rasterizer_interface.h 6.2 KB

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  1. // SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
  2. // SPDX-License-Identifier: GPL-2.0-or-later
  3. #pragma once
  4. #include <functional>
  5. #include <optional>
  6. #include <span>
  7. #include <utility>
  8. #include "common/common_types.h"
  9. #include "common/polyfill_thread.h"
  10. #include "video_core/cache_types.h"
  11. #include "video_core/engines/fermi_2d.h"
  12. #include "video_core/gpu.h"
  13. namespace Tegra {
  14. class MemoryManager;
  15. namespace Engines {
  16. class AccelerateDMAInterface;
  17. }
  18. namespace Control {
  19. struct ChannelState;
  20. }
  21. } // namespace Tegra
  22. namespace VideoCore {
  23. enum class QueryType {
  24. SamplesPassed,
  25. };
  26. constexpr std::size_t NumQueryTypes = 1;
  27. enum class LoadCallbackStage {
  28. Prepare,
  29. Build,
  30. Complete,
  31. };
  32. using DiskResourceLoadCallback = std::function<void(LoadCallbackStage, std::size_t, std::size_t)>;
  33. class RasterizerInterface {
  34. public:
  35. virtual ~RasterizerInterface() = default;
  36. /// Dispatches a draw invocation
  37. virtual void Draw(bool is_indexed, u32 instance_count) = 0;
  38. /// Dispatches an indirect draw invocation
  39. virtual void DrawIndirect() {}
  40. /// Dispatches an draw texture invocation
  41. virtual void DrawTexture() = 0;
  42. /// Clear the current framebuffer
  43. virtual void Clear(u32 layer_count) = 0;
  44. /// Dispatches a compute shader invocation
  45. virtual void DispatchCompute() = 0;
  46. /// Resets the counter of a query
  47. virtual void ResetCounter(QueryType type) = 0;
  48. /// Records a GPU query and caches it
  49. virtual void Query(GPUVAddr gpu_addr, QueryType type, std::optional<u64> timestamp) = 0;
  50. /// Signal an uniform buffer binding
  51. virtual void BindGraphicsUniformBuffer(size_t stage, u32 index, GPUVAddr gpu_addr,
  52. u32 size) = 0;
  53. /// Signal disabling of a uniform buffer
  54. virtual void DisableGraphicsUniformBuffer(size_t stage, u32 index) = 0;
  55. /// Signal a GPU based semaphore as a fence
  56. virtual void SignalFence(std::function<void()>&& func) = 0;
  57. /// Send an operation to be done after a certain amount of flushes.
  58. virtual void SyncOperation(std::function<void()>&& func) = 0;
  59. /// Signal a GPU based syncpoint as a fence
  60. virtual void SignalSyncPoint(u32 value) = 0;
  61. /// Signal a GPU based reference as point
  62. virtual void SignalReference() = 0;
  63. /// Release all pending fences.
  64. virtual void ReleaseFences() = 0;
  65. /// Notify rasterizer that all caches should be flushed to Switch memory
  66. virtual void FlushAll() = 0;
  67. /// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
  68. virtual void FlushRegion(VAddr addr, u64 size,
  69. VideoCommon::CacheType which = VideoCommon::CacheType::All) = 0;
  70. /// Check if the the specified memory area requires flushing to CPU Memory.
  71. virtual bool MustFlushRegion(VAddr addr, u64 size,
  72. VideoCommon::CacheType which = VideoCommon::CacheType::All) = 0;
  73. /// Notify rasterizer that any caches of the specified region should be invalidated
  74. virtual void InvalidateRegion(VAddr addr, u64 size,
  75. VideoCommon::CacheType which = VideoCommon::CacheType::All) = 0;
  76. virtual void InnerInvalidation(std::span<const std::pair<VAddr, std::size_t>> sequences) {
  77. for (const auto& [cpu_addr, size] : sequences) {
  78. InvalidateRegion(cpu_addr, size);
  79. }
  80. }
  81. /// Notify rasterizer that any caches of the specified region are desync with guest
  82. virtual void OnCPUWrite(VAddr addr, u64 size) = 0;
  83. /// Sync memory between guest and host.
  84. virtual void InvalidateGPUCache() = 0;
  85. /// Unmap memory range
  86. virtual void UnmapMemory(VAddr addr, u64 size) = 0;
  87. /// Remap GPU memory range. This means underneath backing memory changed
  88. virtual void ModifyGPUMemory(size_t as_id, GPUVAddr addr, u64 size) = 0;
  89. /// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
  90. /// and invalidated
  91. virtual void FlushAndInvalidateRegion(
  92. VAddr addr, u64 size, VideoCommon::CacheType which = VideoCommon::CacheType::All) = 0;
  93. /// Notify the host renderer to wait for previous primitive and compute operations.
  94. virtual void WaitForIdle() = 0;
  95. /// Notify the host renderer to wait for reads and writes to render targets and flush caches.
  96. virtual void FragmentBarrier() = 0;
  97. /// Notify the host renderer to make available previous render target writes.
  98. virtual void TiledCacheBarrier() = 0;
  99. /// Notify the rasterizer to send all written commands to the host GPU.
  100. virtual void FlushCommands() = 0;
  101. /// Notify rasterizer that a frame is about to finish
  102. virtual void TickFrame() = 0;
  103. virtual bool AccelerateConditionalRendering() {
  104. return false;
  105. }
  106. /// Attempt to use a faster method to perform a surface copy
  107. [[nodiscard]] virtual bool AccelerateSurfaceCopy(
  108. const Tegra::Engines::Fermi2D::Surface& src, const Tegra::Engines::Fermi2D::Surface& dst,
  109. const Tegra::Engines::Fermi2D::Config& copy_config) {
  110. return false;
  111. }
  112. [[nodiscard]] virtual Tegra::Engines::AccelerateDMAInterface& AccessAccelerateDMA() = 0;
  113. virtual void AccelerateInlineToMemory(GPUVAddr address, size_t copy_size,
  114. std::span<const u8> memory) = 0;
  115. /// Attempt to use a faster method to display the framebuffer to screen
  116. [[nodiscard]] virtual bool AccelerateDisplay(const Tegra::FramebufferConfig& config,
  117. VAddr framebuffer_addr, u32 pixel_stride) {
  118. return false;
  119. }
  120. /// Increase/decrease the number of object in pages touching the specified region
  121. virtual void UpdatePagesCachedCount(VAddr addr, u64 size, int delta) {}
  122. /// Initialize disk cached resources for the game being emulated
  123. virtual void LoadDiskResources(u64 title_id, std::stop_token stop_loading,
  124. const DiskResourceLoadCallback& callback) {}
  125. virtual void InitializeChannel(Tegra::Control::ChannelState& channel) {}
  126. virtual void BindChannel(Tegra::Control::ChannelState& channel) {}
  127. virtual void ReleaseChannel(s32 channel_id) {}
  128. };
  129. } // namespace VideoCore