This may break libnx homebrew due to a bug in libnx but is required by official games since they always assume that the buffer will be there.
@@ -325,7 +325,8 @@ protected:
void SerializeData() override {
// TODO(Subv): Figure out what this value means, writing non-zero here will make libnx try
// to read an IGBPBuffer object from the parcel.
- Write<u32_le>(0);
+ Write<u32_le>(1);
+ WriteObject(buffer);
Write<u32_le>(0);
}