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- // SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #pragma once
- #include <functional>
- #include <optional>
- #include <span>
- #include <utility>
- #include "common/common_types.h"
- #include "common/polyfill_thread.h"
- #include "video_core/cache_types.h"
- #include "video_core/engines/fermi_2d.h"
- #include "video_core/gpu.h"
- namespace Tegra {
- class MemoryManager;
- namespace Engines {
- class AccelerateDMAInterface;
- }
- namespace Control {
- struct ChannelState;
- }
- } // namespace Tegra
- namespace VideoCore {
- enum class QueryType {
- SamplesPassed,
- };
- constexpr std::size_t NumQueryTypes = 1;
- enum class LoadCallbackStage {
- Prepare,
- Build,
- Complete,
- };
- using DiskResourceLoadCallback = std::function<void(LoadCallbackStage, std::size_t, std::size_t)>;
- class RasterizerInterface {
- public:
- virtual ~RasterizerInterface() = default;
- /// Dispatches a draw invocation
- virtual void Draw(bool is_indexed, u32 instance_count) = 0;
- /// Dispatches an indirect draw invocation
- virtual void DrawIndirect() {}
- /// Dispatches an draw texture invocation
- virtual void DrawTexture() = 0;
- /// Clear the current framebuffer
- virtual void Clear(u32 layer_count) = 0;
- /// Dispatches a compute shader invocation
- virtual void DispatchCompute() = 0;
- /// Resets the counter of a query
- virtual void ResetCounter(QueryType type) = 0;
- /// Records a GPU query and caches it
- virtual void Query(GPUVAddr gpu_addr, QueryType type, std::optional<u64> timestamp) = 0;
- /// Signal an uniform buffer binding
- virtual void BindGraphicsUniformBuffer(size_t stage, u32 index, GPUVAddr gpu_addr,
- u32 size) = 0;
- /// Signal disabling of a uniform buffer
- virtual void DisableGraphicsUniformBuffer(size_t stage, u32 index) = 0;
- /// Signal a GPU based semaphore as a fence
- virtual void SignalFence(std::function<void()>&& func) = 0;
- /// Send an operation to be done after a certain amount of flushes.
- virtual void SyncOperation(std::function<void()>&& func) = 0;
- /// Signal a GPU based syncpoint as a fence
- virtual void SignalSyncPoint(u32 value) = 0;
- /// Signal a GPU based reference as point
- virtual void SignalReference() = 0;
- /// Release all pending fences.
- virtual void ReleaseFences() = 0;
- /// Notify rasterizer that all caches should be flushed to Switch memory
- virtual void FlushAll() = 0;
- /// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
- virtual void FlushRegion(VAddr addr, u64 size,
- VideoCommon::CacheType which = VideoCommon::CacheType::All) = 0;
- /// Check if the the specified memory area requires flushing to CPU Memory.
- virtual bool MustFlushRegion(VAddr addr, u64 size,
- VideoCommon::CacheType which = VideoCommon::CacheType::All) = 0;
- /// Notify rasterizer that any caches of the specified region should be invalidated
- virtual void InvalidateRegion(VAddr addr, u64 size,
- VideoCommon::CacheType which = VideoCommon::CacheType::All) = 0;
- virtual void InnerInvalidation(std::span<const std::pair<VAddr, std::size_t>> sequences) {
- for (const auto& [cpu_addr, size] : sequences) {
- InvalidateRegion(cpu_addr, size);
- }
- }
- /// Notify rasterizer that any caches of the specified region are desync with guest
- virtual void OnCPUWrite(VAddr addr, u64 size) = 0;
- /// Sync memory between guest and host.
- virtual void InvalidateGPUCache() = 0;
- /// Unmap memory range
- virtual void UnmapMemory(VAddr addr, u64 size) = 0;
- /// Remap GPU memory range. This means underneath backing memory changed
- virtual void ModifyGPUMemory(size_t as_id, GPUVAddr addr, u64 size) = 0;
- /// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
- /// and invalidated
- virtual void FlushAndInvalidateRegion(
- VAddr addr, u64 size, VideoCommon::CacheType which = VideoCommon::CacheType::All) = 0;
- /// Notify the host renderer to wait for previous primitive and compute operations.
- virtual void WaitForIdle() = 0;
- /// Notify the host renderer to wait for reads and writes to render targets and flush caches.
- virtual void FragmentBarrier() = 0;
- /// Notify the host renderer to make available previous render target writes.
- virtual void TiledCacheBarrier() = 0;
- /// Notify the rasterizer to send all written commands to the host GPU.
- virtual void FlushCommands() = 0;
- /// Notify rasterizer that a frame is about to finish
- virtual void TickFrame() = 0;
- virtual bool AccelerateConditionalRendering() {
- return false;
- }
- /// Attempt to use a faster method to perform a surface copy
- [[nodiscard]] virtual bool AccelerateSurfaceCopy(
- const Tegra::Engines::Fermi2D::Surface& src, const Tegra::Engines::Fermi2D::Surface& dst,
- const Tegra::Engines::Fermi2D::Config& copy_config) {
- return false;
- }
- [[nodiscard]] virtual Tegra::Engines::AccelerateDMAInterface& AccessAccelerateDMA() = 0;
- virtual void AccelerateInlineToMemory(GPUVAddr address, size_t copy_size,
- std::span<const u8> memory) = 0;
- /// Attempt to use a faster method to display the framebuffer to screen
- [[nodiscard]] virtual bool AccelerateDisplay(const Tegra::FramebufferConfig& config,
- VAddr framebuffer_addr, u32 pixel_stride) {
- return false;
- }
- /// Increase/decrease the number of object in pages touching the specified region
- virtual void UpdatePagesCachedCount(VAddr addr, u64 size, int delta) {}
- /// Initialize disk cached resources for the game being emulated
- virtual void LoadDiskResources(u64 title_id, std::stop_token stop_loading,
- const DiskResourceLoadCallback& callback) {}
- virtual void InitializeChannel(Tegra::Control::ChannelState& channel) {}
- virtual void BindChannel(Tegra::Control::ChannelState& channel) {}
- virtual void ReleaseChannel(s32 channel_id) {}
- };
- } // namespace VideoCore
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