScissorState(regs, 3), GetScissorState(regs, 4), GetScissorState(regs, 5),
  778. GetScissorState(regs, 6), GetScissorState(regs, 7), GetScissorState(regs, 8),
  779. GetScissorState(regs, 9), GetScissorState(regs, 10), GetScissorState(regs, 11),
  780. GetScissorState(regs, 12), GetScissorState(regs, 13), GetScissorState(regs, 14),
  781. GetScissorState(regs, 15),
  782. };
  783. scheduler.Record([scissors](vk::CommandBuffer cmdbuf) { cmdbuf.SetScissor(0, scissors); });
  784. }
  785. void RasterizerVulkan::UpdateDepthBias(Tegra::Engines::Maxwell3D::Regs& regs) {
  786. if (!state_tracker.TouchDepthBias()) {
  787. return;
  788. }
  789. scheduler.Record([constant = regs.polygon_offset_units, clamp = regs.polygon_offset_clamp,
  790. factor = regs.polygon_offset_factor](vk::CommandBuffer cmdbuf) {
  791. cmdbuf.SetDepthBias(constant, clamp, factor / 2.0f);
  792. });
  793. }
  794. void RasterizerVulkan::UpdateBlendConstants(Tegra::Engines::Maxwell3D::Regs& regs) {
  795. if (!state_tracker.TouchBlendConstants()) {
  796. return;
  797. }
  798. const std::array blend_color = {regs.blend_color.r, regs.blend_color.g, regs.blend_color.b,
  799. regs.blend_color.a};
  800. scheduler.Record(
  801. [blend_color](vk::CommandBuffer cmdbuf) { cmdbuf.SetBlendConstants(blend_color.data()); });
  802. }
  803. void RasterizerVulkan::UpdateDepthBounds(Tegra::Engines::Maxwell3D::Regs& regs) {
  804. if (!state_tracker.TouchDepthBounds()) {
  805. return;
  806. }
  807. scheduler.Record([min = regs.depth_bounds[0], max = regs.depth_bounds[1]](
  808. vk::CommandBuffer cmdbuf) { cmdbuf.SetDepthBounds(min, max); });
  809. }
  810. void RasterizerVulkan::UpdateStencilFaces(Tegra::Engines::Maxwell3D::Regs& regs) {
  811. if (!state_tracker.TouchStencilProperties()) {
  812. return;
  813. }
  814. if (regs.stencil_two_side_enable) {
  815. // Separate values per face
  816. scheduler.Record(
  817. [front_ref = regs.stencil_front_func_ref, front_write_mask = regs.stencil_front_mask,
  818. front_test_mask = regs.stencil_front_func_mask, back_ref = regs.stencil_back_func_ref,
  819. back_write_mask = regs.stencil_back_mask,
  820. back_test_mask = regs.stencil_back_func_mask](vk::CommandBuffer cmdbuf) {
  821. // Front face
  822. cmdbuf.SetStencilReference(VK_STENCIL_FACE_FRONT_BIT, front_ref);
  823. cmdbuf.SetStencilWriteMask(VK_STENCIL_FACE_FRONT_BIT, front_write_mask);
  824. cmdbuf.SetStencilCompareMask(VK_STENCIL_FACE_FRONT_BIT, front_test_mask);
  825. // Back face
  826. cmdbuf.SetStencilReference(VK_STENCIL_FACE_BACK_BIT, back_ref);
  827. cmdbuf.SetStencilWriteMask(VK_STENCIL_FACE_BACK_BIT, back_write_mask);
  828. cmdbuf.SetStencilCompareMask(VK_STENCIL_FACE_BACK_BIT, back_test_mask);
  829. });
  830. } else {
  831. // Front face defines both faces
  832. scheduler.Record([ref = regs.stencil_back_func_ref, write_mask = regs.stencil_back_mask,
  833. test_mask = regs.stencil_back_func_mask](vk::CommandBuffer cmdbuf) {
  834. cmdbuf.SetStencilReference(VK_STENCIL_FACE_FRONT_AND_BACK, ref);
  835. cmdbuf.SetStencilWriteMask(VK_STENCIL_FACE_FRONT_AND_BACK, write_mask);
  836. cmdbuf.SetStencilCompareMask(VK_STENCIL_FACE_FRONT_AND_BACK, test_mask);
  837. });
  838. }
  839. }
  840. void RasterizerVulkan::UpdateCullMode(Tegra::Engines::Maxwell3D::Regs& regs) {
  841. if (!state_tracker.TouchCullMode()) {
  842. return;
  843. }
  844. scheduler.Record(
  845. [enabled = regs.cull_test_enabled, cull_face = regs.cull_face](vk::CommandBuffer cmdbuf) {
  846. cmdbuf.SetCullModeEXT(enabled ? MaxwellToVK::CullFace(cull_face) : VK_CULL_MODE_NONE);
  847. });
  848. }
  849. void RasterizerVulkan::UpdateDepthBoundsTestEnable(Tegra::Engines::Maxwell3D::Regs& regs) {
  850. if (!state_tracker.TouchDepthBoundsTestEnable()) {
  851. return;
  852. }
  853. scheduler.Record([enable = regs.depth_bounds_enable](vk::CommandBuffer cmdbuf) {
  854. cmdbuf.SetDepthBoundsTestEnableEXT(enable);
  855. });
  856. }
  857. void RasterizerVulkan::UpdateDepthTestEnable(Tegra::Engines::Maxwell3D::Regs& regs) {
  858. if (!state_tracker.TouchDepthTestEnable()) {
  859. return;
  860. }
  861. scheduler.Record([enable = regs.depth_test_enable](vk::CommandBuffer cmdbuf) {
  862. cmdbuf.SetDepthTestEnableEXT(enable);
  863. });
  864. }
  865. void RasterizerVulkan::UpdateDepthWriteEnable(Tegra::Engines::Maxwell3D::Regs& regs) {
  866. if (!state_tracker.TouchDepthWriteEnable()) {
  867. return;
  868. }
  869. scheduler.Record([enable = regs.depth_write_enabled](vk::CommandBuffer cmdbuf) {
  870. cmdbuf.SetDepthWriteEnableEXT(enable);
  871. });
  872. }
  873. void RasterizerVulkan::UpdateDepthCompareOp(Tegra::Engines::Maxwell3D::Regs& regs) {
  874. if (!state_tracker.TouchDepthCompareOp()) {
  875. return;
  876. }
  877. scheduler.Record([func = regs.depth_test_func](vk::CommandBuffer cmdbuf) {
  878. cmdbuf.SetDepthCompareOpEXT(MaxwellToVK::ComparisonOp(func));
  879. });
  880. }
  881. void RasterizerVulkan::UpdateFrontFace(Tegra::Engines::Maxwell3D::Regs& regs) {
  882. if (!state_tracker.TouchFrontFace()) {
  883. return;
  884. }
  885. VkFrontFace front_face = MaxwellToVK::FrontFace(regs.front_face);
  886. if (regs.screen_y_control.triangle_rast_flip != 0) {
  887. front_face = front_face == VK_FRONT_FACE_CLOCKWISE ? VK_FRONT_FACE_COUNTER_CLOCKWISE
  888. : VK_FRONT_FACE_CLOCKWISE;
  889. }
  890. scheduler.Record(
  891. [front_face](vk::CommandBuffer cmdbuf) { cmdbuf.SetFrontFaceEXT(front_face); });
  892. }
  893. void RasterizerVulkan::UpdateStencilOp(Tegra::Engines::Maxwell3D::Regs& regs) {
  894. if (!state_tracker.TouchStencilOp()) {
  895. return;
  896. }
  897. const Maxwell::StencilOp fail = regs.stencil_front_op_fail;
  898. const Maxwell::StencilOp zfail = regs.stencil_front_op_zfail;
  899. const Maxwell::StencilOp zpass = regs.stencil_front_op_zpass;
  900. const Maxwell::ComparisonOp compare = regs.stencil_front_func_func;
  901. if (regs.stencil_two_side_enable) {
  902. scheduler.Record([fail, zfail, zpass, compare](vk::CommandBuffer cmdbuf) {
  903. cmdbuf.SetStencilOpEXT(VK_STENCIL_FACE_FRONT_AND_BACK, MaxwellToVK::StencilOp(fail),
  904. MaxwellToVK::StencilOp(zpass), MaxwellToVK::StencilOp(zfail),
  905. MaxwellToVK::ComparisonOp(compare));
  906. });
  907. } else {
  908. const Maxwell::StencilOp back_fail = regs.stencil_back_op_fail;
  909. const Maxwell::StencilOp back_zfail = regs.stencil_back_op_zfail;
  910. const Maxwell::StencilOp back_zpass = regs.stencil_back_op_zpass;
  911. const Maxwell::ComparisonOp back_compare = regs.stencil_back_func_func;
  912. scheduler.Record([fail, zfail, zpass, compare, back_fail, back_zfail, back_zpass,
  913. back_compare](vk::CommandBuffer cmdbuf) {
  914. cmdbuf.SetStencilOpEXT(VK_STENCIL_FACE_FRONT_BIT, MaxwellToVK::StencilOp(fail),
  915. MaxwellToVK::StencilOp(zpass), MaxwellToVK::StencilOp(zfail),
  916. MaxwellToVK::ComparisonOp(compare));
  917. cmdbuf.SetStencilOpEXT(VK_STENCIL_FACE_BACK_BIT, MaxwellToVK::StencilOp(back_fail),
  918. MaxwellToVK::StencilOp(back_zpass),
  919. MaxwellToVK::StencilOp(back_zfail),
  920. MaxwellToVK::ComparisonOp(back_compare));
  921. });
  922. }
  923. }
  924. void RasterizerVulkan::UpdateStencilTestEnable(Tegra::Engines::Maxwell3D::Regs& regs) {
  925. if (!state_tracker.TouchStencilTestEnable()) {
  926. return;
  927. }
  928. scheduler.Record([enable = regs.stencil_enable](vk::CommandBuffer cmdbuf) {
  929. cmdbuf.SetStencilTestEnableEXT(enable);
  930. });
  931. }
  932. } // namespace Vulkan