| 123456789101112131415161718192021222324252627282930313233343536373839404142434445 |
- // Copyright 2014 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include "common/common.h"
- #include "common/emu_window.h"
- #include "renderer_base.h"
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- // Video Core namespace
- namespace VideoCore {
- // 3DS Video Constants
- // -------------------
- // NOTE: The LCDs actually rotate the image 90 degrees when displaying. Because of that the
- // framebuffers in video memory are stored in column-major order and rendered sideways, causing
- // the widths and heights of the framebuffers read by the LCD to be switched compared to the
- // heights and widths of the screens listed here.
- static const int kScreenTopWidth = 400; ///< 3DS top screen width
- static const int kScreenTopHeight = 240; ///< 3DS top screen height
- static const int kScreenBottomWidth = 320; ///< 3DS bottom screen width
- static const int kScreenBottomHeight = 240; ///< 3DS bottom screen height
- // Video core renderer
- // ---------------------
- extern RendererBase* g_renderer; ///< Renderer plugin
- extern int g_current_frame; ///< Current frame
- extern EmuWindow* g_emu_window; ///< Emu window
- /// Start the video core
- void Start();
- /// Initialize the video core
- void Init(EmuWindow* emu_window);
- /// Shutdown the video core
- void Shutdown();
- } // namespace
|