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Vi: Always write the IGBPBuffer in the RequestBuffer response parcel.

This may break libnx homebrew due to a bug in libnx but is required by official games since they always assume that the buffer will be there.
Subv %!s(int64=8) %!d(string=hai) anos
pai
achega
1b64160d83
Modificáronse 1 ficheiros con 2 adicións e 1 borrados
  1. 2 1
      src/core/hle/service/vi/vi.cpp

+ 2 - 1
src/core/hle/service/vi/vi.cpp

@@ -325,7 +325,8 @@ protected:
     void SerializeData() override {
         // TODO(Subv): Figure out what this value means, writing non-zero here will make libnx try
         // to read an IGBPBuffer object from the parcel.
-        Write<u32_le>(0);
+        Write<u32_le>(1);
+        WriteObject(buffer);
         Write<u32_le>(0);
     }