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- // Copyright 2014 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <QApplication>
- #include <QHBoxLayout>
- #include <QKeyEvent>
- #include <QOffscreenSurface>
- #include <QOpenGLWindow>
- #include <QPainter>
- #include <QScreen>
- #include <QWindow>
- #include <fmt/format.h>
- #include "common/microprofile.h"
- #include "common/scm_rev.h"
- #include "core/core.h"
- #include "core/frontend/framebuffer_layout.h"
- #include "core/settings.h"
- #include "input_common/keyboard.h"
- #include "input_common/main.h"
- #include "input_common/motion_emu.h"
- #include "video_core/renderer_base.h"
- #include "video_core/video_core.h"
- #include "yuzu/bootmanager.h"
- #include "yuzu/main.h"
- EmuThread::EmuThread(GRenderWindow* render_window) : render_window(render_window) {}
- void EmuThread::run() {
- render_window->MakeCurrent();
- MicroProfileOnThreadCreate("EmuThread");
- emit LoadProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0);
- Core::System::GetInstance().Renderer().Rasterizer().LoadDiskResources(
- stop_run, [this](VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total) {
- emit LoadProgress(stage, value, total);
- });
- emit LoadProgress(VideoCore::LoadCallbackStage::Complete, 0, 0);
- if (Settings::values.use_asynchronous_gpu_emulation) {
- // Release OpenGL context for the GPU thread
- render_window->DoneCurrent();
- }
- // Holds whether the cpu was running during the last iteration,
- // so that the DebugModeLeft signal can be emitted before the
- // next execution step
- bool was_active = false;
- while (!stop_run) {
- if (running) {
- if (!was_active)
- emit DebugModeLeft();
- Core::System::ResultStatus result = Core::System::GetInstance().RunLoop();
- if (result != Core::System::ResultStatus::Success) {
- this->SetRunning(false);
- emit ErrorThrown(result, Core::System::GetInstance().GetStatusDetails());
- }
- was_active = running || exec_step;
- if (!was_active && !stop_run)
- emit DebugModeEntered();
- } else if (exec_step) {
- if (!was_active)
- emit DebugModeLeft();
- exec_step = false;
- Core::System::GetInstance().SingleStep();
- emit DebugModeEntered();
- yieldCurrentThread();
- was_active = false;
- } else {
- std::unique_lock lock{running_mutex};
- running_cv.wait(lock, [this] { return IsRunning() || exec_step || stop_run; });
- }
- }
- // Shutdown the core emulation
- Core::System::GetInstance().Shutdown();
- #if MICROPROFILE_ENABLED
- MicroProfileOnThreadExit();
- #endif
- render_window->moveContext();
- }
- class GGLContext : public Core::Frontend::GraphicsContext {
- public:
- explicit GGLContext(QOpenGLContext* shared_context)
- : context{std::make_unique<QOpenGLContext>(shared_context)} {
- surface.setFormat(shared_context->format());
- surface.create();
- }
- void MakeCurrent() override {
- context->makeCurrent(&surface);
- }
- void DoneCurrent() override {
- context->doneCurrent();
- }
- void SwapBuffers() override {}
- private:
- std::unique_ptr<QOpenGLContext> context;
- QOffscreenSurface surface;
- };
- // This class overrides paintEvent and resizeEvent to prevent the GUI thread from stealing GL
- // context.
- // The corresponding functionality is handled in EmuThread instead
- class GGLWidgetInternal : public QOpenGLWindow {
- public:
- GGLWidgetInternal(GRenderWindow* parent, QOpenGLContext* shared_context)
- : QOpenGLWindow(shared_context), parent(parent) {}
- void paintEvent(QPaintEvent* ev) override {
- if (do_painting) {
- QPainter painter(this);
- }
- }
- void resizeEvent(QResizeEvent* ev) override {
- parent->OnClientAreaResized(ev->size().width(), ev->size().height());
- parent->OnFramebufferSizeChanged();
- }
- void keyPressEvent(QKeyEvent* event) override {
- InputCommon::GetKeyboard()->PressKey(event->key());
- }
- void keyReleaseEvent(QKeyEvent* event) override {
- InputCommon::GetKeyboard()->ReleaseKey(event->key());
- }
- void mousePressEvent(QMouseEvent* event) override {
- if (event->source() == Qt::MouseEventSynthesizedBySystem)
- return; // touch input is handled in TouchBeginEvent
- const auto pos{event->pos()};
- if (event->button() == Qt::LeftButton) {
- const auto [x, y] = parent->ScaleTouch(pos);
- parent->TouchPressed(x, y);
- } else if (event->button() == Qt::RightButton) {
- InputCommon::GetMotionEmu()->BeginTilt(pos.x(), pos.y());
- }
- }
- void mouseMoveEvent(QMouseEvent* event) override {
- if (event->source() == Qt::MouseEventSynthesizedBySystem)
- return; // touch input is handled in TouchUpdateEvent
- const auto pos{event->pos()};
- const auto [x, y] = parent->ScaleTouch(pos);
- parent->TouchMoved(x, y);
- InputCommon::GetMotionEmu()->Tilt(pos.x(), pos.y());
- }
- void mouseReleaseEvent(QMouseEvent* event) override {
- if (event->source() == Qt::MouseEventSynthesizedBySystem)
- return; // touch input is handled in TouchEndEvent
- if (event->button() == Qt::LeftButton)
- parent->TouchReleased();
- else if (event->button() == Qt::RightButton)
- InputCommon::GetMotionEmu()->EndTilt();
- }
- void DisablePainting() {
- do_painting = false;
- }
- void EnablePainting() {
- do_painting = true;
- }
- private:
- GRenderWindow* parent;
- bool do_painting;
- };
- GRenderWindow::GRenderWindow(QWidget* parent, EmuThread* emu_thread)
- : QWidget(parent), emu_thread(emu_thread) {
- setWindowTitle(QStringLiteral("yuzu %1 | %2-%3")
- .arg(QString::fromUtf8(Common::g_build_name),
- QString::fromUtf8(Common::g_scm_branch),
- QString::fromUtf8(Common::g_scm_desc)));
- setAttribute(Qt::WA_AcceptTouchEvents);
- InputCommon::Init();
- connect(this, &GRenderWindow::FirstFrameDisplayed, static_cast<GMainWindow*>(parent),
- &GMainWindow::OnLoadComplete);
- }
- GRenderWindow::~GRenderWindow() {
- InputCommon::Shutdown();
- }
- void GRenderWindow::moveContext() {
- DoneCurrent();
- // If the thread started running, move the GL Context to the new thread. Otherwise, move it
- // back.
- auto thread = (QThread::currentThread() == qApp->thread() && emu_thread != nullptr)
- ? emu_thread
- : qApp->thread();
- context->moveToThread(thread);
- }
- void GRenderWindow::SwapBuffers() {
- // In our multi-threaded QWidget use case we shouldn't need to call `makeCurrent`,
- // since we never call `doneCurrent` in this thread.
- // However:
- // - The Qt debug runtime prints a bogus warning on the console if `makeCurrent` wasn't called
- // since the last time `swapBuffers` was executed;
- // - On macOS, if `makeCurrent` isn't called explicitly, resizing the buffer breaks.
- context->makeCurrent(child);
- context->swapBuffers(child);
- if (!first_frame) {
- emit FirstFrameDisplayed();
- first_frame = true;
- }
- }
- void GRenderWindow::MakeCurrent() {
- context->makeCurrent(child);
- }
- void GRenderWindow::DoneCurrent() {
- context->doneCurrent();
- }
- void GRenderWindow::PollEvents() {}
- // On Qt 5.0+, this correctly gets the size of the framebuffer (pixels).
- //
- // Older versions get the window size (density independent pixels),
- // and hence, do not support DPI scaling ("retina" displays).
- // The result will be a viewport that is smaller than the extent of the window.
- void GRenderWindow::OnFramebufferSizeChanged() {
- // Screen changes potentially incur a change in screen DPI, hence we should update the
- // framebuffer size
- qreal pixelRatio = GetWindowPixelRatio();
- unsigned width = child->QPaintDevice::width() * pixelRatio;
- unsigned height = child->QPaintDevice::height() * pixelRatio;
- UpdateCurrentFramebufferLayout(width, height);
- }
- void GRenderWindow::ForwardKeyPressEvent(QKeyEvent* event) {
- if (child) {
- child->keyPressEvent(event);
- }
- }
- void GRenderWindow::ForwardKeyReleaseEvent(QKeyEvent* event) {
- if (child) {
- child->keyReleaseEvent(event);
- }
- }
- void GRenderWindow::BackupGeometry() {
- geometry = ((QWidget*)this)->saveGeometry();
- }
- void GRenderWindow::RestoreGeometry() {
- // We don't want to back up the geometry here (obviously)
- QWidget::restoreGeometry(geometry);
- }
- void GRenderWindow::restoreGeometry(const QByteArray& geometry) {
- // Make sure users of this class don't need to deal with backing up the geometry themselves
- QWidget::restoreGeometry(geometry);
- BackupGeometry();
- }
- QByteArray GRenderWindow::saveGeometry() {
- // If we are a top-level widget, store the current geometry
- // otherwise, store the last backup
- if (parent() == nullptr)
- return ((QWidget*)this)->saveGeometry();
- else
- return geometry;
- }
- qreal GRenderWindow::GetWindowPixelRatio() const {
- // windowHandle() might not be accessible until the window is displayed to screen.
- return windowHandle() ? windowHandle()->screen()->devicePixelRatio() : 1.0f;
- }
- std::pair<unsigned, unsigned> GRenderWindow::ScaleTouch(const QPointF pos) const {
- const qreal pixel_ratio = GetWindowPixelRatio();
- return {static_cast<unsigned>(std::max(std::round(pos.x() * pixel_ratio), qreal{0.0})),
- static_cast<unsigned>(std::max(std::round(pos.y() * pixel_ratio), qreal{0.0}))};
- }
- void GRenderWindow::closeEvent(QCloseEvent* event) {
- emit Closed();
- QWidget::closeEvent(event);
- }
- void GRenderWindow::TouchBeginEvent(const QTouchEvent* event) {
- // TouchBegin always has exactly one touch point, so take the .first()
- const auto [x, y] = ScaleTouch(event->touchPoints().first().pos());
- this->TouchPressed(x, y);
- }
- void GRenderWindow::TouchUpdateEvent(const QTouchEvent* event) {
- QPointF pos;
- int active_points = 0;
- // average all active touch points
- for (const auto tp : event->touchPoints()) {
- if (tp.state() & (Qt::TouchPointPressed | Qt::TouchPointMoved | Qt::TouchPointStationary)) {
- active_points++;
- pos += tp.pos();
- }
- }
- pos /= active_points;
- const auto [x, y] = ScaleTouch(pos);
- this->TouchMoved(x, y);
- }
- void GRenderWindow::TouchEndEvent() {
- this->TouchReleased();
- }
- bool GRenderWindow::event(QEvent* event) {
- if (event->type() == QEvent::TouchBegin) {
- TouchBeginEvent(static_cast<QTouchEvent*>(event));
- return true;
- } else if (event->type() == QEvent::TouchUpdate) {
- TouchUpdateEvent(static_cast<QTouchEvent*>(event));
- return true;
- } else if (event->type() == QEvent::TouchEnd || event->type() == QEvent::TouchCancel) {
- TouchEndEvent();
- return true;
- }
- return QWidget::event(event);
- }
- void GRenderWindow::focusOutEvent(QFocusEvent* event) {
- QWidget::focusOutEvent(event);
- InputCommon::GetKeyboard()->ReleaseAllKeys();
- }
- void GRenderWindow::OnClientAreaResized(unsigned width, unsigned height) {
- NotifyClientAreaSizeChanged(std::make_pair(width, height));
- }
- std::unique_ptr<Core::Frontend::GraphicsContext> GRenderWindow::CreateSharedContext() const {
- return std::make_unique<GGLContext>(shared_context.get());
- }
- void GRenderWindow::InitRenderTarget() {
- shared_context.reset();
- context.reset();
- delete child;
- child = nullptr;
- delete container;
- container = nullptr;
- delete layout();
- first_frame = false;
- // TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground,
- // WA_DontShowOnScreen, WA_DeleteOnClose
- QSurfaceFormat fmt;
- fmt.setVersion(4, 3);
- if (Settings::values.use_compatibility_profile) {
- fmt.setProfile(QSurfaceFormat::CompatibilityProfile);
- fmt.setOption(QSurfaceFormat::FormatOption::DeprecatedFunctions);
- } else {
- fmt.setProfile(QSurfaceFormat::CoreProfile);
- }
- // TODO: expose a setting for buffer value (ie default/single/double/triple)
- fmt.setSwapBehavior(QSurfaceFormat::DefaultSwapBehavior);
- shared_context = std::make_unique<QOpenGLContext>();
- shared_context->setFormat(fmt);
- shared_context->create();
- context = std::make_unique<QOpenGLContext>();
- context->setShareContext(shared_context.get());
- context->setFormat(fmt);
- context->create();
- fmt.setSwapInterval(false);
- child = new GGLWidgetInternal(this, shared_context.get());
- container = QWidget::createWindowContainer(child, this);
- QBoxLayout* layout = new QHBoxLayout(this);
- layout->addWidget(container);
- layout->setMargin(0);
- setLayout(layout);
- // Reset minimum size to avoid unwanted resizes when this function is called for a second time.
- setMinimumSize(1, 1);
- // Show causes the window to actually be created and the OpenGL context as well, but we don't
- // want the widget to be shown yet, so immediately hide it.
- show();
- hide();
- resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
- child->resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
- container->resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
- OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
- OnFramebufferSizeChanged();
- NotifyClientAreaSizeChanged(std::pair<unsigned, unsigned>(child->width(), child->height()));
- BackupGeometry();
- }
- void GRenderWindow::CaptureScreenshot(u16 res_scale, const QString& screenshot_path) {
- auto& renderer = Core::System::GetInstance().Renderer();
- if (!res_scale)
- res_scale = VideoCore::GetResolutionScaleFactor(renderer);
- const Layout::FramebufferLayout layout{Layout::FrameLayoutFromResolutionScale(res_scale)};
- screenshot_image = QImage(QSize(layout.width, layout.height), QImage::Format_RGB32);
- renderer.RequestScreenshot(screenshot_image.bits(),
- [=] {
- screenshot_image.mirrored(false, true).save(screenshot_path);
- LOG_INFO(Frontend, "The screenshot is saved.");
- },
- layout);
- }
- void GRenderWindow::OnMinimalClientAreaChangeRequest(
- const std::pair<unsigned, unsigned>& minimal_size) {
- setMinimumSize(minimal_size.first, minimal_size.second);
- }
- void GRenderWindow::OnEmulationStarting(EmuThread* emu_thread) {
- this->emu_thread = emu_thread;
- child->DisablePainting();
- }
- void GRenderWindow::OnEmulationStopping() {
- emu_thread = nullptr;
- child->EnablePainting();
- }
- void GRenderWindow::showEvent(QShowEvent* event) {
- QWidget::showEvent(event);
- // windowHandle() is not initialized until the Window is shown, so we connect it here.
- connect(windowHandle(), &QWindow::screenChanged, this, &GRenderWindow::OnFramebufferSizeChanged,
- Qt::UniqueConnection);
- }
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