shader_ir.cpp 18 KB

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  1. // Copyright 2018 yuzu Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include <cmath>
  5. #include <unordered_map>
  6. #include "common/assert.h"
  7. #include "common/common_types.h"
  8. #include "common/logging/log.h"
  9. #include "video_core/engines/shader_bytecode.h"
  10. #include "video_core/shader/shader_ir.h"
  11. namespace VideoCommon::Shader {
  12. using Tegra::Shader::Attribute;
  13. using Tegra::Shader::Instruction;
  14. using Tegra::Shader::IpaMode;
  15. using Tegra::Shader::Pred;
  16. using Tegra::Shader::PredCondition;
  17. using Tegra::Shader::PredOperation;
  18. using Tegra::Shader::Register;
  19. Node ShaderIR::StoreNode(NodeData&& node_data) {
  20. auto store = std::make_unique<NodeData>(node_data);
  21. const Node node = store.get();
  22. stored_nodes.push_back(std::move(store));
  23. return node;
  24. }
  25. Node ShaderIR::Conditional(Node condition, std::vector<Node>&& code) {
  26. return StoreNode(ConditionalNode(condition, std::move(code)));
  27. }
  28. Node ShaderIR::Comment(const std::string& text) {
  29. return StoreNode(CommentNode(text));
  30. }
  31. Node ShaderIR::Immediate(u32 value) {
  32. return StoreNode(ImmediateNode(value));
  33. }
  34. Node ShaderIR::GetRegister(Register reg) {
  35. if (reg != Register::ZeroIndex) {
  36. used_registers.insert(static_cast<u32>(reg));
  37. }
  38. return StoreNode(GprNode(reg));
  39. }
  40. Node ShaderIR::GetImmediate19(Instruction instr) {
  41. return Immediate(instr.alu.GetImm20_19());
  42. }
  43. Node ShaderIR::GetImmediate32(Instruction instr) {
  44. return Immediate(instr.alu.GetImm20_32());
  45. }
  46. Node ShaderIR::GetConstBuffer(u64 index_, u64 offset_) {
  47. const auto index = static_cast<u32>(index_);
  48. const auto offset = static_cast<u32>(offset_);
  49. const auto [entry, is_new] = used_cbufs.try_emplace(index);
  50. entry->second.MarkAsUsed(offset);
  51. return StoreNode(CbufNode(index, Immediate(offset)));
  52. }
  53. Node ShaderIR::GetConstBufferIndirect(u64 index_, u64 offset_, Node node) {
  54. const auto index = static_cast<u32>(index_);
  55. const auto offset = static_cast<u32>(offset_);
  56. const auto [entry, is_new] = used_cbufs.try_emplace(index);
  57. entry->second.MarkAsUsedIndirect();
  58. const Node final_offset = Operation(OperationCode::UAdd, NO_PRECISE, node, Immediate(offset));
  59. return StoreNode(CbufNode(index, final_offset));
  60. }
  61. Node ShaderIR::GetPredicate(u64 pred_, bool negated) {
  62. const auto pred = static_cast<Pred>(pred_);
  63. if (pred != Pred::UnusedIndex && pred != Pred::NeverExecute) {
  64. used_predicates.insert(pred);
  65. }
  66. return StoreNode(PredicateNode(pred, negated));
  67. }
  68. Node ShaderIR::GetPredicate(bool immediate) {
  69. return GetPredicate(static_cast<u64>(immediate ? Pred::UnusedIndex : Pred::NeverExecute));
  70. }
  71. Node ShaderIR::GetInputAttribute(Attribute::Index index, u64 element, Node buffer) {
  72. used_input_attributes.emplace(index);
  73. return StoreNode(AbufNode(index, static_cast<u32>(element), buffer));
  74. }
  75. Node ShaderIR::GetPhysicalInputAttribute(Tegra::Shader::Register physical_address, Node buffer) {
  76. uses_physical_attributes = true;
  77. return StoreNode(AbufNode(GetRegister(physical_address), buffer));
  78. }
  79. Node ShaderIR::GetOutputAttribute(Attribute::Index index, u64 element, Node buffer) {
  80. if (index == Attribute::Index::ClipDistances0123 ||
  81. index == Attribute::Index::ClipDistances4567) {
  82. const auto clip_index =
  83. static_cast<u32>((index == Attribute::Index::ClipDistances4567 ? 1 : 0) + element);
  84. used_clip_distances.at(clip_index) = true;
  85. }
  86. used_output_attributes.insert(index);
  87. return StoreNode(AbufNode(index, static_cast<u32>(element), buffer));
  88. }
  89. Node ShaderIR::GetInternalFlag(InternalFlag flag, bool negated) {
  90. const Node node = StoreNode(InternalFlagNode(flag));
  91. if (negated) {
  92. return Operation(OperationCode::LogicalNegate, node);
  93. }
  94. return node;
  95. }
  96. Node ShaderIR::GetLocalMemory(Node address) {
  97. return StoreNode(LmemNode(address));
  98. }
  99. Node ShaderIR::GetTemporal(u32 id) {
  100. return GetRegister(Register::ZeroIndex + 1 + id);
  101. }
  102. Node ShaderIR::GetOperandAbsNegFloat(Node value, bool absolute, bool negate) {
  103. if (absolute) {
  104. value = Operation(OperationCode::FAbsolute, NO_PRECISE, value);
  105. }
  106. if (negate) {
  107. value = Operation(OperationCode::FNegate, NO_PRECISE, value);
  108. }
  109. return value;
  110. }
  111. Node ShaderIR::GetSaturatedFloat(Node value, bool saturate) {
  112. if (!saturate) {
  113. return value;
  114. }
  115. const Node positive_zero = Immediate(std::copysignf(0, 1));
  116. const Node positive_one = Immediate(1.0f);
  117. return Operation(OperationCode::FClamp, NO_PRECISE, value, positive_zero, positive_one);
  118. }
  119. Node ShaderIR::ConvertIntegerSize(Node value, Tegra::Shader::Register::Size size, bool is_signed) {
  120. switch (size) {
  121. case Register::Size::Byte:
  122. value = SignedOperation(OperationCode::ILogicalShiftLeft, is_signed, NO_PRECISE, value,
  123. Immediate(24));
  124. value = SignedOperation(OperationCode::IArithmeticShiftRight, is_signed, NO_PRECISE, value,
  125. Immediate(24));
  126. return value;
  127. case Register::Size::Short:
  128. value = SignedOperation(OperationCode::ILogicalShiftLeft, is_signed, NO_PRECISE, value,
  129. Immediate(16));
  130. value = SignedOperation(OperationCode::IArithmeticShiftRight, is_signed, NO_PRECISE, value,
  131. Immediate(16));
  132. case Register::Size::Word:
  133. // Default - do nothing
  134. return value;
  135. default:
  136. UNREACHABLE_MSG("Unimplemented conversion size: {}", static_cast<u32>(size));
  137. return value;
  138. }
  139. }
  140. Node ShaderIR::GetOperandAbsNegInteger(Node value, bool absolute, bool negate, bool is_signed) {
  141. if (!is_signed) {
  142. // Absolute or negate on an unsigned is pointless
  143. return value;
  144. }
  145. if (absolute) {
  146. value = Operation(OperationCode::IAbsolute, NO_PRECISE, value);
  147. }
  148. if (negate) {
  149. value = Operation(OperationCode::INegate, NO_PRECISE, value);
  150. }
  151. return value;
  152. }
  153. Node ShaderIR::UnpackHalfImmediate(Instruction instr, bool has_negation) {
  154. const Node value = Immediate(instr.half_imm.PackImmediates());
  155. if (!has_negation) {
  156. return value;
  157. }
  158. const Node first_negate = GetPredicate(instr.half_imm.first_negate != 0);
  159. const Node second_negate = GetPredicate(instr.half_imm.second_negate != 0);
  160. return Operation(OperationCode::HNegate, NO_PRECISE, value, first_negate, second_negate);
  161. }
  162. Node ShaderIR::UnpackHalfFloat(Node value, Tegra::Shader::HalfType type) {
  163. return Operation(OperationCode::HUnpack, type, value);
  164. }
  165. Node ShaderIR::HalfMerge(Node dest, Node src, Tegra::Shader::HalfMerge merge) {
  166. switch (merge) {
  167. case Tegra::Shader::HalfMerge::H0_H1:
  168. return src;
  169. case Tegra::Shader::HalfMerge::F32:
  170. return Operation(OperationCode::HMergeF32, src);
  171. case Tegra::Shader::HalfMerge::Mrg_H0:
  172. return Operation(OperationCode::HMergeH0, dest, src);
  173. case Tegra::Shader::HalfMerge::Mrg_H1:
  174. return Operation(OperationCode::HMergeH1, dest, src);
  175. }
  176. UNREACHABLE();
  177. return src;
  178. }
  179. Node ShaderIR::GetOperandAbsNegHalf(Node value, bool absolute, bool negate) {
  180. if (absolute) {
  181. value = Operation(OperationCode::HAbsolute, NO_PRECISE, value);
  182. }
  183. if (negate) {
  184. value = Operation(OperationCode::HNegate, NO_PRECISE, value, GetPredicate(true),
  185. GetPredicate(true));
  186. }
  187. return value;
  188. }
  189. Node ShaderIR::GetSaturatedHalfFloat(Node value, bool saturate) {
  190. if (!saturate) {
  191. return value;
  192. }
  193. const Node positive_zero = Immediate(std::copysignf(0, 1));
  194. const Node positive_one = Immediate(1.0f);
  195. return Operation(OperationCode::HClamp, NO_PRECISE, value, positive_zero, positive_one);
  196. }
  197. Node ShaderIR::GetPredicateComparisonFloat(PredCondition condition, Node op_a, Node op_b) {
  198. const std::unordered_map<PredCondition, OperationCode> PredicateComparisonTable = {
  199. {PredCondition::LessThan, OperationCode::LogicalFLessThan},
  200. {PredCondition::Equal, OperationCode::LogicalFEqual},
  201. {PredCondition::LessEqual, OperationCode::LogicalFLessEqual},
  202. {PredCondition::GreaterThan, OperationCode::LogicalFGreaterThan},
  203. {PredCondition::NotEqual, OperationCode::LogicalFNotEqual},
  204. {PredCondition::GreaterEqual, OperationCode::LogicalFGreaterEqual},
  205. {PredCondition::LessThanWithNan, OperationCode::LogicalFLessThan},
  206. {PredCondition::NotEqualWithNan, OperationCode::LogicalFNotEqual},
  207. {PredCondition::LessEqualWithNan, OperationCode::LogicalFLessEqual},
  208. {PredCondition::GreaterThanWithNan, OperationCode::LogicalFGreaterThan},
  209. {PredCondition::GreaterEqualWithNan, OperationCode::LogicalFGreaterEqual}};
  210. const auto comparison{PredicateComparisonTable.find(condition)};
  211. UNIMPLEMENTED_IF_MSG(comparison == PredicateComparisonTable.end(),
  212. "Unknown predicate comparison operation");
  213. Node predicate = Operation(comparison->second, NO_PRECISE, op_a, op_b);
  214. if (condition == PredCondition::LessThanWithNan ||
  215. condition == PredCondition::NotEqualWithNan ||
  216. condition == PredCondition::LessEqualWithNan ||
  217. condition == PredCondition::GreaterThanWithNan ||
  218. condition == PredCondition::GreaterEqualWithNan) {
  219. predicate = Operation(OperationCode::LogicalOr, predicate,
  220. Operation(OperationCode::LogicalFIsNan, op_a));
  221. predicate = Operation(OperationCode::LogicalOr, predicate,
  222. Operation(OperationCode::LogicalFIsNan, op_b));
  223. }
  224. return predicate;
  225. }
  226. Node ShaderIR::GetPredicateComparisonInteger(PredCondition condition, bool is_signed, Node op_a,
  227. Node op_b) {
  228. const std::unordered_map<PredCondition, OperationCode> PredicateComparisonTable = {
  229. {PredCondition::LessThan, OperationCode::LogicalILessThan},
  230. {PredCondition::Equal, OperationCode::LogicalIEqual},
  231. {PredCondition::LessEqual, OperationCode::LogicalILessEqual},
  232. {PredCondition::GreaterThan, OperationCode::LogicalIGreaterThan},
  233. {PredCondition::NotEqual, OperationCode::LogicalINotEqual},
  234. {PredCondition::GreaterEqual, OperationCode::LogicalIGreaterEqual},
  235. {PredCondition::LessThanWithNan, OperationCode::LogicalILessThan},
  236. {PredCondition::NotEqualWithNan, OperationCode::LogicalINotEqual},
  237. {PredCondition::LessEqualWithNan, OperationCode::LogicalILessEqual},
  238. {PredCondition::GreaterThanWithNan, OperationCode::LogicalIGreaterThan},
  239. {PredCondition::GreaterEqualWithNan, OperationCode::LogicalIGreaterEqual}};
  240. const auto comparison{PredicateComparisonTable.find(condition)};
  241. UNIMPLEMENTED_IF_MSG(comparison == PredicateComparisonTable.end(),
  242. "Unknown predicate comparison operation");
  243. Node predicate = SignedOperation(comparison->second, is_signed, NO_PRECISE, op_a, op_b);
  244. UNIMPLEMENTED_IF_MSG(condition == PredCondition::LessThanWithNan ||
  245. condition == PredCondition::NotEqualWithNan ||
  246. condition == PredCondition::LessEqualWithNan ||
  247. condition == PredCondition::GreaterThanWithNan ||
  248. condition == PredCondition::GreaterEqualWithNan,
  249. "NaN comparisons for integers are not implemented");
  250. return predicate;
  251. }
  252. Node ShaderIR::GetPredicateComparisonHalf(Tegra::Shader::PredCondition condition, Node op_a,
  253. Node op_b) {
  254. const std::unordered_map<PredCondition, OperationCode> PredicateComparisonTable = {
  255. {PredCondition::LessThan, OperationCode::Logical2HLessThan},
  256. {PredCondition::Equal, OperationCode::Logical2HEqual},
  257. {PredCondition::LessEqual, OperationCode::Logical2HLessEqual},
  258. {PredCondition::GreaterThan, OperationCode::Logical2HGreaterThan},
  259. {PredCondition::NotEqual, OperationCode::Logical2HNotEqual},
  260. {PredCondition::GreaterEqual, OperationCode::Logical2HGreaterEqual},
  261. {PredCondition::LessThanWithNan, OperationCode::Logical2HLessThanWithNan},
  262. {PredCondition::NotEqualWithNan, OperationCode::Logical2HNotEqualWithNan},
  263. {PredCondition::LessEqualWithNan, OperationCode::Logical2HLessEqualWithNan},
  264. {PredCondition::GreaterThanWithNan, OperationCode::Logical2HGreaterThanWithNan},
  265. {PredCondition::GreaterEqualWithNan, OperationCode::Logical2HGreaterEqualWithNan}};
  266. const auto comparison{PredicateComparisonTable.find(condition)};
  267. UNIMPLEMENTED_IF_MSG(comparison == PredicateComparisonTable.end(),
  268. "Unknown predicate comparison operation");
  269. const Node predicate = Operation(comparison->second, NO_PRECISE, op_a, op_b);
  270. return predicate;
  271. }
  272. OperationCode ShaderIR::GetPredicateCombiner(PredOperation operation) {
  273. const std::unordered_map<PredOperation, OperationCode> PredicateOperationTable = {
  274. {PredOperation::And, OperationCode::LogicalAnd},
  275. {PredOperation::Or, OperationCode::LogicalOr},
  276. {PredOperation::Xor, OperationCode::LogicalXor},
  277. };
  278. const auto op = PredicateOperationTable.find(operation);
  279. UNIMPLEMENTED_IF_MSG(op == PredicateOperationTable.end(), "Unknown predicate operation");
  280. return op->second;
  281. }
  282. Node ShaderIR::GetConditionCode(Tegra::Shader::ConditionCode cc) {
  283. switch (cc) {
  284. case Tegra::Shader::ConditionCode::NEU:
  285. return GetInternalFlag(InternalFlag::Zero, true);
  286. default:
  287. UNIMPLEMENTED_MSG("Unimplemented condition code: {}", static_cast<u32>(cc));
  288. return GetPredicate(static_cast<u64>(Pred::NeverExecute));
  289. }
  290. }
  291. void ShaderIR::SetRegister(NodeBlock& bb, Register dest, Node src) {
  292. bb.push_back(Operation(OperationCode::Assign, GetRegister(dest), src));
  293. }
  294. void ShaderIR::SetPredicate(NodeBlock& bb, u64 dest, Node src) {
  295. bb.push_back(Operation(OperationCode::LogicalAssign, GetPredicate(dest), src));
  296. }
  297. void ShaderIR::SetInternalFlag(NodeBlock& bb, InternalFlag flag, Node value) {
  298. bb.push_back(Operation(OperationCode::LogicalAssign, GetInternalFlag(flag), value));
  299. }
  300. void ShaderIR::SetLocalMemory(NodeBlock& bb, Node address, Node value) {
  301. bb.push_back(Operation(OperationCode::Assign, GetLocalMemory(address), value));
  302. }
  303. void ShaderIR::SetTemporal(NodeBlock& bb, u32 id, Node value) {
  304. SetRegister(bb, Register::ZeroIndex + 1 + id, value);
  305. }
  306. void ShaderIR::SetInternalFlagsFromFloat(NodeBlock& bb, Node value, bool sets_cc) {
  307. if (!sets_cc) {
  308. return;
  309. }
  310. const Node zerop = Operation(OperationCode::LogicalFEqual, value, Immediate(0.0f));
  311. SetInternalFlag(bb, InternalFlag::Zero, zerop);
  312. LOG_WARNING(HW_GPU, "Condition codes implementation is incomplete");
  313. }
  314. void ShaderIR::SetInternalFlagsFromInteger(NodeBlock& bb, Node value, bool sets_cc) {
  315. if (!sets_cc) {
  316. return;
  317. }
  318. const Node zerop = Operation(OperationCode::LogicalIEqual, value, Immediate(0));
  319. SetInternalFlag(bb, InternalFlag::Zero, zerop);
  320. LOG_WARNING(HW_GPU, "Condition codes implementation is incomplete");
  321. }
  322. Node ShaderIR::BitfieldExtract(Node value, u32 offset, u32 bits) {
  323. return Operation(OperationCode::UBitfieldExtract, NO_PRECISE, value, Immediate(offset),
  324. Immediate(bits));
  325. }
  326. /*static*/ OperationCode ShaderIR::SignedToUnsignedCode(OperationCode operation_code,
  327. bool is_signed) {
  328. if (is_signed) {
  329. return operation_code;
  330. }
  331. switch (operation_code) {
  332. case OperationCode::FCastInteger:
  333. return OperationCode::FCastUInteger;
  334. case OperationCode::IAdd:
  335. return OperationCode::UAdd;
  336. case OperationCode::IMul:
  337. return OperationCode::UMul;
  338. case OperationCode::IDiv:
  339. return OperationCode::UDiv;
  340. case OperationCode::IMin:
  341. return OperationCode::UMin;
  342. case OperationCode::IMax:
  343. return OperationCode::UMax;
  344. case OperationCode::ICastFloat:
  345. return OperationCode::UCastFloat;
  346. case OperationCode::ICastUnsigned:
  347. return OperationCode::UCastSigned;
  348. case OperationCode::ILogicalShiftLeft:
  349. return OperationCode::ULogicalShiftLeft;
  350. case OperationCode::ILogicalShiftRight:
  351. return OperationCode::ULogicalShiftRight;
  352. case OperationCode::IArithmeticShiftRight:
  353. return OperationCode::UArithmeticShiftRight;
  354. case OperationCode::IBitwiseAnd:
  355. return OperationCode::UBitwiseAnd;
  356. case OperationCode::IBitwiseOr:
  357. return OperationCode::UBitwiseOr;
  358. case OperationCode::IBitwiseXor:
  359. return OperationCode::UBitwiseXor;
  360. case OperationCode::IBitwiseNot:
  361. return OperationCode::UBitwiseNot;
  362. case OperationCode::IBitfieldInsert:
  363. return OperationCode::UBitfieldInsert;
  364. case OperationCode::IBitCount:
  365. return OperationCode::UBitCount;
  366. case OperationCode::LogicalILessThan:
  367. return OperationCode::LogicalULessThan;
  368. case OperationCode::LogicalIEqual:
  369. return OperationCode::LogicalUEqual;
  370. case OperationCode::LogicalILessEqual:
  371. return OperationCode::LogicalULessEqual;
  372. case OperationCode::LogicalIGreaterThan:
  373. return OperationCode::LogicalUGreaterThan;
  374. case OperationCode::LogicalINotEqual:
  375. return OperationCode::LogicalUNotEqual;
  376. case OperationCode::LogicalIGreaterEqual:
  377. return OperationCode::LogicalUGreaterEqual;
  378. case OperationCode::INegate:
  379. UNREACHABLE_MSG("Can't negate an unsigned integer");
  380. return {};
  381. case OperationCode::IAbsolute:
  382. UNREACHABLE_MSG("Can't apply absolute to an unsigned integer");
  383. return {};
  384. default:
  385. UNREACHABLE_MSG("Unknown signed operation with code={}", static_cast<u32>(operation_code));
  386. return {};
  387. }
  388. }
  389. } // namespace VideoCommon::Shader