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- // Copyright 2013 Dolphin Emulator Project
- // Licensed under GPLv2
- // Refer to the license.txt file included.
- #ifndef _FILEUTIL_H_
- #define _FILEUTIL_H_
- #include <fstream>
- #include <cstdio>
- #include <string>
- #include <vector>
- #include <string.h>
- #include "common/common.h"
- #include "common/string_util.h"
- // User directory indices for GetUserPath
- enum {
- D_USER_IDX,
- D_ROOT_IDX,
- D_CONFIG_IDX,
- D_GAMECONFIG_IDX,
- D_MAPS_IDX,
- D_CACHE_IDX,
- D_SHADERCACHE_IDX,
- D_SHADERS_IDX,
- D_STATESAVES_IDX,
- D_SCREENSHOTS_IDX,
- D_HIRESTEXTURES_IDX,
- D_DUMP_IDX,
- D_DUMPFRAMES_IDX,
- D_DUMPAUDIO_IDX,
- D_DUMPTEXTURES_IDX,
- D_DUMPDSP_IDX,
- D_LOGS_IDX,
- D_SYSCONF_IDX,
- F_EMUCONFIG_IDX,
- F_DEBUGGERCONFIG_IDX,
- F_LOGGERCONFIG_IDX,
- F_MAINLOG_IDX,
- F_RAMDUMP_IDX,
- F_ARAMDUMP_IDX,
- F_SYSCONF_IDX,
- NUM_PATH_INDICES
- };
- namespace File
- {
- // FileSystem tree node/
- struct FSTEntry
- {
- bool isDirectory;
- u64 size; // file length or number of entries from children
- std::string physicalName; // name on disk
- std::string virtualName; // name in FST names table
- std::vector<FSTEntry> children;
- };
- // Returns true if file filename exists
- bool Exists(const std::string &filename);
- // Returns true if filename is a directory
- bool IsDirectory(const std::string &filename);
- // Returns the size of filename (64bit)
- u64 GetSize(const std::string &filename);
- // Overloaded GetSize, accepts file descriptor
- u64 GetSize(const int fd);
- // Overloaded GetSize, accepts FILE*
- u64 GetSize(FILE *f);
- // Returns true if successful, or path already exists.
- bool CreateDir(const std::string &filename);
- // Creates the full path of fullPath returns true on success
- bool CreateFullPath(const std::string &fullPath);
- // Deletes a given filename, return true on success
- // Doesn't supports deleting a directory
- bool Delete(const std::string &filename);
- // Deletes a directory filename, returns true on success
- bool DeleteDir(const std::string &filename);
- // renames file srcFilename to destFilename, returns true on success
- bool Rename(const std::string &srcFilename, const std::string &destFilename);
- // copies file srcFilename to destFilename, returns true on success
- bool Copy(const std::string &srcFilename, const std::string &destFilename);
- // creates an empty file filename, returns true on success
- bool CreateEmptyFile(const std::string &filename);
- // Scans the directory tree gets, starting from _Directory and adds the
- // results into parentEntry. Returns the number of files+directories found
- u32 ScanDirectoryTree(const std::string &directory, FSTEntry& parentEntry);
- // deletes the given directory and anything under it. Returns true on success.
- bool DeleteDirRecursively(const std::string &directory);
- // Returns the current directory
- std::string GetCurrentDir();
- // Create directory and copy contents (does not overwrite existing files)
- void CopyDir(const std::string &source_path, const std::string &dest_path);
- // Set the current directory to given directory
- bool SetCurrentDir(const std::string &directory);
- // Returns a pointer to a string with a Dolphin data dir in the user's home
- // directory. To be used in "multi-user" mode (that is, installed).
- const std::string& GetUserPath(const unsigned int DirIDX, const std::string &newPath="");
- // probably doesn't belong here
- //std::string GetThemeDir(const std::string& theme_name);
- // Returns the path to where the sys file are
- std::string GetSysDirectory();
- #ifdef __APPLE__
- std::string GetBundleDirectory();
- #endif
- #ifdef _WIN32
- std::string &GetExeDirectory();
- #endif
- bool WriteStringToFile(bool text_file, const std::string &str, const char *filename);
- bool ReadFileToString(bool text_file, const char *filename, std::string &str);
- // simple wrapper for cstdlib file functions to
- // hopefully will make error checking easier
- // and make forgetting an fclose() harder
- class IOFile : public NonCopyable
- {
- public:
- IOFile();
- IOFile(std::FILE* file);
- IOFile(const std::string& filename, const char openmode[]);
- ~IOFile();
-
- IOFile(IOFile&& other);
- IOFile& operator=(IOFile&& other);
-
- void Swap(IOFile& other);
- bool Open(const std::string& filename, const char openmode[]);
- bool Close();
- template <typename T>
- bool ReadArray(T* data, size_t length)
- {
- if (!IsOpen() || length != std::fread(data, sizeof(T), length, m_file))
- m_good = false;
- return m_good;
- }
- template <typename T>
- bool WriteArray(const T* data, size_t length)
- {
- if (!IsOpen() || length != std::fwrite(data, sizeof(T), length, m_file))
- m_good = false;
- return m_good;
- }
- bool ReadBytes(void* data, size_t length)
- {
- return ReadArray(reinterpret_cast<char*>(data), length);
- }
- bool WriteBytes(const void* data, size_t length)
- {
- return WriteArray(reinterpret_cast<const char*>(data), length);
- }
- bool IsOpen() { return NULL != m_file; }
- // m_good is set to false when a read, write or other function fails
- bool IsGood() { return m_good; }
- operator void*() { return m_good ? m_file : NULL; }
- std::FILE* ReleaseHandle();
- std::FILE* GetHandle() { return m_file; }
- void SetHandle(std::FILE* file);
- bool Seek(s64 off, int origin);
- u64 Tell();
- u64 GetSize();
- bool Resize(u64 size);
- bool Flush();
- // clear error state
- void Clear() { m_good = true; std::clearerr(m_file); }
- std::FILE* m_file;
- bool m_good;
- private:
- IOFile(IOFile&);
- IOFile& operator=(IOFile& other);
- };
- } // namespace
- // To deal with Windows being dumb at unicode:
- template <typename T>
- void OpenFStream(T& fstream, const std::string& filename, std::ios_base::openmode openmode)
- {
- #ifdef _WIN32
- fstream.open(UTF8ToTStr(filename).c_str(), openmode);
- #else
- fstream.open(filename.c_str(), openmode);
- #endif
- }
- #endif
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