german77 4 лет назад
Родитель
Сommit
00834b84dd

+ 2 - 4
src/input_common/CMakeLists.txt

@@ -1,6 +1,8 @@
 add_library(input_common STATIC
     drivers/keyboard.cpp
     drivers/keyboard.h
+    drivers/mouse.cpp
+    drivers/mouse.h
     helpers/stick_from_buttons.cpp
     helpers/stick_from_buttons.h
     helpers/touch_from_buttons.cpp
@@ -23,10 +25,6 @@ add_library(input_common STATIC
     gcadapter/gc_adapter.h
     gcadapter/gc_poller.cpp
     gcadapter/gc_poller.h
-    mouse/mouse_input.cpp
-    mouse/mouse_input.h
-    mouse/mouse_poller.cpp
-    mouse/mouse_poller.h
     sdl/sdl.cpp
     sdl/sdl.h
     tas/tas_input.cpp

+ 138 - 0
src/input_common/drivers/mouse.cpp

@@ -0,0 +1,138 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included
+
+#include <stop_token>
+#include <thread>
+#include <fmt/format.h>
+
+#include "common/param_package.h"
+#include "common/settings.h"
+#include "common/thread.h"
+#include "input_common/drivers/mouse.h"
+
+namespace InputCommon {
+constexpr int touch_axis_x = 10;
+constexpr int touch_axis_y = 11;
+
+Mouse::Mouse(const std::string input_engine_) : InputEngine(input_engine_) {
+    PreSetController(identifier);
+    update_thread = std::jthread([this](std::stop_token stop_token) { UpdateThread(stop_token); });
+}
+
+void Mouse::UpdateThread(std::stop_token stop_token) {
+    Common::SetCurrentThreadName("yuzu:input:Mouse");
+    constexpr int update_time = 10;
+    while (!stop_token.stop_requested()) {
+        if (Settings::values.mouse_panning) {
+            // Slow movement by 4%
+            last_mouse_change *= 0.96f;
+            const float sensitivity =
+                Settings::values.mouse_panning_sensitivity.GetValue() * 0.022f;
+            SetAxis(identifier, 0, last_mouse_change.x * sensitivity);
+            SetAxis(identifier, 1, -last_mouse_change.y * sensitivity);
+        }
+
+        if (mouse_panning_timout++ > 20) {
+            StopPanning();
+        }
+        std::this_thread::sleep_for(std::chrono::milliseconds(update_time));
+    }
+}
+
+void Mouse::MouseMove(int x, int y, f32 touch_x, f32 touch_y, int center_x, int center_y) {
+    SetAxis(identifier, touch_axis_x, touch_x);
+    SetAxis(identifier, touch_axis_y, touch_y);
+
+    if (Settings::values.mouse_panning) {
+        auto mouse_change =
+            (Common::MakeVec(x, y) - Common::MakeVec(center_x, center_y)).Cast<float>();
+        mouse_panning_timout = 0;
+
+        const auto move_distance = mouse_change.Length();
+        if (move_distance == 0) {
+            return;
+        }
+
+        // Make slow movements at least 3 units on lenght
+        if (move_distance < 3.0f) {
+            // Normalize value
+            mouse_change /= move_distance;
+            mouse_change *= 3.0f;
+        }
+
+        // Average mouse movements
+        last_mouse_change = (last_mouse_change * 0.91f) + (mouse_change * 0.09f);
+
+        const auto last_move_distance = last_mouse_change.Length();
+
+        // Make fast movements clamp to 8 units on lenght
+        if (last_move_distance > 8.0f) {
+            // Normalize value
+            last_mouse_change /= last_move_distance;
+            last_mouse_change *= 8.0f;
+        }
+
+        // Ignore average if it's less than 1 unit and use current movement value
+        if (last_move_distance < 1.0f) {
+            last_mouse_change = mouse_change / mouse_change.Length();
+        }
+
+        return;
+    }
+
+    if (button_pressed) {
+        const auto mouse_move = Common::MakeVec<int>(x, y) - mouse_origin;
+        const float sensitivity = Settings::values.mouse_panning_sensitivity.GetValue() * 0.0012f;
+        SetAxis(identifier, 0, static_cast<float>(mouse_move.x) * sensitivity);
+        SetAxis(identifier, 1, static_cast<float>(-mouse_move.y) * sensitivity);
+    }
+}
+
+void Mouse::PressButton(int x, int y, f32 touch_x, f32 touch_y, MouseButton button) {
+    SetAxis(identifier, touch_axis_x, touch_x);
+    SetAxis(identifier, touch_axis_y, touch_y);
+    SetButton(identifier, static_cast<int>(button), true);
+    // Set initial analog parameters
+    mouse_origin = {x, y};
+    last_mouse_position = {x, y};
+    button_pressed = true;
+}
+
+void Mouse::ReleaseButton(MouseButton button) {
+    SetButton(identifier, static_cast<int>(button), false);
+
+    if (!Settings::values.mouse_panning) {
+        SetAxis(identifier, 0, 0);
+        SetAxis(identifier, 1, 0);
+    }
+    button_pressed = false;
+}
+
+void Mouse::ReleaseAllButtons() {
+    ResetButtonState();
+    button_pressed = false;
+}
+
+void Mouse::StopPanning() {
+    last_mouse_change = {};
+}
+
+std::vector<Common::ParamPackage> Mouse::GetInputDevices() const {
+    std::vector<Common::ParamPackage> devices;
+    devices.emplace_back(Common::ParamPackage{
+        {"engine", "keyboard"},
+        {"display", "Keyboard/Mouse"},
+    });
+    return devices;
+}
+
+std::string Mouse::GetUIName(const Common::ParamPackage& params) const {
+    if (params.Has("button")) {
+        return fmt::format("Mouse {}", params.Get("button", 0));
+    }
+
+    return "Bad Mouse";
+}
+
+} // namespace InputCommon

+ 77 - 0
src/input_common/drivers/mouse.h

@@ -0,0 +1,77 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included
+
+#pragma once
+
+#include <stop_token>
+#include <thread>
+
+#include "common/vector_math.h"
+#include "input_common/input_engine.h"
+
+namespace InputCommon {
+
+enum class MouseButton {
+    Left,
+    Right,
+    Wheel,
+    Backward,
+    Forward,
+    Task,
+    Extra,
+    Undefined,
+};
+
+/**
+ * A button device factory representing a keyboard. It receives keyboard events and forward them
+ * to all button devices it created.
+ */
+class Mouse final : public InputCommon::InputEngine {
+public:
+    explicit Mouse(const std::string input_engine_);
+
+    /**
+     * Signals that mouse has moved.
+     * @param x the x-coordinate of the cursor
+     * @param y the y-coordinate of the cursor
+     * @param center_x the x-coordinate of the middle of the screen
+     * @param center_y the y-coordinate of the middle of the screen
+     */
+    void MouseMove(int x, int y, f32 touch_x, f32 touch_y, int center_x, int center_y);
+
+    /**
+     * Sets the status of all buttons bound with the key to pressed
+     * @param key_code the code of the key to press
+     */
+    void PressButton(int x, int y, f32 touch_x, f32 touch_y, MouseButton button);
+
+    /**
+     * Sets the status of all buttons bound with the key to released
+     * @param key_code the code of the key to release
+     */
+    void ReleaseButton(MouseButton button);
+
+    void ReleaseAllButtons();
+
+    std::vector<Common::ParamPackage> GetInputDevices() const override;
+    std::string GetUIName(const Common::ParamPackage& params) const override;
+
+private:
+    void UpdateThread(std::stop_token stop_token);
+    void StopPanning();
+
+    const PadIdentifier identifier = {
+        .guid = Common::UUID{""},
+        .port = 0,
+        .pad = 0,
+    };
+    Common::Vec2<int> mouse_origin;
+    Common::Vec2<int> last_mouse_position;
+    Common::Vec2<float> last_mouse_change;
+    bool button_pressed;
+    int mouse_panning_timout{};
+    std::jthread update_thread;
+};
+
+} // namespace InputCommon

+ 0 - 223
src/input_common/mouse/mouse_input.cpp

@@ -1,223 +0,0 @@
-// Copyright 2020 yuzu Emulator Project
-// Licensed under GPLv2+
-// Refer to the license.txt file included.
-
-#include <stop_token>
-#include <thread>
-
-#include "common/settings.h"
-#include "input_common/mouse/mouse_input.h"
-
-namespace MouseInput {
-
-Mouse::Mouse() {
-    update_thread = std::jthread([this](std::stop_token stop_token) { UpdateThread(stop_token); });
-}
-
-Mouse::~Mouse() = default;
-
-void Mouse::UpdateThread(std::stop_token stop_token) {
-    constexpr int update_time = 10;
-    while (!stop_token.stop_requested()) {
-        for (MouseInfo& info : mouse_info) {
-            const Common::Vec3f angular_direction{
-                -info.tilt_direction.y,
-                0.0f,
-                -info.tilt_direction.x,
-            };
-
-            info.motion.SetGyroscope(angular_direction * info.tilt_speed);
-            info.motion.UpdateRotation(update_time * 1000);
-            info.motion.UpdateOrientation(update_time * 1000);
-            info.tilt_speed = 0;
-            info.data.motion = info.motion.GetMotion();
-            if (Settings::values.mouse_panning) {
-                info.last_mouse_change *= 0.96f;
-                info.data.axis = {static_cast<int>(16 * info.last_mouse_change.x),
-                                  static_cast<int>(16 * -info.last_mouse_change.y)};
-            }
-        }
-        if (configuring) {
-            UpdateYuzuSettings();
-        }
-        if (mouse_panning_timout++ > 20) {
-            StopPanning();
-        }
-        std::this_thread::sleep_for(std::chrono::milliseconds(update_time));
-    }
-}
-
-void Mouse::UpdateYuzuSettings() {
-    if (buttons == 0) {
-        return;
-    }
-
-    mouse_queue.Push(MouseStatus{
-        .button = last_button,
-    });
-}
-
-void Mouse::PressButton(int x, int y, MouseButton button_) {
-    const auto button_index = static_cast<std::size_t>(button_);
-    if (button_index >= mouse_info.size()) {
-        return;
-    }
-
-    const auto button = 1U << button_index;
-    buttons |= static_cast<u16>(button);
-    last_button = button_;
-
-    mouse_info[button_index].mouse_origin = Common::MakeVec(x, y);
-    mouse_info[button_index].last_mouse_position = Common::MakeVec(x, y);
-    mouse_info[button_index].data.pressed = true;
-}
-
-void Mouse::StopPanning() {
-    for (MouseInfo& info : mouse_info) {
-        if (Settings::values.mouse_panning) {
-            info.data.axis = {};
-            info.tilt_speed = 0;
-            info.last_mouse_change = {};
-        }
-    }
-}
-
-void Mouse::MouseMove(int x, int y, int center_x, int center_y) {
-    for (MouseInfo& info : mouse_info) {
-        if (Settings::values.mouse_panning) {
-            auto mouse_change =
-                (Common::MakeVec(x, y) - Common::MakeVec(center_x, center_y)).Cast<float>();
-            mouse_panning_timout = 0;
-
-            if (mouse_change.y == 0 && mouse_change.x == 0) {
-                continue;
-            }
-            const auto mouse_change_length = mouse_change.Length();
-            if (mouse_change_length < 3.0f) {
-                mouse_change /= mouse_change_length / 3.0f;
-            }
-
-            info.last_mouse_change = (info.last_mouse_change * 0.91f) + (mouse_change * 0.09f);
-
-            const auto last_mouse_change_length = info.last_mouse_change.Length();
-            if (last_mouse_change_length > 8.0f) {
-                info.last_mouse_change /= last_mouse_change_length / 8.0f;
-            } else if (last_mouse_change_length < 1.0f) {
-                info.last_mouse_change = mouse_change / mouse_change.Length();
-            }
-
-            info.tilt_direction = info.last_mouse_change;
-            info.tilt_speed = info.tilt_direction.Normalize() * info.sensitivity;
-            continue;
-        }
-
-        if (info.data.pressed) {
-            const auto mouse_move = Common::MakeVec(x, y) - info.mouse_origin;
-            const auto mouse_change = Common::MakeVec(x, y) - info.last_mouse_position;
-            info.last_mouse_position = Common::MakeVec(x, y);
-            info.data.axis = {mouse_move.x, -mouse_move.y};
-
-            if (mouse_change.x == 0 && mouse_change.y == 0) {
-                info.tilt_speed = 0;
-            } else {
-                info.tilt_direction = mouse_change.Cast<float>();
-                info.tilt_speed = info.tilt_direction.Normalize() * info.sensitivity;
-            }
-        }
-    }
-}
-
-void Mouse::ReleaseButton(MouseButton button_) {
-    const auto button_index = static_cast<std::size_t>(button_);
-    if (button_index >= mouse_info.size()) {
-        return;
-    }
-
-    const auto button = 1U << button_index;
-    buttons &= static_cast<u16>(0xFF - button);
-
-    mouse_info[button_index].tilt_speed = 0;
-    mouse_info[button_index].data.pressed = false;
-    mouse_info[button_index].data.axis = {0, 0};
-}
-
-void Mouse::ReleaseAllButtons() {
-    buttons = 0;
-    for (auto& info : mouse_info) {
-        info.tilt_speed = 0;
-        info.data.pressed = false;
-        info.data.axis = {0, 0};
-    }
-}
-
-void Mouse::BeginConfiguration() {
-    buttons = 0;
-    last_button = MouseButton::Undefined;
-    mouse_queue.Clear();
-    configuring = true;
-}
-
-void Mouse::EndConfiguration() {
-    buttons = 0;
-    for (MouseInfo& info : mouse_info) {
-        info.tilt_speed = 0;
-        info.data.pressed = false;
-        info.data.axis = {0, 0};
-    }
-    last_button = MouseButton::Undefined;
-    mouse_queue.Clear();
-    configuring = false;
-}
-
-bool Mouse::ToggleButton(std::size_t button_) {
-    if (button_ >= mouse_info.size()) {
-        return false;
-    }
-    const auto button = 1U << button_;
-    const bool button_state = (toggle_buttons & button) != 0;
-    const bool button_lock = (lock_buttons & button) != 0;
-
-    if (button_lock) {
-        return button_state;
-    }
-
-    lock_buttons |= static_cast<u16>(button);
-
-    if (button_state) {
-        toggle_buttons &= static_cast<u16>(0xFF - button);
-    } else {
-        toggle_buttons |= static_cast<u16>(button);
-    }
-
-    return !button_state;
-}
-
-bool Mouse::UnlockButton(std::size_t button_) {
-    if (button_ >= mouse_info.size()) {
-        return false;
-    }
-
-    const auto button = 1U << button_;
-    const bool button_state = (toggle_buttons & button) != 0;
-
-    lock_buttons &= static_cast<u16>(0xFF - button);
-
-    return button_state;
-}
-
-Common::SPSCQueue<MouseStatus>& Mouse::GetMouseQueue() {
-    return mouse_queue;
-}
-
-const Common::SPSCQueue<MouseStatus>& Mouse::GetMouseQueue() const {
-    return mouse_queue;
-}
-
-MouseData& Mouse::GetMouseState(std::size_t button) {
-    return mouse_info[button].data;
-}
-
-const MouseData& Mouse::GetMouseState(std::size_t button) const {
-    return mouse_info[button].data;
-}
-} // namespace MouseInput

+ 0 - 116
src/input_common/mouse/mouse_input.h

@@ -1,116 +0,0 @@
-// Copyright 2020 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include <array>
-#include <mutex>
-#include <stop_token>
-#include <thread>
-
-#include "common/common_types.h"
-#include "common/threadsafe_queue.h"
-#include "common/vector_math.h"
-#include "core/frontend/input.h"
-#include "input_common/motion_input.h"
-
-namespace MouseInput {
-
-enum class MouseButton {
-    Left,
-    Right,
-    Wheel,
-    Backward,
-    Forward,
-    Task,
-    Extra,
-    Undefined,
-};
-
-struct MouseStatus {
-    MouseButton button{MouseButton::Undefined};
-};
-
-struct MouseData {
-    bool pressed{};
-    std::array<int, 2> axis{};
-    Input::MotionStatus motion{};
-    Input::TouchStatus touch{};
-};
-
-class Mouse {
-public:
-    Mouse();
-    ~Mouse();
-
-    /// Used for polling
-    void BeginConfiguration();
-    void EndConfiguration();
-
-    /**
-     * Signals that a button is pressed.
-     * @param x the x-coordinate of the cursor
-     * @param y the y-coordinate of the cursor
-     * @param button_ the button pressed
-     */
-    void PressButton(int x, int y, MouseButton button_);
-
-    /**
-     * Signals that mouse has moved.
-     * @param x the x-coordinate of the cursor
-     * @param y the y-coordinate of the cursor
-     * @param center_x the x-coordinate of the middle of the screen
-     * @param center_y the y-coordinate of the middle of the screen
-     */
-    void MouseMove(int x, int y, int center_x, int center_y);
-
-    /**
-     * Signals that a button is released.
-     * @param button_ the button pressed
-     */
-    void ReleaseButton(MouseButton button_);
-
-    /**
-     * Signals that all buttons are released
-     */
-    void ReleaseAllButtons();
-
-    [[nodiscard]] bool ToggleButton(std::size_t button_);
-    [[nodiscard]] bool UnlockButton(std::size_t button_);
-
-    [[nodiscard]] Common::SPSCQueue<MouseStatus>& GetMouseQueue();
-    [[nodiscard]] const Common::SPSCQueue<MouseStatus>& GetMouseQueue() const;
-
-    [[nodiscard]] MouseData& GetMouseState(std::size_t button);
-    [[nodiscard]] const MouseData& GetMouseState(std::size_t button) const;
-
-private:
-    void UpdateThread(std::stop_token stop_token);
-    void UpdateYuzuSettings();
-    void StopPanning();
-
-    struct MouseInfo {
-        InputCommon::MotionInput motion{0.0f, 0.0f, 0.0f};
-        Common::Vec2<int> mouse_origin;
-        Common::Vec2<int> last_mouse_position;
-        Common::Vec2<float> last_mouse_change;
-        bool is_tilting = false;
-        float sensitivity{0.120f};
-
-        float tilt_speed = 0;
-        Common::Vec2<float> tilt_direction;
-        MouseData data;
-    };
-
-    u16 buttons{};
-    u16 toggle_buttons{};
-    u16 lock_buttons{};
-    std::jthread update_thread;
-    MouseButton last_button{MouseButton::Undefined};
-    std::array<MouseInfo, 7> mouse_info;
-    Common::SPSCQueue<MouseStatus> mouse_queue;
-    bool configuring{false};
-    int mouse_panning_timout{};
-};
-} // namespace MouseInput

+ 0 - 299
src/input_common/mouse/mouse_poller.cpp

@@ -1,299 +0,0 @@
-// Copyright 2020 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include <algorithm>
-#include <memory>
-#include <mutex>
-#include <utility>
-
-#include "common/settings.h"
-#include "common/threadsafe_queue.h"
-#include "input_common/mouse/mouse_input.h"
-#include "input_common/mouse/mouse_poller.h"
-
-namespace InputCommon {
-
-class MouseButton final : public Input::ButtonDevice {
-public:
-    explicit MouseButton(u32 button_, bool toggle_, MouseInput::Mouse* mouse_input_)
-        : button(button_), toggle(toggle_), mouse_input(mouse_input_) {}
-
-    bool GetStatus() const override {
-        const bool button_state = mouse_input->GetMouseState(button).pressed;
-        if (!toggle) {
-            return button_state;
-        }
-
-        if (button_state) {
-            return mouse_input->ToggleButton(button);
-        }
-        return mouse_input->UnlockButton(button);
-    }
-
-private:
-    const u32 button;
-    const bool toggle;
-    MouseInput::Mouse* mouse_input;
-};
-
-MouseButtonFactory::MouseButtonFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_)
-    : mouse_input(std::move(mouse_input_)) {}
-
-std::unique_ptr<Input::ButtonDevice> MouseButtonFactory::Create(
-    const Common::ParamPackage& params) {
-    const auto button_id = params.Get("button", 0);
-    const auto toggle = params.Get("toggle", false);
-
-    return std::make_unique<MouseButton>(button_id, toggle, mouse_input.get());
-}
-
-Common::ParamPackage MouseButtonFactory::GetNextInput() const {
-    MouseInput::MouseStatus pad;
-    Common::ParamPackage params;
-    auto& queue = mouse_input->GetMouseQueue();
-    while (queue.Pop(pad)) {
-        // This while loop will break on the earliest detected button
-        if (pad.button != MouseInput::MouseButton::Undefined) {
-            params.Set("engine", "mouse");
-            params.Set("button", static_cast<u16>(pad.button));
-            params.Set("toggle", false);
-            return params;
-        }
-    }
-    return params;
-}
-
-void MouseButtonFactory::BeginConfiguration() {
-    polling = true;
-    mouse_input->BeginConfiguration();
-}
-
-void MouseButtonFactory::EndConfiguration() {
-    polling = false;
-    mouse_input->EndConfiguration();
-}
-
-class MouseAnalog final : public Input::AnalogDevice {
-public:
-    explicit MouseAnalog(u32 port_, u32 axis_x_, u32 axis_y_, bool invert_x_, bool invert_y_,
-                         float deadzone_, float range_, const MouseInput::Mouse* mouse_input_)
-        : button(port_), axis_x(axis_x_), axis_y(axis_y_), invert_x(invert_x_), invert_y(invert_y_),
-          deadzone(deadzone_), range(range_), mouse_input(mouse_input_) {}
-
-    float GetAxis(u32 axis) const {
-        std::lock_guard lock{mutex};
-        const auto axis_value =
-            static_cast<float>(mouse_input->GetMouseState(button).axis.at(axis));
-        const float sensitivity = Settings::values.mouse_panning_sensitivity.GetValue() * 0.10f;
-        return axis_value * sensitivity / (100.0f * range);
-    }
-
-    std::pair<float, float> GetAnalog(u32 analog_axis_x, u32 analog_axis_y) const {
-        float x = GetAxis(analog_axis_x);
-        float y = GetAxis(analog_axis_y);
-        if (invert_x) {
-            x = -x;
-        }
-        if (invert_y) {
-            y = -y;
-        }
-
-        // Make sure the coordinates are in the unit circle,
-        // otherwise normalize it.
-        float r = x * x + y * y;
-        if (r > 1.0f) {
-            r = std::sqrt(r);
-            x /= r;
-            y /= r;
-        }
-
-        return {x, y};
-    }
-
-    std::tuple<float, float> GetStatus() const override {
-        const auto [x, y] = GetAnalog(axis_x, axis_y);
-        const float r = std::sqrt((x * x) + (y * y));
-        if (r > deadzone) {
-            return {x / r * (r - deadzone) / (1 - deadzone),
-                    y / r * (r - deadzone) / (1 - deadzone)};
-        }
-        return {0.0f, 0.0f};
-    }
-
-    std::tuple<float, float> GetRawStatus() const override {
-        const float x = GetAxis(axis_x);
-        const float y = GetAxis(axis_y);
-        return {x, y};
-    }
-
-    Input::AnalogProperties GetAnalogProperties() const override {
-        return {deadzone, range, 0.5f};
-    }
-
-private:
-    const u32 button;
-    const u32 axis_x;
-    const u32 axis_y;
-    const bool invert_x;
-    const bool invert_y;
-    const float deadzone;
-    const float range;
-    const MouseInput::Mouse* mouse_input;
-    mutable std::mutex mutex;
-};
-
-/// An analog device factory that creates analog devices from GC Adapter
-MouseAnalogFactory::MouseAnalogFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_)
-    : mouse_input(std::move(mouse_input_)) {}
-
-/**
- * Creates analog device from joystick axes
- * @param params contains parameters for creating the device:
- *     - "port": the nth gcpad on the adapter
- *     - "axis_x": the index of the axis to be bind as x-axis
- *     - "axis_y": the index of the axis to be bind as y-axis
- */
-std::unique_ptr<Input::AnalogDevice> MouseAnalogFactory::Create(
-    const Common::ParamPackage& params) {
-    const auto port = static_cast<u32>(params.Get("port", 0));
-    const auto axis_x = static_cast<u32>(params.Get("axis_x", 0));
-    const auto axis_y = static_cast<u32>(params.Get("axis_y", 1));
-    const auto deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, 1.0f);
-    const auto range = std::clamp(params.Get("range", 1.0f), 0.50f, 1.50f);
-    const std::string invert_x_value = params.Get("invert_x", "+");
-    const std::string invert_y_value = params.Get("invert_y", "+");
-    const bool invert_x = invert_x_value == "-";
-    const bool invert_y = invert_y_value == "-";
-
-    return std::make_unique<MouseAnalog>(port, axis_x, axis_y, invert_x, invert_y, deadzone, range,
-                                         mouse_input.get());
-}
-
-void MouseAnalogFactory::BeginConfiguration() {
-    polling = true;
-    mouse_input->BeginConfiguration();
-}
-
-void MouseAnalogFactory::EndConfiguration() {
-    polling = false;
-    mouse_input->EndConfiguration();
-}
-
-Common::ParamPackage MouseAnalogFactory::GetNextInput() const {
-    MouseInput::MouseStatus pad;
-    Common::ParamPackage params;
-    auto& queue = mouse_input->GetMouseQueue();
-    while (queue.Pop(pad)) {
-        // This while loop will break on the earliest detected button
-        if (pad.button != MouseInput::MouseButton::Undefined) {
-            params.Set("engine", "mouse");
-            params.Set("port", static_cast<u16>(pad.button));
-            params.Set("axis_x", 0);
-            params.Set("axis_y", 1);
-            params.Set("invert_x", "+");
-            params.Set("invert_y", "+");
-            return params;
-        }
-    }
-    return params;
-}
-
-class MouseMotion final : public Input::MotionDevice {
-public:
-    explicit MouseMotion(u32 button_, const MouseInput::Mouse* mouse_input_)
-        : button(button_), mouse_input(mouse_input_) {}
-
-    Input::MotionStatus GetStatus() const override {
-        return mouse_input->GetMouseState(button).motion;
-    }
-
-private:
-    const u32 button;
-    const MouseInput::Mouse* mouse_input;
-};
-
-MouseMotionFactory::MouseMotionFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_)
-    : mouse_input(std::move(mouse_input_)) {}
-
-std::unique_ptr<Input::MotionDevice> MouseMotionFactory::Create(
-    const Common::ParamPackage& params) {
-    const auto button_id = params.Get("button", 0);
-
-    return std::make_unique<MouseMotion>(button_id, mouse_input.get());
-}
-
-Common::ParamPackage MouseMotionFactory::GetNextInput() const {
-    MouseInput::MouseStatus pad;
-    Common::ParamPackage params;
-    auto& queue = mouse_input->GetMouseQueue();
-    while (queue.Pop(pad)) {
-        // This while loop will break on the earliest detected button
-        if (pad.button != MouseInput::MouseButton::Undefined) {
-            params.Set("engine", "mouse");
-            params.Set("button", static_cast<u16>(pad.button));
-            return params;
-        }
-    }
-    return params;
-}
-
-void MouseMotionFactory::BeginConfiguration() {
-    polling = true;
-    mouse_input->BeginConfiguration();
-}
-
-void MouseMotionFactory::EndConfiguration() {
-    polling = false;
-    mouse_input->EndConfiguration();
-}
-
-class MouseTouch final : public Input::TouchDevice {
-public:
-    explicit MouseTouch(u32 button_, const MouseInput::Mouse* mouse_input_)
-        : button(button_), mouse_input(mouse_input_) {}
-
-    Input::TouchStatus GetStatus() const override {
-        return mouse_input->GetMouseState(button).touch;
-    }
-
-private:
-    const u32 button;
-    const MouseInput::Mouse* mouse_input;
-};
-
-MouseTouchFactory::MouseTouchFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_)
-    : mouse_input(std::move(mouse_input_)) {}
-
-std::unique_ptr<Input::TouchDevice> MouseTouchFactory::Create(const Common::ParamPackage& params) {
-    const auto button_id = params.Get("button", 0);
-
-    return std::make_unique<MouseTouch>(button_id, mouse_input.get());
-}
-
-Common::ParamPackage MouseTouchFactory::GetNextInput() const {
-    MouseInput::MouseStatus pad;
-    Common::ParamPackage params;
-    auto& queue = mouse_input->GetMouseQueue();
-    while (queue.Pop(pad)) {
-        // This while loop will break on the earliest detected button
-        if (pad.button != MouseInput::MouseButton::Undefined) {
-            params.Set("engine", "mouse");
-            params.Set("button", static_cast<u16>(pad.button));
-            return params;
-        }
-    }
-    return params;
-}
-
-void MouseTouchFactory::BeginConfiguration() {
-    polling = true;
-    mouse_input->BeginConfiguration();
-}
-
-void MouseTouchFactory::EndConfiguration() {
-    polling = false;
-    mouse_input->EndConfiguration();
-}
-
-} // namespace InputCommon

+ 0 - 109
src/input_common/mouse/mouse_poller.h

@@ -1,109 +0,0 @@
-// Copyright 2020 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include <memory>
-#include "core/frontend/input.h"
-#include "input_common/mouse/mouse_input.h"
-
-namespace InputCommon {
-
-/**
- * A button device factory representing a mouse. It receives mouse events and forward them
- * to all button devices it created.
- */
-class MouseButtonFactory final : public Input::Factory<Input::ButtonDevice> {
-public:
-    explicit MouseButtonFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_);
-
-    /**
-     * Creates a button device from a button press
-     * @param params contains parameters for creating the device:
-     *     - "code": the code of the key to bind with the button
-     */
-    std::unique_ptr<Input::ButtonDevice> Create(const Common::ParamPackage& params) override;
-
-    Common::ParamPackage GetNextInput() const;
-
-    /// For device input configuration/polling
-    void BeginConfiguration();
-    void EndConfiguration();
-
-    bool IsPolling() const {
-        return polling;
-    }
-
-private:
-    std::shared_ptr<MouseInput::Mouse> mouse_input;
-    bool polling = false;
-};
-
-/// An analog device factory that creates analog devices from mouse
-class MouseAnalogFactory final : public Input::Factory<Input::AnalogDevice> {
-public:
-    explicit MouseAnalogFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_);
-
-    std::unique_ptr<Input::AnalogDevice> Create(const Common::ParamPackage& params) override;
-
-    Common::ParamPackage GetNextInput() const;
-
-    /// For device input configuration/polling
-    void BeginConfiguration();
-    void EndConfiguration();
-
-    bool IsPolling() const {
-        return polling;
-    }
-
-private:
-    std::shared_ptr<MouseInput::Mouse> mouse_input;
-    bool polling = false;
-};
-
-/// A motion device factory that creates motion devices from mouse
-class MouseMotionFactory final : public Input::Factory<Input::MotionDevice> {
-public:
-    explicit MouseMotionFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_);
-
-    std::unique_ptr<Input::MotionDevice> Create(const Common::ParamPackage& params) override;
-
-    Common::ParamPackage GetNextInput() const;
-
-    /// For device input configuration/polling
-    void BeginConfiguration();
-    void EndConfiguration();
-
-    bool IsPolling() const {
-        return polling;
-    }
-
-private:
-    std::shared_ptr<MouseInput::Mouse> mouse_input;
-    bool polling = false;
-};
-
-/// An touch device factory that creates touch devices from mouse
-class MouseTouchFactory final : public Input::Factory<Input::TouchDevice> {
-public:
-    explicit MouseTouchFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_);
-
-    std::unique_ptr<Input::TouchDevice> Create(const Common::ParamPackage& params) override;
-
-    Common::ParamPackage GetNextInput() const;
-
-    /// For device input configuration/polling
-    void BeginConfiguration();
-    void EndConfiguration();
-
-    bool IsPolling() const {
-        return polling;
-    }
-
-private:
-    std::shared_ptr<MouseInput::Mouse> mouse_input;
-    bool polling = false;
-};
-
-} // namespace InputCommon