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@@ -59,80 +59,6 @@ void ConfigureVibration::ApplyConfiguration() {
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ui->checkBoxAccurateVibration->isChecked());
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}
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-void ConfigureVibration::SetVibrationDevices(std::size_t player_index) {
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- using namespace Settings::NativeButton;
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- static constexpr std::array<std::array<Settings::NativeButton::Values, 6>, 2> buttons{{
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- {DLeft, DUp, DRight, DDown, L, ZL}, // Left Buttons
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- {A, B, X, Y, R, ZR}, // Right Buttons
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- }};
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-
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- auto& player = Settings::values.players.GetValue()[player_index];
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-
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- for (std::size_t device_idx = 0; device_idx < buttons.size(); ++device_idx) {
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- std::unordered_map<std::string, int> params_count;
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-
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- for (const auto button_index : buttons[device_idx]) {
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- const auto& player_button = player.buttons[button_index];
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-
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- if (params_count.find(player_button) != params_count.end()) {
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- ++params_count[player_button];
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- continue;
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- }
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-
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- params_count.insert_or_assign(player_button, 1);
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- }
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-
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- const auto it = std::max_element(
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- params_count.begin(), params_count.end(),
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- [](const auto& lhs, const auto& rhs) { return lhs.second < rhs.second; });
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-
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- auto& vibration_param_str = player.vibrations[device_idx];
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- vibration_param_str.clear();
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-
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- if (it->first.empty()) {
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- continue;
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- }
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-
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- const auto param = Common::ParamPackage(it->first);
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-
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- const auto engine = param.Get("engine", "");
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- const auto guid = param.Get("guid", "");
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- const auto port = param.Get("port", 0);
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-
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- if (engine.empty() || engine == "keyboard" || engine == "mouse" || engine == "tas") {
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- continue;
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- }
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-
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- vibration_param_str += fmt::format("engine:{}", engine);
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-
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- if (port != 0) {
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- vibration_param_str += fmt::format(",port:{}", port);
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- }
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- if (!guid.empty()) {
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- vibration_param_str += fmt::format(",guid:{}", guid);
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- }
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- }
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-
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- if (player.vibrations[0] != player.vibrations[1]) {
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- return;
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- }
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-
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- if (!player.vibrations[0].empty() &&
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- player.controller_type != Settings::ControllerType::RightJoycon) {
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- player.vibrations[1].clear();
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- } else if (!player.vibrations[1].empty() &&
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- player.controller_type == Settings::ControllerType::RightJoycon) {
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- player.vibrations[0].clear();
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- }
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-}
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-
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-void ConfigureVibration::SetAllVibrationDevices() {
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- // Set vibration devices for all player indices including handheld
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- for (std::size_t player_idx = 0; player_idx < NUM_PLAYERS + 1; ++player_idx) {
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- SetVibrationDevices(player_idx);
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- }
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-}
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-
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void ConfigureVibration::changeEvent(QEvent* event) {
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if (event->type() == QEvent::LanguageChange) {
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RetranslateUI();
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