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- // Copyright 2014 Citra Emulator Project
- // Licensed under GPLv2
- // Refer to the license.txt file included.
- #pragma once
- // Copyright 2014 Tony Wasserka
- // All rights reserved.
- //
- // Redistribution and use in source and binary forms, with or without
- // modification, are permitted provided that the following conditions are met:
- //
- // * Redistributions of source code must retain the above copyright
- // notice, this list of conditions and the following disclaimer.
- // * Redistributions in binary form must reproduce the above copyright
- // notice, this list of conditions and the following disclaimer in the
- // documentation and/or other materials provided with the distribution.
- // * Neither the name of the owner nor the names of its contributors may
- // be used to endorse or promote products derived from this software
- // without specific prior written permission.
- //
- // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- /*
- * Standardized way to define a group of registers and corresponding data structures. To define
- * a new register set, first define struct containing an enumeration called "Id" containing
- * all register IDs and a template union called "Struct". Specialize the Struct union for any
- * register ID which needs to be accessed in a specialized way. You can then declare the object
- * containing all register values using the RegisterSet<BaseType, DefiningStruct> type, where
- * BaseType is the underlying type of each register (e.g. u32).
- * Of course, you'll usually want to implement the Struct template such that they are of the same
- * size as BaseType. However, it's also possible to make it larger, e.g. when you want to describe
- * multiple registers with the same structure.
- *
- * Example:
- *
- * struct Regs {
- * enum Id : u32 {
- * Value1 = 0,
- * Value2 = 1,
- * Value3 = 2,
- * NumIds = 3
- * };
- *
- * // declare register definition structures
- * template<Id id>
- * union Struct;
- * };
- *
- * // Define register set object
- * RegisterSet<u32, CommandIds> registers;
- *
- * // define register definition structures
- * template<>
- * union Regs::Struct<Regs::Value1> {
- * BitField<0, 4, u32> some_field;
- * BitField<4, 3, u32> some_other_field;
- * };
- *
- * Usage in external code (within SomeNamespace scope):
- *
- * For a register which maps to a single index:
- * registers.Get<Regs::Value1>().some_field = some_value;
- *
- * For a register which maps to different indices, e.g. a group of similar registers
- * registers.Get<Regs::Value1>(index).some_field = some_value;
- *
- *
- * @tparam BaseType Base type used for storing individual registers, e.g. u32
- * @tparam RegDefinition Class defining an enumeration called "Id" and a template<Id id> union, as described above.
- * @note RegDefinition::Id needs to have an enum value called NumIds defining the number of registers to be allocated.
- */
- template<typename BaseType, typename RegDefinition>
- struct RegisterSet {
- // Register IDs
- using Id = typename RegDefinition::Id;
- // type used for *this
- using ThisType = RegisterSet<BaseType, RegDefinition>;
- // Register definition structs, defined in RegDefinition
- template<Id id>
- using Struct = typename RegDefinition::template Struct<id>;
- /*
- * Lookup register with the given id and return it as the corresponding structure type.
- * @note This just forwards the arguments to Get(Id).
- */
- template<Id id>
- const Struct<id>& Get() const {
- return Get<id>(id);
- }
- /*
- * Lookup register with the given id and return it as the corresponding structure type.
- * @note This just forwards the arguments to Get(Id).
- */
- template<Id id>
- Struct<id>& Get() {
- return Get<id>(id);
- }
- /*
- * Lookup register with the given index and return it as the corresponding structure type.
- * @todo Is this portable with regards to structures larger than BaseType?
- * @note if index==id, you don't need to specify the function parameter.
- */
- template<Id id>
- const Struct<id>& Get(const Id& index) const {
- const int idx = static_cast<size_t>(index);
- return *reinterpret_cast<const Struct<id>*>(&raw[idx]);
- }
- /*
- * Lookup register with the given index and return it as the corresponding structure type.
- * @note This just forwards the arguments to the const version of Get(Id).
- * @note if index==id, you don't need to specify the function parameter.
- */
- template<Id id>
- Struct<id>& Get(const Id& index) {
- return const_cast<Struct<id>&>(GetThis().Get<id>(index));
- }
- /*
- * Plain array access.
- * @note If you want to have this casted to a register defininition struct, use Get() instead.
- */
- const BaseType& operator[] (const Id& id) const {
- return raw[static_cast<size_t>(id)];
- }
- /*
- * Plain array access.
- * @note If you want to have this casted to a register defininition struct, use Get() instead.
- * @note This operator just forwards its argument to the const version.
- */
- BaseType& operator[] (const Id& id) {
- return const_cast<BaseType&>(GetThis()[id]);
- }
- private:
- /*
- * Returns a const reference to "this".
- */
- const ThisType& GetThis() const {
- return static_cast<const ThisType&>(*this);
- }
- BaseType raw[Id::NumIds];
- };
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