zstd_compression.cpp 1.6 KB

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  1. // Copyright 2019 yuzu Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include <algorithm>
  5. #include <zstd.h>
  6. #include "common/zstd_compression.h"
  7. namespace Common::Compression {
  8. std::vector<u8> CompressDataZSTD(std::span<const u8> source, s32 compression_level) {
  9. compression_level = std::clamp(compression_level, 1, ZSTD_maxCLevel());
  10. const std::size_t max_compressed_size = ZSTD_compressBound(source.size());
  11. std::vector<u8> compressed(max_compressed_size);
  12. const std::size_t compressed_size = ZSTD_compress(
  13. compressed.data(), compressed.size(), source.data(), source.size(), compression_level);
  14. if (ZSTD_isError(compressed_size)) {
  15. // Compression failed
  16. return {};
  17. }
  18. compressed.resize(compressed_size);
  19. return compressed;
  20. }
  21. std::vector<u8> CompressDataZSTDDefault(std::span<const u8> source) {
  22. return CompressDataZSTD(source, ZSTD_CLEVEL_DEFAULT);
  23. }
  24. std::vector<u8> DecompressDataZSTD(const std::vector<u8>& compressed) {
  25. const std::size_t decompressed_size =
  26. ZSTD_getDecompressedSize(compressed.data(), compressed.size());
  27. std::vector<u8> decompressed(decompressed_size);
  28. const std::size_t uncompressed_result_size = ZSTD_decompress(
  29. decompressed.data(), decompressed.size(), compressed.data(), compressed.size());
  30. if (decompressed_size != uncompressed_result_size || ZSTD_isError(uncompressed_result_size)) {
  31. // Decompression failed
  32. return {};
  33. }
  34. return decompressed;
  35. }
  36. } // namespace Common::Compression