savedata_factory.cpp 5.4 KB

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  1. // Copyright 2018 yuzu emulator team
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include <memory>
  5. #include "common/assert.h"
  6. #include "common/common_types.h"
  7. #include "common/logging/log.h"
  8. #include "core/core.h"
  9. #include "core/file_sys/savedata_factory.h"
  10. #include "core/file_sys/vfs.h"
  11. #include "core/hle/kernel/process.h"
  12. namespace FileSys {
  13. std::string SaveDataDescriptor::DebugInfo() const {
  14. return fmt::format("[type={:02X}, title_id={:016X}, user_id={:016X}{:016X}, save_id={:016X}]",
  15. static_cast<u8>(type), title_id, user_id[1], user_id[0], save_id);
  16. }
  17. SaveDataFactory::SaveDataFactory(VirtualDir save_directory) : dir(std::move(save_directory)) {
  18. // Delete all temporary storages
  19. // On hardware, it is expected that temporary storage be empty at first use.
  20. dir->DeleteSubdirectoryRecursive("temp");
  21. }
  22. SaveDataFactory::~SaveDataFactory() = default;
  23. ResultVal<VirtualDir> SaveDataFactory::Open(SaveDataSpaceId space, SaveDataDescriptor meta) {
  24. if (meta.type == SaveDataType::SystemSaveData || meta.type == SaveDataType::SaveData) {
  25. if (meta.zero_1 != 0) {
  26. LOG_WARNING(Service_FS,
  27. "Possibly incorrect SaveDataDescriptor, type is "
  28. "SystemSaveData||SaveData but offset 0x28 is non-zero ({:016X}).",
  29. meta.zero_1);
  30. }
  31. if (meta.zero_2 != 0) {
  32. LOG_WARNING(Service_FS,
  33. "Possibly incorrect SaveDataDescriptor, type is "
  34. "SystemSaveData||SaveData but offset 0x30 is non-zero ({:016X}).",
  35. meta.zero_2);
  36. }
  37. if (meta.zero_3 != 0) {
  38. LOG_WARNING(Service_FS,
  39. "Possibly incorrect SaveDataDescriptor, type is "
  40. "SystemSaveData||SaveData but offset 0x38 is non-zero ({:016X}).",
  41. meta.zero_3);
  42. }
  43. }
  44. if (meta.type == SaveDataType::SystemSaveData && meta.title_id != 0) {
  45. LOG_WARNING(Service_FS,
  46. "Possibly incorrect SaveDataDescriptor, type is SystemSaveData but title_id is "
  47. "non-zero ({:016X}).",
  48. meta.title_id);
  49. }
  50. if (meta.type == SaveDataType::DeviceSaveData && meta.user_id != u128{0, 0}) {
  51. LOG_WARNING(Service_FS,
  52. "Possibly incorrect SaveDataDescriptor, type is DeviceSaveData but user_id is "
  53. "non-zero ({:016X}{:016X})",
  54. meta.user_id[1], meta.user_id[0]);
  55. }
  56. std::string save_directory =
  57. GetFullPath(space, meta.type, meta.title_id, meta.user_id, meta.save_id);
  58. // TODO(DarkLordZach): Try to not create when opening, there are dedicated create save methods.
  59. // But, user_ids don't match so this works for now.
  60. auto out = dir->GetDirectoryRelative(save_directory);
  61. if (out == nullptr) {
  62. // TODO(bunnei): This is a work-around to always create a save data directory if it does not
  63. // already exist. This is a hack, as we do not understand yet how this works on hardware.
  64. // Without a save data directory, many games will assert on boot. This should not have any
  65. // bad side-effects.
  66. out = dir->CreateDirectoryRelative(save_directory);
  67. }
  68. // Return an error if the save data doesn't actually exist.
  69. if (out == nullptr) {
  70. // TODO(Subv): Find out correct error code.
  71. return ResultCode(-1);
  72. }
  73. return MakeResult<VirtualDir>(std::move(out));
  74. }
  75. VirtualDir SaveDataFactory::GetSaveDataSpaceDirectory(SaveDataSpaceId space) const {
  76. return dir->GetDirectoryRelative(GetSaveDataSpaceIdPath(space));
  77. }
  78. std::string SaveDataFactory::GetSaveDataSpaceIdPath(SaveDataSpaceId space) {
  79. switch (space) {
  80. case SaveDataSpaceId::NandSystem:
  81. return "/system/";
  82. case SaveDataSpaceId::NandUser:
  83. return "/user/";
  84. case SaveDataSpaceId::TemporaryStorage:
  85. return "/temp/";
  86. default:
  87. ASSERT_MSG(false, "Unrecognized SaveDataSpaceId: {:02X}", static_cast<u8>(space));
  88. return "/unrecognized/"; ///< To prevent corruption when ignoring asserts.
  89. }
  90. }
  91. std::string SaveDataFactory::GetFullPath(SaveDataSpaceId space, SaveDataType type, u64 title_id,
  92. u128 user_id, u64 save_id) {
  93. // According to switchbrew, if a save is of type SaveData and the title id field is 0, it should
  94. // be interpreted as the title id of the current process.
  95. if (type == SaveDataType::SaveData && title_id == 0)
  96. title_id = Core::CurrentProcess()->GetTitleID();
  97. std::string out = GetSaveDataSpaceIdPath(space);
  98. switch (type) {
  99. case SaveDataType::SystemSaveData:
  100. return fmt::format("{}save/{:016X}/{:016X}{:016X}", out, save_id, user_id[1], user_id[0]);
  101. case SaveDataType::SaveData:
  102. case SaveDataType::DeviceSaveData:
  103. return fmt::format("{}save/{:016X}/{:016X}{:016X}/{:016X}", out, 0, user_id[1], user_id[0],
  104. title_id);
  105. case SaveDataType::TemporaryStorage:
  106. return fmt::format("{}{:016X}/{:016X}{:016X}/{:016X}", out, 0, user_id[1], user_id[0],
  107. title_id);
  108. case SaveDataType::CacheStorage:
  109. return fmt::format("{}save/cache/{:016X}", out, title_id);
  110. default:
  111. ASSERT_MSG(false, "Unrecognized SaveDataType: {:02X}", static_cast<u8>(type));
  112. }
  113. }
  114. } // namespace FileSys