default_ini.h 6.2 KB

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  1. // Copyright 2014 Citra Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #pragma once
  5. namespace DefaultINI {
  6. const char* sdl2_config_file = R"(
  7. [Controls]
  8. # The input devices and parameters for each 3DS native input
  9. # It should be in the format of "engine:[engine_name],[param1]:[value1],[param2]:[value2]..."
  10. # Escape characters $0 (for ':'), $1 (for ',') and $2 (for '$') can be used in values
  11. # for button input, the following devices are available:
  12. # - "keyboard" (default) for keyboard input. Required parameters:
  13. # - "code": the code of the key to bind
  14. # - "sdl" for joystick input using SDL. Required parameters:
  15. # - "joystick": the index of the joystick to bind
  16. # - "button"(optional): the index of the button to bind
  17. # - "hat"(optional): the index of the hat to bind as direction buttons
  18. # - "axis"(optional): the index of the axis to bind
  19. # - "direction"(only used for hat): the direction name of the hat to bind. Can be "up", "down", "left" or "right"
  20. # - "threshold"(only used for axis): a float value in (-1.0, 1.0) which the button is
  21. # triggered if the axis value crosses
  22. # - "direction"(only used for axis): "+" means the button is triggered when the axis value
  23. # is greater than the threshold; "-" means the button is triggered when the axis value
  24. # is smaller than the threshold
  25. button_a=
  26. button_b=
  27. button_x=
  28. button_y=
  29. button_lstick=
  30. button_rstick=
  31. button_l=
  32. button_r=
  33. button_zl=
  34. button_zr=
  35. button_plus=
  36. button_minus=
  37. button_dleft=
  38. button_dup=
  39. button_dright=
  40. button_ddown=
  41. button_lstick_left=
  42. button_lstick_up=
  43. button_lstick_right=
  44. button_lstick_down=
  45. button_sl=
  46. button_sr=
  47. button_home=
  48. button_screenshot=
  49. # for analog input, the following devices are available:
  50. # - "analog_from_button" (default) for emulating analog input from direction buttons. Required parameters:
  51. # - "up", "down", "left", "right": sub-devices for each direction.
  52. # Should be in the format as a button input devices using escape characters, for example, "engine$0keyboard$1code$00"
  53. # - "modifier": sub-devices as a modifier.
  54. # - "modifier_scale": a float number representing the applied modifier scale to the analog input.
  55. # Must be in range of 0.0-1.0. Defaults to 0.5
  56. # - "sdl" for joystick input using SDL. Required parameters:
  57. # - "joystick": the index of the joystick to bind
  58. # - "axis_x": the index of the axis to bind as x-axis (default to 0)
  59. # - "axis_y": the index of the axis to bind as y-axis (default to 1)
  60. lstick=
  61. rstick=
  62. # for motion input, the following devices are available:
  63. # - "motion_emu" (default) for emulating motion input from mouse input. Required parameters:
  64. # - "update_period": update period in milliseconds (default to 100)
  65. # - "sensitivity": the coefficient converting mouse movement to tilting angle (default to 0.01)
  66. motion_device=
  67. # for touch input, the following devices are available:
  68. # - "emu_window" (default) for emulating touch input from mouse input to the emulation window. No parameters required
  69. touch_device=
  70. [Core]
  71. # Which CPU core to use for CPU emulation
  72. # 0: Unicorn (slow), 1 (default): Dynarmic (faster)
  73. cpu_core =
  74. [Renderer]
  75. # Whether to use software or hardware rendering.
  76. # 0: Software, 1 (default): Hardware
  77. use_hw_renderer =
  78. # Whether to use the Just-In-Time (JIT) compiler for shader emulation
  79. # 0: Interpreter (slow), 1 (default): JIT (fast)
  80. use_shader_jit =
  81. # Resolution scale factor
  82. # 0: Auto (scales resolution to window size), 1: Native Switch screen resolution, Otherwise a scale
  83. # factor for the Switch resolution
  84. resolution_factor =
  85. # Whether to enable V-Sync (caps the framerate at 60FPS) or not.
  86. # 0 (default): Off, 1: On
  87. use_vsync =
  88. # The clear color for the renderer. What shows up on the sides of the bottom screen.
  89. # Must be in range of 0.0-1.0. Defaults to 1.0 for all.
  90. bg_red =
  91. bg_blue =
  92. bg_green =
  93. [Layout]
  94. # Layout for the screen inside the render window.
  95. # 0 (default): Default Top Bottom Screen, 1: Single Screen Only, 2: Large Screen Small Screen
  96. layout_option =
  97. # Toggle custom layout (using the settings below) on or off.
  98. # 0 (default): Off , 1: On
  99. custom_layout =
  100. # Screen placement when using Custom layout option
  101. # 0x, 0y is the top left corner of the render window.
  102. custom_top_left =
  103. custom_top_top =
  104. custom_top_right =
  105. custom_top_bottom =
  106. custom_bottom_left =
  107. custom_bottom_top =
  108. custom_bottom_right =
  109. custom_bottom_bottom =
  110. # Whether to toggle frame limiter on or off.
  111. # 0: Off, 1 (default): On
  112. toggle_framelimit =
  113. # Swaps the prominent screen with the other screen.
  114. # For example, if Single Screen is chosen, setting this to 1 will display the bottom screen instead of the top screen.
  115. # 0 (default): Top Screen is prominent, 1: Bottom Screen is prominent
  116. swap_screen =
  117. [Audio]
  118. # Which audio output engine to use.
  119. # auto (default): Auto-select, null: No audio output, sdl2: SDL2 (if available)
  120. output_engine =
  121. # Whether or not to enable the audio-stretching post-processing effect.
  122. # This effect adjusts audio speed to match emulation speed and helps prevent audio stutter,
  123. # at the cost of increasing audio latency.
  124. # 0: No, 1 (default): Yes
  125. enable_audio_stretching =
  126. # Which audio device to use.
  127. # auto (default): Auto-select
  128. output_device =
  129. [Data Storage]
  130. # Whether to create a virtual SD card.
  131. # 1 (default): Yes, 0: No
  132. use_virtual_sd =
  133. [System]
  134. # The system region that Citra will use during emulation
  135. # -1: Auto-select (default), 0: Japan, 1: USA, 2: Europe, 3: Australia, 4: China, 5: Korea, 6: Taiwan
  136. region_value =
  137. [Miscellaneous]
  138. # A filter which removes logs below a certain logging level.
  139. # Examples: *:Debug Kernel.SVC:Trace Service.*:Critical
  140. log_filter = *:Trace
  141. [Debugging]
  142. # Port for listening to GDB connections.
  143. use_gdbstub=false
  144. gdbstub_port=24689
  145. [WebService]
  146. # Whether or not to enable telemetry
  147. # 0: No, 1 (default): Yes
  148. enable_telemetry =
  149. # Endpoint URL for submitting telemetry data
  150. telemetry_endpoint_url = https://services.citra-emu.org/api/telemetry
  151. # Endpoint URL to verify the username and token
  152. verify_endpoint_url = https://services.citra-emu.org/api/profile
  153. # Username and token for Citra Web Service
  154. # See https://services.citra-emu.org/ for more info
  155. citra_username =
  156. citra_token =
  157. )";
  158. }