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- // SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #include <span>
- #include <vector>
- #include <SDL.h>
- #include "audio_core/common/common.h"
- #include "audio_core/sink/sdl2_sink.h"
- #include "audio_core/sink/sink_stream.h"
- #include "common/logging/log.h"
- #include "common/scope_exit.h"
- #include "core/core.h"
- namespace AudioCore::Sink {
- /**
- * SDL sink stream, responsible for sinking samples to hardware.
- */
- class SDLSinkStream final : public SinkStream {
- public:
- /**
- * Create a new sink stream.
- *
- * @param device_channels_ - Number of channels supported by the hardware.
- * @param system_channels_ - Number of channels the audio systems expect.
- * @param output_device - Name of the output device to use for this stream.
- * @param input_device - Name of the input device to use for this stream.
- * @param type_ - Type of this stream.
- * @param system_ - Core system.
- * @param event - Event used only for audio renderer, signalled on buffer consume.
- */
- SDLSinkStream(u32 device_channels_, u32 system_channels_, const std::string& output_device,
- const std::string& input_device, StreamType type_, Core::System& system_)
- : SinkStream{system_, type_} {
- system_channels = system_channels_;
- device_channels = device_channels_;
- SDL_AudioSpec spec;
- spec.freq = TargetSampleRate;
- spec.channels = static_cast<u8>(device_channels);
- spec.format = AUDIO_S16SYS;
- spec.samples = TargetSampleCount * 2;
- spec.callback = &SDLSinkStream::DataCallback;
- spec.userdata = this;
- std::string device_name{output_device};
- bool capture{false};
- if (type == StreamType::In) {
- device_name = input_device;
- capture = true;
- }
- SDL_AudioSpec obtained;
- if (device_name.empty()) {
- device = SDL_OpenAudioDevice(nullptr, capture, &spec, &obtained, false);
- } else {
- device = SDL_OpenAudioDevice(device_name.c_str(), capture, &spec, &obtained, false);
- }
- if (device == 0) {
- LOG_CRITICAL(Audio_Sink, "Error opening SDL audio device: {}", SDL_GetError());
- return;
- }
- LOG_INFO(Service_Audio,
- "Opening SDL stream {} with: rate {} channels {} (system channels {}) "
- " samples {}",
- device, obtained.freq, obtained.channels, system_channels, obtained.samples);
- }
- /**
- * Destroy the sink stream.
- */
- ~SDLSinkStream() override {
- LOG_DEBUG(Service_Audio, "Destructing SDL stream {}", name);
- Finalize();
- }
- /**
- * Finalize the sink stream.
- */
- void Finalize() override {
- if (device == 0) {
- return;
- }
- Stop();
- SDL_ClearQueuedAudio(device);
- SDL_CloseAudioDevice(device);
- }
- /**
- * Start the sink stream.
- *
- * @param resume - Set to true if this is resuming the stream a previously-active stream.
- * Default false.
- */
- void Start(bool resume = false) override {
- if (device == 0 || !paused) {
- return;
- }
- paused = false;
- SDL_PauseAudioDevice(device, 0);
- }
- /**
- * Stop the sink stream.
- */
- void Stop() override {
- if (device == 0 || paused) {
- return;
- }
- SignalPause();
- SDL_PauseAudioDevice(device, 1);
- }
- private:
- /**
- * Main callback from SDL. Either expects samples from us (audio render/audio out), or will
- * provide samples to be copied (audio in).
- *
- * @param userdata - Custom data pointer passed along, points to a SDLSinkStream.
- * @param stream - Buffer of samples to be filled or read.
- * @param len - Length of the stream in bytes.
- */
- static void DataCallback(void* userdata, Uint8* stream, int len) {
- auto* impl = static_cast<SDLSinkStream*>(userdata);
- if (!impl) {
- return;
- }
- const std::size_t num_channels = impl->GetDeviceChannels();
- const std::size_t frame_size = num_channels;
- const std::size_t num_frames{len / num_channels / sizeof(s16)};
- if (impl->type == StreamType::In) {
- std::span<const s16> input_buffer{reinterpret_cast<const s16*>(stream),
- num_frames * frame_size};
- impl->ProcessAudioIn(input_buffer, num_frames);
- } else {
- std::span<s16> output_buffer{reinterpret_cast<s16*>(stream), num_frames * frame_size};
- impl->ProcessAudioOutAndRender(output_buffer, num_frames);
- }
- }
- /// SDL device id of the opened input/output device
- SDL_AudioDeviceID device{};
- };
- SDLSink::SDLSink(std::string_view target_device_name) {
- if (!SDL_WasInit(SDL_INIT_AUDIO)) {
- if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) {
- LOG_CRITICAL(Audio_Sink, "SDL_InitSubSystem audio failed: {}", SDL_GetError());
- return;
- }
- }
- if (target_device_name != auto_device_name && !target_device_name.empty()) {
- output_device = target_device_name;
- } else {
- output_device.clear();
- }
- device_channels = 2;
- }
- SDLSink::~SDLSink() = default;
- SinkStream* SDLSink::AcquireSinkStream(Core::System& system, u32 system_channels_,
- const std::string&, StreamType type) {
- system_channels = system_channels_;
- SinkStreamPtr& stream = sink_streams.emplace_back(std::make_unique<SDLSinkStream>(
- device_channels, system_channels, output_device, input_device, type, system));
- return stream.get();
- }
- void SDLSink::CloseStream(SinkStream* stream) {
- for (size_t i = 0; i < sink_streams.size(); i++) {
- if (sink_streams[i].get() == stream) {
- sink_streams[i].reset();
- sink_streams.erase(sink_streams.begin() + i);
- break;
- }
- }
- }
- void SDLSink::CloseStreams() {
- sink_streams.clear();
- }
- f32 SDLSink::GetDeviceVolume() const {
- if (sink_streams.empty()) {
- return 1.0f;
- }
- return sink_streams[0]->GetDeviceVolume();
- }
- void SDLSink::SetDeviceVolume(f32 volume) {
- for (auto& stream : sink_streams) {
- stream->SetDeviceVolume(volume);
- }
- }
- void SDLSink::SetSystemVolume(f32 volume) {
- for (auto& stream : sink_streams) {
- stream->SetSystemVolume(volume);
- }
- }
- std::vector<std::string> ListSDLSinkDevices(bool capture) {
- std::vector<std::string> device_list;
- if (!SDL_WasInit(SDL_INIT_AUDIO)) {
- if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) {
- LOG_CRITICAL(Audio_Sink, "SDL_InitSubSystem audio failed: {}", SDL_GetError());
- return {};
- }
- }
- const int device_count = SDL_GetNumAudioDevices(capture);
- for (int i = 0; i < device_count; ++i) {
- if (const char* name = SDL_GetAudioDeviceName(i, capture)) {
- device_list.emplace_back(name);
- }
- }
- return device_list;
- }
- bool IsSDLSuitable() {
- #if !defined(HAVE_SDL2)
- return false;
- #else
- // Check SDL can init
- if (!SDL_WasInit(SDL_INIT_AUDIO)) {
- if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) {
- LOG_ERROR(Audio_Sink, "SDL failed to init, it is not suitable. Error: {}",
- SDL_GetError());
- return false;
- }
- }
- // We can set any latency frequency we want with SDL, so no need to check that.
- // Check we can open a device with standard parameters
- SDL_AudioSpec spec;
- spec.freq = TargetSampleRate;
- spec.channels = 2u;
- spec.format = AUDIO_S16SYS;
- spec.samples = TargetSampleCount * 2;
- spec.callback = nullptr;
- spec.userdata = nullptr;
- SDL_AudioSpec obtained;
- auto device = SDL_OpenAudioDevice(nullptr, false, &spec, &obtained, false);
- if (device == 0) {
- LOG_ERROR(Audio_Sink, "SDL failed to open a device, it is not suitable. Error: {}",
- SDL_GetError());
- return false;
- }
- SDL_CloseAudioDevice(device);
- return true;
- #endif
- }
- } // namespace AudioCore::Sink
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