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core/emu_window: Remove touch input

german77 4 лет назад
Родитель
Сommit
173a6b1e57
2 измененных файлов с 15 добавлено и 113 удалено
  1. 10 88
      src/core/frontend/emu_window.cpp
  2. 5 25
      src/core/frontend/emu_window.h

+ 10 - 88
src/core/frontend/emu_window.cpp

@@ -3,87 +3,23 @@
 // Refer to the license.txt file included.
 
 #include <mutex>
-#include "common/settings.h"
 #include "core/frontend/emu_window.h"
-#include "core/frontend/input.h"
 
 namespace Core::Frontend {
 
 GraphicsContext::~GraphicsContext() = default;
 
-class EmuWindow::TouchState : public Input::Factory<Input::TouchDevice>,
-                              public std::enable_shared_from_this<TouchState> {
-public:
-    std::unique_ptr<Input::TouchDevice> Create(const Common::ParamPackage&) override {
-        return std::make_unique<Device>(shared_from_this());
-    }
-
-    std::mutex mutex;
-
-    Input::TouchStatus status;
-
-private:
-    class Device : public Input::TouchDevice {
-    public:
-        explicit Device(std::weak_ptr<TouchState>&& touch_state_) : touch_state(touch_state_) {}
-        Input::TouchStatus GetStatus() const override {
-            if (auto state = touch_state.lock()) {
-                std::lock_guard guard{state->mutex};
-                return state->status;
-            }
-            return {};
-        }
-
-    private:
-        std::weak_ptr<TouchState> touch_state;
-    };
-};
-
 EmuWindow::EmuWindow() {
     // TODO: Find a better place to set this.
     config.min_client_area_size =
         std::make_pair(Layout::MinimumSize::Width, Layout::MinimumSize::Height);
     active_config = config;
-    touch_state = std::make_shared<TouchState>();
-    Input::RegisterFactory<Input::TouchDevice>("emu_window", touch_state);
-}
-
-EmuWindow::~EmuWindow() {
-    Input::UnregisterFactory<Input::TouchDevice>("emu_window");
-}
-
-/**
- * Check if the given x/y coordinates are within the touchpad specified by the framebuffer layout
- * @param layout FramebufferLayout object describing the framebuffer size and screen positions
- * @param framebuffer_x Framebuffer x-coordinate to check
- * @param framebuffer_y Framebuffer y-coordinate to check
- * @return True if the coordinates are within the touchpad, otherwise false
- */
-static bool IsWithinTouchscreen(const Layout::FramebufferLayout& layout, u32 framebuffer_x,
-                                u32 framebuffer_y) {
-    return (framebuffer_y >= layout.screen.top && framebuffer_y < layout.screen.bottom &&
-            framebuffer_x >= layout.screen.left && framebuffer_x < layout.screen.right);
-}
-
-std::pair<u32, u32> EmuWindow::ClipToTouchScreen(u32 new_x, u32 new_y) const {
-    new_x = std::max(new_x, framebuffer_layout.screen.left);
-    new_x = std::min(new_x, framebuffer_layout.screen.right - 1);
-
-    new_y = std::max(new_y, framebuffer_layout.screen.top);
-    new_y = std::min(new_y, framebuffer_layout.screen.bottom - 1);
-
-    return std::make_pair(new_x, new_y);
 }
 
-void EmuWindow::TouchPressed(u32 framebuffer_x, u32 framebuffer_y, size_t id) {
-    if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y)) {
-        return;
-    }
-    if (id >= touch_state->status.size()) {
-        return;
-    }
+EmuWindow::~EmuWindow() {}
 
-    std::lock_guard guard{touch_state->mutex};
+std::pair<f32, f32> EmuWindow::MapToTouchScreen(u32 framebuffer_x, u32 framebuffer_y) const {
+    std::tie(framebuffer_x, framebuffer_y) = ClipToTouchScreen(framebuffer_x, framebuffer_y);
     const float x =
         static_cast<float>(framebuffer_x - framebuffer_layout.screen.left) /
         static_cast<float>(framebuffer_layout.screen.right - framebuffer_layout.screen.left);
@@ -91,31 +27,17 @@ void EmuWindow::TouchPressed(u32 framebuffer_x, u32 framebuffer_y, size_t id) {
         static_cast<float>(framebuffer_y - framebuffer_layout.screen.top) /
         static_cast<float>(framebuffer_layout.screen.bottom - framebuffer_layout.screen.top);
 
-    touch_state->status[id] = std::make_tuple(x, y, true);
-}
-
-void EmuWindow::TouchReleased(size_t id) {
-    if (id >= touch_state->status.size()) {
-        return;
-    }
-    std::lock_guard guard{touch_state->mutex};
-    touch_state->status[id] = std::make_tuple(0.0f, 0.0f, false);
+    return std::make_pair(x, y);
 }
 
-void EmuWindow::TouchMoved(u32 framebuffer_x, u32 framebuffer_y, size_t id) {
-    if (id >= touch_state->status.size()) {
-        return;
-    }
-
-    if (!std::get<2>(touch_state->status[id])) {
-        return;
-    }
+std::pair<u32, u32> EmuWindow::ClipToTouchScreen(u32 new_x, u32 new_y) const {
+    new_x = std::max(new_x, framebuffer_layout.screen.left);
+    new_x = std::min(new_x, framebuffer_layout.screen.right - 1);
 
-    if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y)) {
-        std::tie(framebuffer_x, framebuffer_y) = ClipToTouchScreen(framebuffer_x, framebuffer_y);
-    }
+    new_y = std::max(new_y, framebuffer_layout.screen.top);
+    new_y = std::min(new_y, framebuffer_layout.screen.bottom - 1);
 
-    TouchPressed(framebuffer_x, framebuffer_y, id);
+    return std::make_pair(new_x, new_y);
 }
 
 void EmuWindow::UpdateCurrentFramebufferLayout(u32 width, u32 height) {

+ 5 - 25
src/core/frontend/emu_window.h

@@ -112,28 +112,6 @@ public:
     /// Returns if window is shown (not minimized)
     virtual bool IsShown() const = 0;
 
-    /**
-     * Signal that a touch pressed event has occurred (e.g. mouse click pressed)
-     * @param framebuffer_x Framebuffer x-coordinate that was pressed
-     * @param framebuffer_y Framebuffer y-coordinate that was pressed
-     * @param id Touch event ID
-     */
-    void TouchPressed(u32 framebuffer_x, u32 framebuffer_y, size_t id);
-
-    /**
-     * Signal that a touch released event has occurred (e.g. mouse click released)
-     * @param id Touch event ID
-     */
-    void TouchReleased(size_t id);
-
-    /**
-     * Signal that a touch movement event has occurred (e.g. mouse was moved over the emu window)
-     * @param framebuffer_x Framebuffer x-coordinate
-     * @param framebuffer_y Framebuffer y-coordinate
-     * @param id Touch event ID
-     */
-    void TouchMoved(u32 framebuffer_x, u32 framebuffer_y, size_t id);
-
     /**
      * Returns currently active configuration.
      * @note Accesses to the returned object need not be consistent because it may be modified in
@@ -212,6 +190,11 @@ protected:
         client_area_height = size.second;
     }
 
+    /**
+     * Converts a screen postion into the equivalent touchscreen position.
+     */
+    std::pair<f32, f32> MapToTouchScreen(u32 framebuffer_x, u32 framebuffer_y) const;
+
     WindowSystemInfo window_info;
 
 private:
@@ -237,9 +220,6 @@ private:
     WindowConfig config;        ///< Internal configuration (changes pending for being applied in
                                 /// ProcessConfigurationChanges)
     WindowConfig active_config; ///< Internal active configuration
-
-    class TouchState;
-    std::shared_ptr<TouchState> touch_state;
 };
 
 } // namespace Core::Frontend