| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566 |
- // Copyright 2019 yuzu emulator team
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include <memory>
- #include <string>
- #include <utility>
- #include "core/hle/kernel/synchronization_object.h"
- namespace Kernel {
- class ClientSession;
- class ServerSession;
- /**
- * Parent structure to link the client and server endpoints of a session with their associated
- * client port.
- */
- class Session final : public SynchronizationObject {
- public:
- explicit Session(KernelCore& kernel);
- ~Session() override;
- using SessionPair = std::pair<std::shared_ptr<ClientSession>, std::shared_ptr<ServerSession>>;
- static SessionPair Create(KernelCore& kernel, std::string name = "Unknown");
- std::string GetName() const override {
- return name;
- }
- static constexpr HandleType HANDLE_TYPE = HandleType::Session;
- HandleType GetHandleType() const override {
- return HANDLE_TYPE;
- }
- bool ShouldWait(const Thread* thread) const override;
- bool IsSignaled() const override;
- void Acquire(Thread* thread) override;
- std::shared_ptr<ClientSession> Client() {
- if (auto result{client.lock()}) {
- return result;
- }
- return {};
- }
- std::shared_ptr<ServerSession> Server() {
- if (auto result{server.lock()}) {
- return result;
- }
- return {};
- }
- private:
- std::string name;
- std::weak_ptr<ClientSession> client;
- std::weak_ptr<ServerSession> server;
- };
- } // namespace Kernel
|