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- // SPDX-FileCopyrightText: 2016 Citra Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #pragma once
- #include <array>
- #include <atomic>
- #include <vector>
- #include <QByteArray>
- #include <QMetaType>
- #include <QString>
- #include <QStringList>
- #include <QVector>
- #include "common/common_types.h"
- #include "common/settings.h"
- using Settings::Category;
- using Settings::Setting;
- #ifndef CANNOT_EXPLICITLY_INSTANTIATE
- namespace Settings {
- extern template class Setting<bool>;
- extern template class Setting<std::string>;
- extern template class Setting<u16, true>;
- extern template class Setting<u32>;
- extern template class Setting<u8, true>;
- extern template class Setting<u8>;
- extern template class Setting<unsigned long long>;
- } // namespace Settings
- #endif
- namespace UISettings {
- bool IsDarkTheme();
- struct ContextualShortcut {
- QString keyseq;
- QString controller_keyseq;
- int context;
- bool repeat;
- };
- struct Shortcut {
- QString name;
- QString group;
- ContextualShortcut shortcut;
- };
- enum class Theme {
- Default,
- DefaultColorful,
- Dark,
- DarkColorful,
- MidnightBlue,
- MidnightBlueColorful,
- };
- using Themes = std::array<std::pair<const char*, const char*>, 6>;
- extern const Themes themes;
- struct GameDir {
- QString path;
- bool deep_scan = false;
- bool expanded = false;
- bool operator==(const GameDir& rhs) const {
- return path == rhs.path;
- }
- bool operator!=(const GameDir& rhs) const {
- return !operator==(rhs);
- }
- };
- struct Values {
- Settings::Linkage linkage{1000};
- QByteArray geometry;
- QByteArray state;
- QByteArray renderwindow_geometry;
- QByteArray gamelist_header_state;
- QByteArray microprofile_geometry;
- Setting<bool> microprofile_visible{linkage, false, "microProfileDialogVisible",
- Category::UiLayout};
- Setting<bool> single_window_mode{linkage, true, "singleWindowMode", Category::Ui};
- Setting<bool> fullscreen{linkage, false, "fullscreen", Category::Ui};
- Setting<bool> display_titlebar{linkage, true, "displayTitleBars", Category::Ui};
- Setting<bool> show_filter_bar{linkage, true, "showFilterBar", Category::Ui};
- Setting<bool> show_status_bar{linkage, true, "showStatusBar", Category::Ui};
- Setting<bool> confirm_before_closing{linkage, true, "confirmClose", Category::UiGeneral};
- Setting<bool> first_start{linkage, true, "firstStart", Category::Ui};
- Setting<bool> pause_when_in_background{linkage, false, "pauseWhenInBackground",
- Category::UiGeneral};
- Setting<bool> mute_when_in_background{linkage, false, "muteWhenInBackground", Category::Ui};
- Setting<bool> hide_mouse{linkage, true, "hideInactiveMouse", Category::UiGeneral};
- Setting<bool> controller_applet_disabled{linkage, false, "disableControllerApplet",
- Category::UiGeneral};
- // Set when Vulkan is known to crash the application
- bool has_broken_vulkan = false;
- Setting<bool> select_user_on_boot{linkage, false, "select_user_on_boot", Category::UiGeneral};
- Setting<bool> disable_web_applet{linkage, true, "disable_web_applet", Category::Ui};
- // Discord RPC
- Setting<bool> enable_discord_presence{linkage, true, "enable_discord_presence", Category::Ui};
- // logging
- Setting<bool> show_console{linkage, false, "showConsole", Category::Ui};
- Setting<bool> enable_screenshot_save_as{linkage, true, "enable_screenshot_save_as",
- Category::Screenshots};
- QString roms_path;
- QString symbols_path;
- QString game_dir_deprecated;
- bool game_dir_deprecated_deepscan;
- QVector<UISettings::GameDir> game_dirs;
- QStringList recent_files;
- QString language;
- QString theme;
- // Shortcut name <Shortcut, context>
- std::vector<Shortcut> shortcuts;
- Setting<u32> callout_flags{linkage, 0, "calloutFlags", Category::Ui};
- // multiplayer settings
- Setting<std::string> multiplayer_nickname{linkage, {}, "nickname", Category::Multiplayer};
- Setting<std::string> multiplayer_ip{linkage, {}, "ip", Category::Multiplayer};
- Setting<u16, true> multiplayer_port{linkage, 24872, 0,
- UINT16_MAX, "port", Category::Multiplayer};
- Setting<std::string> multiplayer_room_nickname{
- linkage, {}, "room_nickname", Category::Multiplayer};
- Setting<std::string> multiplayer_room_name{linkage, {}, "room_name", Category::Multiplayer};
- Setting<u8, true> multiplayer_max_player{linkage, 8, 0, 8, "max_player", Category::Multiplayer};
- Setting<u16, true> multiplayer_room_port{linkage, 24872, 0,
- UINT16_MAX, "room_port", Category::Multiplayer};
- Setting<u8, true> multiplayer_host_type{linkage, 0, 0, 1, "host_type", Category::Multiplayer};
- Setting<unsigned long long> multiplayer_game_id{linkage, {}, "game_id", Category::Multiplayer};
- Setting<std::string> multiplayer_room_description{
- linkage, {}, "room_description", Category::Multiplayer};
- std::pair<std::vector<std::string>, std::vector<std::string>> multiplayer_ban_list;
- // Game List
- Setting<bool> show_add_ons{linkage, true, "show_add_ons", Category::UiGameList};
- Setting<u32> game_icon_size{linkage, 64, "game_icon_size", Category::UiGameList};
- Setting<u32> folder_icon_size{linkage, 48, "folder_icon_size", Category::UiGameList};
- Setting<u8> row_1_text_id{linkage, 3, "row_1_text_id", Category::UiGameList};
- Setting<u8> row_2_text_id{linkage, 2, "row_2_text_id", Category::UiGameList};
- std::atomic_bool is_game_list_reload_pending{false};
- Setting<bool> cache_game_list{linkage, true, "cache_game_list", Category::UiGameList};
- Setting<bool> favorites_expanded{linkage, true, "favorites_expanded", Category::UiGameList};
- QVector<u64> favorited_ids;
- // Compatibility List
- Setting<bool> show_compat{linkage, false, "show_compat", Category::UiGameList};
- // Size & File Types Column
- Setting<bool> show_size{linkage, true, "show_size", Category::UiGameList};
- Setting<bool> show_types{linkage, true, "show_types", Category::UiGameList};
- bool configuration_applied;
- bool reset_to_defaults;
- bool shortcut_already_warned{false};
- };
- extern Values values;
- } // namespace UISettings
- Q_DECLARE_METATYPE(UISettings::GameDir*);
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