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-// Copyright 2020 yuzu Emulator Project
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-// Licensed under GPLv2 or any later version
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-// Refer to the license.txt file included.
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-
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-#include <algorithm>
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-#include <memory>
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-#include <mutex>
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-#include <utility>
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-
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-#include "common/settings.h"
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-#include "common/threadsafe_queue.h"
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-#include "input_common/mouse/mouse_input.h"
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-#include "input_common/mouse/mouse_poller.h"
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-
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-namespace InputCommon {
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-
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-class MouseButton final : public Input::ButtonDevice {
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-public:
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- explicit MouseButton(u32 button_, bool toggle_, MouseInput::Mouse* mouse_input_)
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- : button(button_), toggle(toggle_), mouse_input(mouse_input_) {}
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-
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- bool GetStatus() const override {
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- const bool button_state = mouse_input->GetMouseState(button).pressed;
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- if (!toggle) {
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- return button_state;
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- }
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-
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- if (button_state) {
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- return mouse_input->ToggleButton(button);
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- }
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- return mouse_input->UnlockButton(button);
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- }
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-
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-private:
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- const u32 button;
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- const bool toggle;
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- MouseInput::Mouse* mouse_input;
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-};
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-
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-MouseButtonFactory::MouseButtonFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_)
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- : mouse_input(std::move(mouse_input_)) {}
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-
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-std::unique_ptr<Input::ButtonDevice> MouseButtonFactory::Create(
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- const Common::ParamPackage& params) {
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- const auto button_id = params.Get("button", 0);
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- const auto toggle = params.Get("toggle", false);
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-
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- return std::make_unique<MouseButton>(button_id, toggle, mouse_input.get());
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-}
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-
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-Common::ParamPackage MouseButtonFactory::GetNextInput() const {
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- MouseInput::MouseStatus pad;
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- Common::ParamPackage params;
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- auto& queue = mouse_input->GetMouseQueue();
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- while (queue.Pop(pad)) {
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- // This while loop will break on the earliest detected button
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- if (pad.button != MouseInput::MouseButton::Undefined) {
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- params.Set("engine", "mouse");
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- params.Set("button", static_cast<u16>(pad.button));
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- params.Set("toggle", false);
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- return params;
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- }
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- }
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- return params;
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-}
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-
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-void MouseButtonFactory::BeginConfiguration() {
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- polling = true;
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- mouse_input->BeginConfiguration();
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-}
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-
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-void MouseButtonFactory::EndConfiguration() {
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- polling = false;
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- mouse_input->EndConfiguration();
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-}
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-
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-class MouseAnalog final : public Input::AnalogDevice {
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-public:
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- explicit MouseAnalog(u32 port_, u32 axis_x_, u32 axis_y_, bool invert_x_, bool invert_y_,
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- float deadzone_, float range_, const MouseInput::Mouse* mouse_input_)
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- : button(port_), axis_x(axis_x_), axis_y(axis_y_), invert_x(invert_x_), invert_y(invert_y_),
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- deadzone(deadzone_), range(range_), mouse_input(mouse_input_) {}
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-
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- float GetAxis(u32 axis) const {
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- std::lock_guard lock{mutex};
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- const auto axis_value =
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- static_cast<float>(mouse_input->GetMouseState(button).axis.at(axis));
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- const float sensitivity = Settings::values.mouse_panning_sensitivity.GetValue() * 0.10f;
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- return axis_value * sensitivity / (100.0f * range);
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- }
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-
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- std::pair<float, float> GetAnalog(u32 analog_axis_x, u32 analog_axis_y) const {
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- float x = GetAxis(analog_axis_x);
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- float y = GetAxis(analog_axis_y);
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- if (invert_x) {
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- x = -x;
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- }
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- if (invert_y) {
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- y = -y;
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- }
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-
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- // Make sure the coordinates are in the unit circle,
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- // otherwise normalize it.
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- float r = x * x + y * y;
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- if (r > 1.0f) {
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- r = std::sqrt(r);
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- x /= r;
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- y /= r;
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- }
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-
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- return {x, y};
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- }
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-
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- std::tuple<float, float> GetStatus() const override {
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- const auto [x, y] = GetAnalog(axis_x, axis_y);
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- const float r = std::sqrt((x * x) + (y * y));
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- if (r > deadzone) {
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- return {x / r * (r - deadzone) / (1 - deadzone),
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- y / r * (r - deadzone) / (1 - deadzone)};
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- }
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- return {0.0f, 0.0f};
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- }
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-
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- std::tuple<float, float> GetRawStatus() const override {
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- const float x = GetAxis(axis_x);
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- const float y = GetAxis(axis_y);
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- return {x, y};
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- }
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-
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- Input::AnalogProperties GetAnalogProperties() const override {
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- return {deadzone, range, 0.5f};
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- }
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-
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-private:
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- const u32 button;
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- const u32 axis_x;
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- const u32 axis_y;
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- const bool invert_x;
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- const bool invert_y;
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- const float deadzone;
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- const float range;
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- const MouseInput::Mouse* mouse_input;
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- mutable std::mutex mutex;
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-};
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-
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-/// An analog device factory that creates analog devices from GC Adapter
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-MouseAnalogFactory::MouseAnalogFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_)
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- : mouse_input(std::move(mouse_input_)) {}
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-
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-/**
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- * Creates analog device from joystick axes
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- * @param params contains parameters for creating the device:
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- * - "port": the nth gcpad on the adapter
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- * - "axis_x": the index of the axis to be bind as x-axis
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- * - "axis_y": the index of the axis to be bind as y-axis
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- */
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-std::unique_ptr<Input::AnalogDevice> MouseAnalogFactory::Create(
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- const Common::ParamPackage& params) {
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- const auto port = static_cast<u32>(params.Get("port", 0));
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- const auto axis_x = static_cast<u32>(params.Get("axis_x", 0));
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- const auto axis_y = static_cast<u32>(params.Get("axis_y", 1));
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- const auto deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, 1.0f);
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- const auto range = std::clamp(params.Get("range", 1.0f), 0.50f, 1.50f);
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- const std::string invert_x_value = params.Get("invert_x", "+");
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- const std::string invert_y_value = params.Get("invert_y", "+");
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- const bool invert_x = invert_x_value == "-";
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- const bool invert_y = invert_y_value == "-";
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-
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- return std::make_unique<MouseAnalog>(port, axis_x, axis_y, invert_x, invert_y, deadzone, range,
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- mouse_input.get());
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-}
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-
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-void MouseAnalogFactory::BeginConfiguration() {
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- polling = true;
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- mouse_input->BeginConfiguration();
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-}
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-
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-void MouseAnalogFactory::EndConfiguration() {
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- polling = false;
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- mouse_input->EndConfiguration();
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-}
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-
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-Common::ParamPackage MouseAnalogFactory::GetNextInput() const {
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- MouseInput::MouseStatus pad;
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- Common::ParamPackage params;
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- auto& queue = mouse_input->GetMouseQueue();
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- while (queue.Pop(pad)) {
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- // This while loop will break on the earliest detected button
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- if (pad.button != MouseInput::MouseButton::Undefined) {
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- params.Set("engine", "mouse");
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- params.Set("port", static_cast<u16>(pad.button));
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- params.Set("axis_x", 0);
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- params.Set("axis_y", 1);
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- params.Set("invert_x", "+");
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- params.Set("invert_y", "+");
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- return params;
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- }
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- }
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- return params;
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-}
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-
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-class MouseMotion final : public Input::MotionDevice {
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-public:
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- explicit MouseMotion(u32 button_, const MouseInput::Mouse* mouse_input_)
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- : button(button_), mouse_input(mouse_input_) {}
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-
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- Input::MotionStatus GetStatus() const override {
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- return mouse_input->GetMouseState(button).motion;
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- }
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-
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-private:
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- const u32 button;
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- const MouseInput::Mouse* mouse_input;
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-};
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-
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-MouseMotionFactory::MouseMotionFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_)
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- : mouse_input(std::move(mouse_input_)) {}
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-
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-std::unique_ptr<Input::MotionDevice> MouseMotionFactory::Create(
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- const Common::ParamPackage& params) {
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- const auto button_id = params.Get("button", 0);
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-
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- return std::make_unique<MouseMotion>(button_id, mouse_input.get());
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-}
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-
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-Common::ParamPackage MouseMotionFactory::GetNextInput() const {
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- MouseInput::MouseStatus pad;
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- Common::ParamPackage params;
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- auto& queue = mouse_input->GetMouseQueue();
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- while (queue.Pop(pad)) {
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- // This while loop will break on the earliest detected button
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- if (pad.button != MouseInput::MouseButton::Undefined) {
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- params.Set("engine", "mouse");
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- params.Set("button", static_cast<u16>(pad.button));
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- return params;
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- }
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- }
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- return params;
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-}
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-
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-void MouseMotionFactory::BeginConfiguration() {
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- polling = true;
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- mouse_input->BeginConfiguration();
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-}
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-
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-void MouseMotionFactory::EndConfiguration() {
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- polling = false;
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- mouse_input->EndConfiguration();
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-}
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-
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-class MouseTouch final : public Input::TouchDevice {
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-public:
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- explicit MouseTouch(u32 button_, const MouseInput::Mouse* mouse_input_)
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- : button(button_), mouse_input(mouse_input_) {}
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-
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- Input::TouchStatus GetStatus() const override {
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- return mouse_input->GetMouseState(button).touch;
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- }
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-
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-private:
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- const u32 button;
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- const MouseInput::Mouse* mouse_input;
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-};
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-
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-MouseTouchFactory::MouseTouchFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_)
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- : mouse_input(std::move(mouse_input_)) {}
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-
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-std::unique_ptr<Input::TouchDevice> MouseTouchFactory::Create(const Common::ParamPackage& params) {
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- const auto button_id = params.Get("button", 0);
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-
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- return std::make_unique<MouseTouch>(button_id, mouse_input.get());
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-}
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-
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-Common::ParamPackage MouseTouchFactory::GetNextInput() const {
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- MouseInput::MouseStatus pad;
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- Common::ParamPackage params;
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- auto& queue = mouse_input->GetMouseQueue();
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- while (queue.Pop(pad)) {
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- // This while loop will break on the earliest detected button
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- if (pad.button != MouseInput::MouseButton::Undefined) {
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- params.Set("engine", "mouse");
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- params.Set("button", static_cast<u16>(pad.button));
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- return params;
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- }
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- }
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- return params;
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-}
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-
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-void MouseTouchFactory::BeginConfiguration() {
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- polling = true;
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- mouse_input->BeginConfiguration();
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-}
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-
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-void MouseTouchFactory::EndConfiguration() {
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- polling = false;
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- mouse_input->EndConfiguration();
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-}
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-
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-} // namespace InputCommon
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