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Merge pull request #519 from bunnei/pred-not-equal

gl_shader_decompiler: Implement PredCondition::NotEqual.
bunnei 8 лет назад
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Сommit
00749f5ab3
1 измененных файлов с 3 добавлено и 3 удалено
  1. 3 3
      src/video_core/renderer_opengl/gl_shader_decompiler.cpp

+ 3 - 3
src/video_core/renderer_opengl/gl_shader_decompiler.cpp

@@ -645,9 +645,9 @@ private:
     std::string GetPredicateComparison(Tegra::Shader::PredCondition condition) const {
         using Tegra::Shader::PredCondition;
         static const std::unordered_map<PredCondition, const char*> PredicateComparisonStrings = {
-            {PredCondition::LessThan, "<"},      {PredCondition::Equal, "=="},
-            {PredCondition::LessEqual, "<="},    {PredCondition::GreaterThan, ">"},
-            {PredCondition::GreaterEqual, ">="},
+            {PredCondition::LessThan, "<"},   {PredCondition::Equal, "=="},
+            {PredCondition::LessEqual, "<="}, {PredCondition::GreaterThan, ">"},
+            {PredCondition::NotEqual, "!="},  {PredCondition::GreaterEqual, ">="},
         };
 
         auto comparison = PredicateComparisonStrings.find(condition);