thread.h 10 KB

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  1. // Copyright 2014 Citra Emulator Project / PPSSPP Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #pragma once
  5. #include <memory>
  6. #include <string>
  7. #include <unordered_map>
  8. #include <vector>
  9. #include <boost/container/flat_map.hpp>
  10. #include <boost/container/flat_set.hpp>
  11. #include "common/common_types.h"
  12. #include "core/arm/arm_interface.h"
  13. #include "core/hle/kernel/kernel.h"
  14. #include "core/hle/kernel/wait_object.h"
  15. #include "core/hle/result.h"
  16. enum ThreadPriority : u32 {
  17. THREADPRIO_HIGHEST = 0, ///< Highest thread priority
  18. THREADPRIO_USERLAND_MAX = 24, ///< Highest thread priority for userland apps
  19. THREADPRIO_DEFAULT = 44, ///< Default thread priority for userland apps
  20. THREADPRIO_LOWEST = 63, ///< Lowest thread priority
  21. };
  22. enum ThreadProcessorId : s32 {
  23. THREADPROCESSORID_DEFAULT = -2, ///< Run thread on default core specified by exheader
  24. THREADPROCESSORID_0 = 0, ///< Run thread on core 0
  25. THREADPROCESSORID_1 = 1, ///< Run thread on core 1
  26. THREADPROCESSORID_2 = 2, ///< Run thread on core 2
  27. THREADPROCESSORID_3 = 3, ///< Run thread on core 3
  28. THREADPROCESSORID_MAX = 4, ///< Processor ID must be less than this
  29. /// Allowed CPU mask
  30. THREADPROCESSORID_DEFAULT_MASK = (1 << THREADPROCESSORID_0) | (1 << THREADPROCESSORID_1) |
  31. (1 << THREADPROCESSORID_2) | (1 << THREADPROCESSORID_3)
  32. };
  33. enum class ThreadStatus {
  34. Running, ///< Currently running
  35. Ready, ///< Ready to run
  36. WaitHLEEvent, ///< Waiting for hle event to finish
  37. WaitSleep, ///< Waiting due to a SleepThread SVC
  38. WaitIPC, ///< Waiting for the reply from an IPC request
  39. WaitSynchAny, ///< Waiting due to WaitSynch1 or WaitSynchN with wait_all = false
  40. WaitSynchAll, ///< Waiting due to WaitSynchronizationN with wait_all = true
  41. WaitMutex, ///< Waiting due to an ArbitrateLock/WaitProcessWideKey svc
  42. WaitArb, ///< Waiting due to a SignalToAddress/WaitForAddress svc
  43. Dormant, ///< Created but not yet made ready
  44. Dead ///< Run to completion, or forcefully terminated
  45. };
  46. enum class ThreadWakeupReason {
  47. Signal, // The thread was woken up by WakeupAllWaitingThreads due to an object signal.
  48. Timeout // The thread was woken up due to a wait timeout.
  49. };
  50. namespace Kernel {
  51. class Process;
  52. class Scheduler;
  53. class Thread final : public WaitObject {
  54. public:
  55. /**
  56. * Creates and returns a new thread. The new thread is immediately scheduled
  57. * @param name The friendly name desired for the thread
  58. * @param entry_point The address at which the thread should start execution
  59. * @param priority The thread's priority
  60. * @param arg User data to pass to the thread
  61. * @param processor_id The ID(s) of the processors on which the thread is desired to be run
  62. * @param stack_top The address of the thread's stack top
  63. * @param owner_process The parent process for the thread
  64. * @return A shared pointer to the newly created thread
  65. */
  66. static ResultVal<SharedPtr<Thread>> Create(std::string name, VAddr entry_point, u32 priority,
  67. u64 arg, s32 processor_id, VAddr stack_top,
  68. SharedPtr<Process> owner_process);
  69. std::string GetName() const override {
  70. return name;
  71. }
  72. std::string GetTypeName() const override {
  73. return "Thread";
  74. }
  75. static const HandleType HANDLE_TYPE = HandleType::Thread;
  76. HandleType GetHandleType() const override {
  77. return HANDLE_TYPE;
  78. }
  79. bool ShouldWait(Thread* thread) const override;
  80. void Acquire(Thread* thread) override;
  81. /**
  82. * Gets the thread's current priority
  83. * @return The current thread's priority
  84. */
  85. u32 GetPriority() const {
  86. return current_priority;
  87. }
  88. /**
  89. * Sets the thread's current priority
  90. * @param priority The new priority
  91. */
  92. void SetPriority(u32 priority);
  93. /**
  94. * Temporarily boosts the thread's priority until the next time it is scheduled
  95. * @param priority The new priority
  96. */
  97. void BoostPriority(u32 priority);
  98. /// Adds a thread to the list of threads that are waiting for a lock held by this thread.
  99. void AddMutexWaiter(SharedPtr<Thread> thread);
  100. /// Removes a thread from the list of threads that are waiting for a lock held by this thread.
  101. void RemoveMutexWaiter(SharedPtr<Thread> thread);
  102. /// Recalculates the current priority taking into account priority inheritance.
  103. void UpdatePriority();
  104. /// Changes the core that the thread is running or scheduled to run on.
  105. void ChangeCore(u32 core, u64 mask);
  106. /**
  107. * Gets the thread's thread ID
  108. * @return The thread's ID
  109. */
  110. u32 GetThreadId() const {
  111. return thread_id;
  112. }
  113. /**
  114. * Resumes a thread from waiting
  115. */
  116. void ResumeFromWait();
  117. /**
  118. * Schedules an event to wake up the specified thread after the specified delay
  119. * @param nanoseconds The time this thread will be allowed to sleep for
  120. */
  121. void WakeAfterDelay(s64 nanoseconds);
  122. /// Cancel any outstanding wakeup events for this thread
  123. void CancelWakeupTimer();
  124. /**
  125. * Sets the result after the thread awakens (from either WaitSynchronization SVC)
  126. * @param result Value to set to the returned result
  127. */
  128. void SetWaitSynchronizationResult(ResultCode result);
  129. /**
  130. * Sets the output parameter value after the thread awakens (from WaitSynchronizationN SVC only)
  131. * @param output Value to set to the output parameter
  132. */
  133. void SetWaitSynchronizationOutput(s32 output);
  134. /**
  135. * Retrieves the index that this particular object occupies in the list of objects
  136. * that the thread passed to WaitSynchronizationN, starting the search from the last element.
  137. * It is used to set the output value of WaitSynchronizationN when the thread is awakened.
  138. * When a thread wakes up due to an object signal, the kernel will use the index of the last
  139. * matching object in the wait objects list in case of having multiple instances of the same
  140. * object in the list.
  141. * @param object Object to query the index of.
  142. */
  143. s32 GetWaitObjectIndex(WaitObject* object) const;
  144. /**
  145. * Stops a thread, invalidating it from further use
  146. */
  147. void Stop();
  148. /*
  149. * Returns the Thread Local Storage address of the current thread
  150. * @returns VAddr of the thread's TLS
  151. */
  152. VAddr GetTLSAddress() const {
  153. return tls_address;
  154. }
  155. /*
  156. * Returns the value of the TPIDR_EL0 Read/Write system register for this thread.
  157. * @returns The value of the TPIDR_EL0 register.
  158. */
  159. u64 GetTPIDR_EL0() const {
  160. return tpidr_el0;
  161. }
  162. /*
  163. * Returns the address of the current thread's command buffer, located in the TLS.
  164. * @returns VAddr of the thread's command buffer.
  165. */
  166. VAddr GetCommandBufferAddress() const;
  167. /**
  168. * Returns whether this thread is waiting for all the objects in
  169. * its wait list to become ready, as a result of a WaitSynchronizationN call
  170. * with wait_all = true.
  171. */
  172. bool IsSleepingOnWaitAll() const {
  173. return status == ThreadStatus::WaitSynchAll;
  174. }
  175. ARM_Interface::ThreadContext context;
  176. u32 thread_id;
  177. ThreadStatus status;
  178. VAddr entry_point;
  179. VAddr stack_top;
  180. u32 nominal_priority; ///< Nominal thread priority, as set by the emulated application
  181. u32 current_priority; ///< Current thread priority, can be temporarily changed
  182. u64 last_running_ticks; ///< CPU tick when thread was last running
  183. s32 processor_id;
  184. VAddr tls_address; ///< Virtual address of the Thread Local Storage of the thread
  185. u64 tpidr_el0; ///< TPIDR_EL0 read/write system register.
  186. SharedPtr<Process> owner_process; ///< Process that owns this thread
  187. /// Objects that the thread is waiting on, in the same order as they were
  188. // passed to WaitSynchronization1/N.
  189. std::vector<SharedPtr<WaitObject>> wait_objects;
  190. /// List of threads that are waiting for a mutex that is held by this thread.
  191. std::vector<SharedPtr<Thread>> wait_mutex_threads;
  192. /// Thread that owns the lock that this thread is waiting for.
  193. SharedPtr<Thread> lock_owner;
  194. // If waiting on a ConditionVariable, this is the ConditionVariable address
  195. VAddr condvar_wait_address;
  196. VAddr mutex_wait_address; ///< If waiting on a Mutex, this is the mutex address
  197. Handle wait_handle; ///< The handle used to wait for the mutex.
  198. // If waiting for an AddressArbiter, this is the address being waited on.
  199. VAddr arb_wait_address{0};
  200. std::string name;
  201. /// Handle used by guest emulated application to access this thread
  202. Handle guest_handle;
  203. /// Handle used as userdata to reference this object when inserting into the CoreTiming queue.
  204. Handle callback_handle;
  205. using WakeupCallback = bool(ThreadWakeupReason reason, SharedPtr<Thread> thread,
  206. SharedPtr<WaitObject> object, size_t index);
  207. // Callback that will be invoked when the thread is resumed from a waiting state. If the thread
  208. // was waiting via WaitSynchronizationN then the object will be the last object that became
  209. // available. In case of a timeout, the object will be nullptr.
  210. std::function<WakeupCallback> wakeup_callback;
  211. std::shared_ptr<Scheduler> scheduler;
  212. u32 ideal_core{0xFFFFFFFF};
  213. u64 affinity_mask{0x1};
  214. private:
  215. Thread();
  216. ~Thread() override;
  217. };
  218. /**
  219. * Sets up the primary application thread
  220. * @param entry_point The address at which the thread should start execution
  221. * @param priority The priority to give the main thread
  222. * @param owner_process The parent process for the main thread
  223. * @return A shared pointer to the main thread
  224. */
  225. SharedPtr<Thread> SetupMainThread(VAddr entry_point, u32 priority,
  226. SharedPtr<Process> owner_process);
  227. /**
  228. * Gets the current thread
  229. */
  230. Thread* GetCurrentThread();
  231. /**
  232. * Waits the current thread on a sleep
  233. */
  234. void WaitCurrentThread_Sleep();
  235. /**
  236. * Waits the current thread from an ArbitrateAddress call
  237. * @param wait_address Arbitration address used to resume from wait
  238. */
  239. void WaitCurrentThread_ArbitrateAddress(VAddr wait_address);
  240. /**
  241. * Stops the current thread and removes it from the thread_list
  242. */
  243. void ExitCurrentThread();
  244. /**
  245. * Initialize threading
  246. */
  247. void ThreadingInit();
  248. /**
  249. * Shutdown threading
  250. */
  251. void ThreadingShutdown();
  252. } // namespace Kernel