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@@ -7,9 +7,10 @@
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#include <array>
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#include <QFrame>
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#include <QPointer>
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+#include "common/input.h"
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#include "common/settings.h"
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-#include "core/frontend/input.h"
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-#include "yuzu/debugger/controller.h"
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+#include "core/hid/hid_core.h"
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+#include "core/hid/hid_types.h"
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class QLabel;
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@@ -24,17 +25,12 @@ public:
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explicit PlayerControlPreview(QWidget* parent);
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~PlayerControlPreview() override;
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- void SetPlayerInput(std::size_t index, const ButtonParam& buttons_param,
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- const AnalogParam& analogs_param);
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- void SetPlayerInputRaw(std::size_t index, const Settings::ButtonsRaw& buttons_,
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- Settings::AnalogsRaw analogs_);
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- void SetConnectedStatus(bool checked);
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- void SetControllerType(Settings::ControllerType type);
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+ void SetController(Core::HID::EmulatedController* controller);
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void BeginMappingButton(std::size_t button_id);
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void BeginMappingAnalog(std::size_t button_id);
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void EndMapping();
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+ void ControllerUpdate(Core::HID::ControllerTriggerType type);
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void UpdateInput();
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- void SetCallBack(ControllerCallback callback_);
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protected:
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void paintEvent(QPaintEvent* event) override;
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@@ -63,15 +59,6 @@ private:
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SR,
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};
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- struct AxisValue {
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- QPointF value{};
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- QPointF raw_value{};
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- Input::AnalogProperties properties{};
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- int size{};
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- QPoint offset{};
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- bool active{};
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- };
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-
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struct LedPattern {
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bool position1;
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bool position2;
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@@ -122,47 +109,66 @@ private:
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void DrawGCBody(QPainter& p, QPointF center);
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// Draw triggers functions
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- void DrawProTriggers(QPainter& p, QPointF center, bool left_pressed, bool right_pressed);
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- void DrawGCTriggers(QPainter& p, QPointF center, bool left_pressed, bool right_pressed);
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- void DrawHandheldTriggers(QPainter& p, QPointF center, bool left_pressed, bool right_pressed);
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- void DrawDualTriggers(QPainter& p, QPointF center, bool left_pressed, bool right_pressed);
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- void DrawDualTriggersTopView(QPainter& p, QPointF center, bool left_pressed,
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- bool right_pressed);
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- void DrawDualZTriggersTopView(QPainter& p, QPointF center, bool left_pressed,
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- bool right_pressed);
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- void DrawLeftTriggers(QPainter& p, QPointF center, bool left_pressed);
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- void DrawLeftZTriggers(QPainter& p, QPointF center, bool left_pressed);
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- void DrawLeftTriggersTopView(QPainter& p, QPointF center, bool left_pressed);
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- void DrawLeftZTriggersTopView(QPainter& p, QPointF center, bool left_pressed);
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- void DrawRightTriggers(QPainter& p, QPointF center, bool right_pressed);
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- void DrawRightZTriggers(QPainter& p, QPointF center, bool right_pressed);
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- void DrawRightTriggersTopView(QPainter& p, QPointF center, bool right_pressed);
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- void DrawRightZTriggersTopView(QPainter& p, QPointF center, bool right_pressed);
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+ void DrawProTriggers(QPainter& p, QPointF center, const Input::ButtonStatus& left_pressed,
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+ const Input::ButtonStatus& right_pressed);
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+ void DrawGCTriggers(QPainter& p, QPointF center, Input::TriggerStatus left_trigger,
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+ Input::TriggerStatus right_trigger);
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+ void DrawHandheldTriggers(QPainter& p, QPointF center, const Input::ButtonStatus& left_pressed,
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+ const Input::ButtonStatus& right_pressed);
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+ void DrawDualTriggers(QPainter& p, QPointF center, const Input::ButtonStatus& left_pressed,
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+ const Input::ButtonStatus& right_pressed);
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+ void DrawDualTriggersTopView(QPainter& p, QPointF center,
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+ const Input::ButtonStatus& left_pressed,
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+ const Input::ButtonStatus& right_pressed);
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+ void DrawDualZTriggersTopView(QPainter& p, QPointF center,
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+ const Input::ButtonStatus& left_pressed,
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+ const Input::ButtonStatus& right_pressed);
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+ void DrawLeftTriggers(QPainter& p, QPointF center, const Input::ButtonStatus& left_pressed);
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+ void DrawLeftZTriggers(QPainter& p, QPointF center, const Input::ButtonStatus& left_pressed);
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+ void DrawLeftTriggersTopView(QPainter& p, QPointF center,
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+ const Input::ButtonStatus& left_pressed);
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+ void DrawLeftZTriggersTopView(QPainter& p, QPointF center,
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+ const Input::ButtonStatus& left_pressed);
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+ void DrawRightTriggers(QPainter& p, QPointF center, const Input::ButtonStatus& right_pressed);
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+ void DrawRightZTriggers(QPainter& p, QPointF center, const Input::ButtonStatus& right_pressed);
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+ void DrawRightTriggersTopView(QPainter& p, QPointF center,
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+ const Input::ButtonStatus& right_pressed);
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+ void DrawRightZTriggersTopView(QPainter& p, QPointF center,
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+ const Input::ButtonStatus& right_pressed);
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// Draw joystick functions
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- void DrawJoystick(QPainter& p, QPointF center, float size, bool pressed);
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- void DrawJoystickSideview(QPainter& p, QPointF center, float angle, float size, bool pressed);
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+ void DrawJoystick(QPainter& p, QPointF center, float size, const Input::ButtonStatus& pressed);
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+ void DrawJoystickSideview(QPainter& p, QPointF center, float angle, float size,
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+ const Input::ButtonStatus& pressed);
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void DrawRawJoystick(QPainter& p, QPointF center_left, QPointF center_right);
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void DrawJoystickProperties(QPainter& p, QPointF center,
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const Input::AnalogProperties& properties);
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- void DrawJoystickDot(QPainter& p, QPointF center, QPointF value,
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- const Input::AnalogProperties& properties);
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- void DrawProJoystick(QPainter& p, QPointF center, QPointF offset, float scalar, bool pressed);
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- void DrawGCJoystick(QPainter& p, QPointF center, bool pressed);
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+ void DrawJoystickDot(QPainter& p, QPointF center, const Input::StickStatus& stick, bool raw);
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+ void DrawProJoystick(QPainter& p, QPointF center, QPointF offset, float scalar,
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+ const Input::ButtonStatus& pressed);
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+ void DrawGCJoystick(QPainter& p, QPointF center, const Input::ButtonStatus& pressed);
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// Draw button functions
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- void DrawCircleButton(QPainter& p, QPointF center, bool pressed, float button_size);
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- void DrawRoundButton(QPainter& p, QPointF center, bool pressed, float width, float height,
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- Direction direction = Direction::None, float radius = 2);
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- void DrawMinusButton(QPainter& p, QPointF center, bool pressed, int button_size);
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- void DrawPlusButton(QPainter& p, QPointF center, bool pressed, int button_size);
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- void DrawGCButtonX(QPainter& p, QPointF center, bool pressed);
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- void DrawGCButtonY(QPainter& p, QPointF center, bool pressed);
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- void DrawGCButtonZ(QPainter& p, QPointF center, bool pressed);
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+ void DrawCircleButton(QPainter& p, QPointF center, const Input::ButtonStatus& pressed,
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+ float button_size);
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+ void DrawRoundButton(QPainter& p, QPointF center, const Input::ButtonStatus& pressed,
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+ float width, float height, Direction direction = Direction::None,
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+ float radius = 2);
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+ void DrawMinusButton(QPainter& p, QPointF center, const Input::ButtonStatus& pressed,
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+ int button_size);
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+ void DrawPlusButton(QPainter& p, QPointF center, const Input::ButtonStatus& pressed,
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+ int button_size);
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+ void DrawGCButtonX(QPainter& p, QPointF center, const Input::ButtonStatus& pressed);
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+ void DrawGCButtonY(QPainter& p, QPointF center, const Input::ButtonStatus& pressed);
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+ void DrawGCButtonZ(QPainter& p, QPointF center, const Input::ButtonStatus& pressed);
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void DrawArrowButtonOutline(QPainter& p, const QPointF center, float size = 1.0f);
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- void DrawArrowButton(QPainter& p, QPointF center, Direction direction, bool pressed,
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- float size = 1.0f);
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- void DrawTriggerButton(QPainter& p, QPointF center, Direction direction, bool pressed);
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+ void DrawArrowButton(QPainter& p, QPointF center, Direction direction,
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+ const Input::ButtonStatus& pressed, float size = 1.0f);
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+ void DrawTriggerButton(QPainter& p, QPointF center, Direction direction,
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+ const Input::ButtonStatus& pressed);
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+
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+ // Draw battery functions
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+ void DrawBattery(QPainter& p, QPointF center, Input::BatteryLevel battery);
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// Draw icon functions
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void DrawSymbol(QPainter& p, QPointF center, Symbol symbol, float icon_size);
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@@ -178,24 +184,23 @@ private:
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void SetTextFont(QPainter& p, float text_size,
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const QString& font_family = QStringLiteral("sans-serif"));
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- using ButtonArray =
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- std::array<std::unique_ptr<Input::ButtonDevice>, Settings::NativeButton::BUTTON_NS_END>;
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- using StickArray =
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- std::array<std::unique_ptr<Input::AnalogDevice>, Settings::NativeAnalog::NUM_STICKS_HID>;
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+ bool is_controller_set{};
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+ bool is_connected{};
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+ bool needs_redraw{};
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+ Core::HID::NpadType controller_type;
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- ControllerCallback controller_callback;
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- bool is_enabled{};
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bool mapping_active{};
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int blink_counter{};
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+ int callback_key;
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QColor button_color{};
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ColorMapping colors{};
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std::array<QColor, 4> led_color{};
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- ButtonArray buttons{};
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- StickArray sticks{};
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std::size_t player_index{};
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- std::size_t button_mapping_index{Settings::NativeButton::BUTTON_NS_END};
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- std::size_t analog_mapping_index{Settings::NativeAnalog::NUM_STICKS_HID};
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- std::array<AxisValue, Settings::NativeAnalog::NUM_STICKS_HID> axis_values{};
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- std::array<bool, Settings::NativeButton::NumButtons> button_values{};
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- Settings::ControllerType controller_type{Settings::ControllerType::ProController};
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+ Core::HID::EmulatedController* controller;
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+ std::size_t button_mapping_index{Settings::NativeButton::NumButtons};
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+ std::size_t analog_mapping_index{Settings::NativeAnalog::NumAnalogs};
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+ Core::HID::ButtonValues button_values{};
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+ Core::HID::SticksValues stick_values{};
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+ Core::HID::TriggerValues trigger_values{};
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+ Core::HID::BatteryValues battery_values{};
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};
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