nvflinger.cpp 6.2 KB

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  1. // Copyright 2018 yuzu emulator team
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include <algorithm>
  5. #include <optional>
  6. #include "common/assert.h"
  7. #include "common/logging/log.h"
  8. #include "common/microprofile.h"
  9. #include "common/scope_exit.h"
  10. #include "core/core.h"
  11. #include "core/core_timing.h"
  12. #include "core/core_timing_util.h"
  13. #include "core/hle/kernel/kernel.h"
  14. #include "core/hle/kernel/readable_event.h"
  15. #include "core/hle/service/nvdrv/devices/nvdisp_disp0.h"
  16. #include "core/hle/service/nvdrv/nvdrv.h"
  17. #include "core/hle/service/nvflinger/buffer_queue.h"
  18. #include "core/hle/service/nvflinger/nvflinger.h"
  19. #include "core/hle/service/vi/display/vi_display.h"
  20. #include "core/hle/service/vi/layer/vi_layer.h"
  21. #include "core/perf_stats.h"
  22. #include "video_core/renderer_base.h"
  23. namespace Service::NVFlinger {
  24. constexpr std::size_t SCREEN_REFRESH_RATE = 60;
  25. constexpr u64 frame_ticks = static_cast<u64>(Core::Timing::BASE_CLOCK_RATE / SCREEN_REFRESH_RATE);
  26. NVFlinger::NVFlinger(Core::Timing::CoreTiming& core_timing) : core_timing{core_timing} {
  27. displays.emplace_back(0, "Default");
  28. displays.emplace_back(1, "External");
  29. displays.emplace_back(2, "Edid");
  30. displays.emplace_back(3, "Internal");
  31. displays.emplace_back(4, "Null");
  32. // Schedule the screen composition events
  33. composition_event =
  34. core_timing.RegisterEvent("ScreenComposition", [this](u64 userdata, int cycles_late) {
  35. Compose();
  36. this->core_timing.ScheduleEvent(frame_ticks - cycles_late, composition_event);
  37. });
  38. core_timing.ScheduleEvent(frame_ticks, composition_event);
  39. }
  40. NVFlinger::~NVFlinger() {
  41. core_timing.UnscheduleEvent(composition_event, 0);
  42. }
  43. void NVFlinger::SetNVDrvInstance(std::shared_ptr<Nvidia::Module> instance) {
  44. nvdrv = std::move(instance);
  45. }
  46. std::optional<u64> NVFlinger::OpenDisplay(std::string_view name) {
  47. LOG_DEBUG(Service, "Opening \"{}\" display", name);
  48. // TODO(Subv): Currently we only support the Default display.
  49. ASSERT(name == "Default");
  50. const auto itr =
  51. std::find_if(displays.begin(), displays.end(),
  52. [&](const VI::Display& display) { return display.GetName() == name; });
  53. if (itr == displays.end()) {
  54. return {};
  55. }
  56. return itr->GetID();
  57. }
  58. std::optional<u64> NVFlinger::CreateLayer(u64 display_id) {
  59. auto* const display = FindDisplay(display_id);
  60. if (display == nullptr) {
  61. return {};
  62. }
  63. const u64 layer_id = next_layer_id++;
  64. const u32 buffer_queue_id = next_buffer_queue_id++;
  65. auto buffer_queue = std::make_shared<BufferQueue>(buffer_queue_id, layer_id);
  66. display->CreateLayer(layer_id, buffer_queue);
  67. buffer_queues.emplace_back(std::move(buffer_queue));
  68. return layer_id;
  69. }
  70. std::optional<u32> NVFlinger::FindBufferQueueId(u64 display_id, u64 layer_id) const {
  71. const auto* const layer = FindLayer(display_id, layer_id);
  72. if (layer == nullptr) {
  73. return {};
  74. }
  75. return layer->GetBufferQueue().GetId();
  76. }
  77. Kernel::SharedPtr<Kernel::ReadableEvent> NVFlinger::FindVsyncEvent(u64 display_id) const {
  78. auto* const display = FindDisplay(display_id);
  79. if (display == nullptr) {
  80. return nullptr;
  81. }
  82. return display->GetVSyncEvent();
  83. }
  84. std::shared_ptr<BufferQueue> NVFlinger::FindBufferQueue(u32 id) const {
  85. const auto itr = std::find_if(buffer_queues.begin(), buffer_queues.end(),
  86. [&](const auto& queue) { return queue->GetId() == id; });
  87. ASSERT(itr != buffer_queues.end());
  88. return *itr;
  89. }
  90. VI::Display* NVFlinger::FindDisplay(u64 display_id) {
  91. const auto itr =
  92. std::find_if(displays.begin(), displays.end(),
  93. [&](const VI::Display& display) { return display.GetID() == display_id; });
  94. if (itr == displays.end()) {
  95. return nullptr;
  96. }
  97. return &*itr;
  98. }
  99. const VI::Display* NVFlinger::FindDisplay(u64 display_id) const {
  100. const auto itr =
  101. std::find_if(displays.begin(), displays.end(),
  102. [&](const VI::Display& display) { return display.GetID() == display_id; });
  103. if (itr == displays.end()) {
  104. return nullptr;
  105. }
  106. return &*itr;
  107. }
  108. VI::Layer* NVFlinger::FindLayer(u64 display_id, u64 layer_id) {
  109. auto* const display = FindDisplay(display_id);
  110. if (display == nullptr) {
  111. return nullptr;
  112. }
  113. return display->FindLayer(layer_id);
  114. }
  115. const VI::Layer* NVFlinger::FindLayer(u64 display_id, u64 layer_id) const {
  116. const auto* const display = FindDisplay(display_id);
  117. if (display == nullptr) {
  118. return nullptr;
  119. }
  120. return display->FindLayer(layer_id);
  121. }
  122. void NVFlinger::Compose() {
  123. for (auto& display : displays) {
  124. // Trigger vsync for this display at the end of drawing
  125. SCOPE_EXIT({ display.SignalVSyncEvent(); });
  126. // Don't do anything for displays without layers.
  127. if (!display.HasLayers())
  128. continue;
  129. // TODO(Subv): Support more than 1 layer.
  130. VI::Layer& layer = display.GetLayer(0);
  131. auto& buffer_queue = layer.GetBufferQueue();
  132. // Search for a queued buffer and acquire it
  133. auto buffer = buffer_queue.AcquireBuffer();
  134. MicroProfileFlip();
  135. if (!buffer) {
  136. auto& system_instance = Core::System::GetInstance();
  137. // There was no queued buffer to draw, render previous frame
  138. system_instance.GetPerfStats().EndGameFrame();
  139. system_instance.Renderer().SwapBuffers({});
  140. continue;
  141. }
  142. const auto& igbp_buffer = buffer->get().igbp_buffer;
  143. // Now send the buffer to the GPU for drawing.
  144. // TODO(Subv): Support more than just disp0. The display device selection is probably based
  145. // on which display we're drawing (Default, Internal, External, etc)
  146. auto nvdisp = nvdrv->GetDevice<Nvidia::Devices::nvdisp_disp0>("/dev/nvdisp_disp0");
  147. ASSERT(nvdisp);
  148. nvdisp->flip(igbp_buffer.gpu_buffer_id, igbp_buffer.offset, igbp_buffer.format,
  149. igbp_buffer.width, igbp_buffer.height, igbp_buffer.stride,
  150. buffer->get().transform, buffer->get().crop_rect);
  151. buffer_queue.ReleaseBuffer(buffer->get().slot);
  152. }
  153. }
  154. } // namespace Service::NVFlinger