Explorar o código

yuzu/loading_screen: Remove unused shader progress mode

ReinUsesLisp %!s(int64=6) %!d(string=hai) anos
pai
achega
120f688272
Modificáronse 2 ficheiros con 1 adicións e 17 borrados
  1. 0 1
      src/video_core/rasterizer_interface.h
  2. 1 16
      src/yuzu/loading_screen.cpp

+ 0 - 1
src/video_core/rasterizer_interface.h

@@ -25,7 +25,6 @@ constexpr std::size_t NumQueryTypes = 1;
 
 enum class LoadCallbackStage {
     Prepare,
-    Decompile,
     Build,
     Complete,
 };

+ 1 - 16
src/yuzu/loading_screen.cpp

@@ -34,18 +34,6 @@ constexpr char PROGRESSBAR_STYLE_PREPARE[] = R"(
 QProgressBar {}
 QProgressBar::chunk {})";
 
-constexpr char PROGRESSBAR_STYLE_DECOMPILE[] = R"(
-QProgressBar {
-  background-color: black;
-  border: 2px solid white;
-  border-radius: 4px;
-  padding: 2px;
-}
-QProgressBar::chunk {
-  background-color: #0ab9e6;
-  width: 1px;
-})";
-
 constexpr char PROGRESSBAR_STYLE_BUILD[] = R"(
 QProgressBar {
   background-color: black;
@@ -100,13 +88,11 @@ LoadingScreen::LoadingScreen(QWidget* parent)
 
     stage_translations = {
         {VideoCore::LoadCallbackStage::Prepare, tr("Loading...")},
-        {VideoCore::LoadCallbackStage::Decompile, tr("Preparing Shaders %1 / %2")},
         {VideoCore::LoadCallbackStage::Build, tr("Loading Shaders %1 / %2")},
         {VideoCore::LoadCallbackStage::Complete, tr("Launching...")},
     };
     progressbar_style = {
         {VideoCore::LoadCallbackStage::Prepare, PROGRESSBAR_STYLE_PREPARE},
-        {VideoCore::LoadCallbackStage::Decompile, PROGRESSBAR_STYLE_DECOMPILE},
         {VideoCore::LoadCallbackStage::Build, PROGRESSBAR_STYLE_BUILD},
         {VideoCore::LoadCallbackStage::Complete, PROGRESSBAR_STYLE_COMPLETE},
     };
@@ -192,8 +178,7 @@ void LoadingScreen::OnLoadProgress(VideoCore::LoadCallbackStage stage, std::size
     }
 
     // update labels and progress bar
-    if (stage == VideoCore::LoadCallbackStage::Decompile ||
-        stage == VideoCore::LoadCallbackStage::Build) {
+    if (stage == VideoCore::LoadCallbackStage::Build) {
         ui->stage->setText(stage_translations[stage].arg(value).arg(total));
     } else {
         ui->stage->setText(stage_translations[stage]);