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Shader decompiler: do constant propgation before texture pass.

Fernando Sahmkow 4 年之前
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185fc03c3c
共有 1 個文件被更改,包括 2 次插入2 次删除
  1. 2 2
      src/shader_recompiler/frontend/maxwell/translate_program.cpp

+ 2 - 2
src/shader_recompiler/frontend/maxwell/translate_program.cpp

@@ -212,11 +212,11 @@ IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Blo
     }
     Optimization::SsaRewritePass(program);
 
+    Optimization::ConstantPropagationPass(program);
+
     Optimization::GlobalMemoryToStorageBufferPass(program);
     Optimization::TexturePass(env, program);
 
-    Optimization::ConstantPropagationPass(program);
-
     if (Settings::values.resolution_info.active) {
         Optimization::RescalingPass(program);
     }