gl_rasterizer.h 8.5 KB

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  1. // Copyright 2015 Citra Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #pragma once
  5. #include <array>
  6. #include <atomic>
  7. #include <cstddef>
  8. #include <map>
  9. #include <memory>
  10. #include <optional>
  11. #include <tuple>
  12. #include <utility>
  13. #include <boost/icl/interval_map.hpp>
  14. #include <glad/glad.h>
  15. #include "common/common_types.h"
  16. #include "video_core/engines/const_buffer_info.h"
  17. #include "video_core/engines/maxwell_3d.h"
  18. #include "video_core/rasterizer_cache.h"
  19. #include "video_core/rasterizer_interface.h"
  20. #include "video_core/renderer_opengl/gl_buffer_cache.h"
  21. #include "video_core/renderer_opengl/gl_device.h"
  22. #include "video_core/renderer_opengl/gl_framebuffer_cache.h"
  23. #include "video_core/renderer_opengl/gl_resource_manager.h"
  24. #include "video_core/renderer_opengl/gl_sampler_cache.h"
  25. #include "video_core/renderer_opengl/gl_shader_cache.h"
  26. #include "video_core/renderer_opengl/gl_shader_decompiler.h"
  27. #include "video_core/renderer_opengl/gl_shader_manager.h"
  28. #include "video_core/renderer_opengl/gl_state.h"
  29. #include "video_core/renderer_opengl/gl_texture_cache.h"
  30. #include "video_core/renderer_opengl/utils.h"
  31. namespace Core {
  32. class System;
  33. }
  34. namespace Core::Frontend {
  35. class EmuWindow;
  36. }
  37. namespace Tegra {
  38. class MemoryManager;
  39. }
  40. namespace OpenGL {
  41. struct ScreenInfo;
  42. struct DrawParameters;
  43. class RasterizerOpenGL : public VideoCore::RasterizerInterface {
  44. public:
  45. explicit RasterizerOpenGL(Core::System& system, Core::Frontend::EmuWindow& emu_window,
  46. ScreenInfo& info);
  47. ~RasterizerOpenGL() override;
  48. void DrawArrays() override;
  49. void Clear() override;
  50. void FlushAll() override;
  51. void FlushRegion(CacheAddr addr, u64 size) override;
  52. void InvalidateRegion(CacheAddr addr, u64 size) override;
  53. void FlushAndInvalidateRegion(CacheAddr addr, u64 size) override;
  54. void TickFrame() override;
  55. bool AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Regs::Surface& src,
  56. const Tegra::Engines::Fermi2D::Regs::Surface& dst,
  57. const Tegra::Engines::Fermi2D::Config& copy_config) override;
  58. bool AccelerateDisplay(const Tegra::FramebufferConfig& config, VAddr framebuffer_addr,
  59. u32 pixel_stride) override;
  60. bool AccelerateDrawBatch(bool is_indexed) override;
  61. void UpdatePagesCachedCount(VAddr addr, u64 size, int delta) override;
  62. void LoadDiskResources(const std::atomic_bool& stop_loading,
  63. const VideoCore::DiskResourceLoadCallback& callback) override;
  64. private:
  65. struct FramebufferConfigState {
  66. bool using_color_fb{};
  67. bool using_depth_fb{};
  68. bool preserve_contents{};
  69. std::optional<std::size_t> single_color_target;
  70. bool operator==(const FramebufferConfigState& rhs) const {
  71. return std::tie(using_color_fb, using_depth_fb, preserve_contents,
  72. single_color_target) == std::tie(rhs.using_color_fb, rhs.using_depth_fb,
  73. rhs.preserve_contents,
  74. rhs.single_color_target);
  75. }
  76. bool operator!=(const FramebufferConfigState& rhs) const {
  77. return !operator==(rhs);
  78. }
  79. };
  80. /**
  81. * Configures the color and depth framebuffer states.
  82. *
  83. * @param current_state The current OpenGL state.
  84. * @param using_color_fb If true, configure color framebuffers.
  85. * @param using_depth_fb If true, configure the depth/stencil framebuffer.
  86. * @param preserve_contents If true, tries to preserve data from a previously used
  87. * framebuffer.
  88. * @param single_color_target Specifies if a single color buffer target should be used.
  89. *
  90. * @returns If depth (first) or stencil (second) are being stored in the bound zeta texture
  91. * (requires using_depth_fb to be true)
  92. */
  93. std::pair<bool, bool> ConfigureFramebuffers(
  94. OpenGLState& current_state, bool using_color_fb = true, bool using_depth_fb = true,
  95. bool preserve_contents = true, std::optional<std::size_t> single_color_target = {});
  96. void ConfigureClearFramebuffer(OpenGLState& current_state, bool using_color_fb,
  97. bool using_depth_fb, bool using_stencil_fb);
  98. /// Configures the current constbuffers to use for the draw command.
  99. void SetupDrawConstBuffers(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
  100. const Shader& shader);
  101. /// Configures a constant buffer.
  102. void SetupConstBuffer(const Tegra::Engines::ConstBufferInfo& buffer,
  103. const GLShader::ConstBufferEntry& entry);
  104. /// Configures the current global memory entries to use for the draw command.
  105. void SetupGlobalRegions(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
  106. const Shader& shader);
  107. /// Configures the current textures to use for the draw command. Returns shaders texture buffer
  108. /// usage.
  109. TextureBufferUsage SetupTextures(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
  110. const Shader& shader, BaseBindings base_bindings);
  111. /// Syncs the viewport and depth range to match the guest state
  112. void SyncViewport(OpenGLState& current_state);
  113. /// Syncs the clip enabled status to match the guest state
  114. void SyncClipEnabled(
  115. const std::array<bool, Tegra::Engines::Maxwell3D::Regs::NumClipDistances>& clip_mask);
  116. /// Syncs the clip coefficients to match the guest state
  117. void SyncClipCoef();
  118. /// Syncs the cull mode to match the guest state
  119. void SyncCullMode();
  120. /// Syncs the primitve restart to match the guest state
  121. void SyncPrimitiveRestart();
  122. /// Syncs the depth test state to match the guest state
  123. void SyncDepthTestState();
  124. /// Syncs the stencil test state to match the guest state
  125. void SyncStencilTestState();
  126. /// Syncs the blend state to match the guest state
  127. void SyncBlendState();
  128. /// Syncs the LogicOp state to match the guest state
  129. void SyncLogicOpState();
  130. /// Syncs the the color clamp state
  131. void SyncFragmentColorClampState();
  132. /// Syncs the alpha coverage and alpha to one
  133. void SyncMultiSampleState();
  134. /// Syncs the scissor test state to match the guest state
  135. void SyncScissorTest(OpenGLState& current_state);
  136. /// Syncs the transform feedback state to match the guest state
  137. void SyncTransformFeedback();
  138. /// Syncs the point state to match the guest state
  139. void SyncPointState();
  140. /// Syncs Color Mask
  141. void SyncColorMask();
  142. /// Syncs the polygon offsets
  143. void SyncPolygonOffset();
  144. /// Syncs the alpha test state to match the guest state
  145. void SyncAlphaTest();
  146. /// Check for extension that are not strictly required
  147. /// but are needed for correct emulation
  148. void CheckExtensions();
  149. const Device device;
  150. OpenGLState state;
  151. TextureCacheOpenGL texture_cache;
  152. ShaderCacheOpenGL shader_cache;
  153. SamplerCacheOpenGL sampler_cache;
  154. FramebufferCacheOpenGL framebuffer_cache;
  155. Core::System& system;
  156. ScreenInfo& screen_info;
  157. std::unique_ptr<GLShader::ProgramManager> shader_program_manager;
  158. std::map<std::array<Tegra::Engines::Maxwell3D::Regs::VertexAttribute,
  159. Tegra::Engines::Maxwell3D::Regs::NumVertexAttributes>,
  160. OGLVertexArray>
  161. vertex_array_cache;
  162. FramebufferConfigState current_framebuffer_config_state;
  163. std::pair<bool, bool> current_depth_stencil_usage{};
  164. static constexpr std::size_t STREAM_BUFFER_SIZE = 128 * 1024 * 1024;
  165. OGLBufferCache buffer_cache;
  166. VertexArrayPushBuffer vertex_array_pushbuffer;
  167. BindBuffersRangePushBuffer bind_ubo_pushbuffer{GL_UNIFORM_BUFFER};
  168. BindBuffersRangePushBuffer bind_ssbo_pushbuffer{GL_SHADER_STORAGE_BUFFER};
  169. std::size_t CalculateVertexArraysSize() const;
  170. std::size_t CalculateIndexBufferSize() const;
  171. /// Updates and returns a vertex array object representing current vertex format
  172. GLuint SetupVertexFormat();
  173. void SetupVertexBuffer(GLuint vao);
  174. void SetupVertexInstances(GLuint vao);
  175. GLintptr SetupIndexBuffer();
  176. DrawParameters SetupDraw(GLintptr index_buffer_offset);
  177. void SetupShaders(GLenum primitive_mode);
  178. enum class AccelDraw { Disabled, Arrays, Indexed };
  179. AccelDraw accelerate_draw = AccelDraw::Disabled;
  180. OGLFramebuffer clear_framebuffer;
  181. using CachedPageMap = boost::icl::interval_map<u64, int>;
  182. CachedPageMap cached_pages;
  183. };
  184. } // namespace OpenGL