uisettings.h 7.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197
  1. // SPDX-FileCopyrightText: 2016 Citra Emulator Project
  2. // SPDX-License-Identifier: GPL-2.0-or-later
  3. #pragma once
  4. #include <array>
  5. #include <atomic>
  6. #include <vector>
  7. #include <QByteArray>
  8. #include <QMetaType>
  9. #include <QString>
  10. #include <QStringList>
  11. #include <QVector>
  12. #include "common/common_types.h"
  13. #include "common/settings.h"
  14. #include "common/settings_enums.h"
  15. using Settings::Category;
  16. using Settings::Setting;
  17. #ifndef CANNOT_EXPLICITLY_INSTANTIATE
  18. namespace Settings {
  19. extern template class Setting<bool>;
  20. extern template class Setting<std::string>;
  21. extern template class Setting<u16, true>;
  22. extern template class Setting<u32>;
  23. extern template class Setting<u8, true>;
  24. extern template class Setting<u8>;
  25. extern template class Setting<unsigned long long>;
  26. } // namespace Settings
  27. #endif
  28. namespace UISettings {
  29. bool IsDarkTheme();
  30. struct ContextualShortcut {
  31. QString keyseq;
  32. QString controller_keyseq;
  33. int context;
  34. bool repeat;
  35. };
  36. struct Shortcut {
  37. QString name;
  38. QString group;
  39. ContextualShortcut shortcut;
  40. };
  41. enum class Theme {
  42. Default,
  43. DefaultColorful,
  44. Dark,
  45. DarkColorful,
  46. MidnightBlue,
  47. MidnightBlueColorful,
  48. };
  49. using Themes = std::array<std::pair<const char*, const char*>, 6>;
  50. extern const Themes themes;
  51. struct GameDir {
  52. QString path;
  53. bool deep_scan = false;
  54. bool expanded = false;
  55. bool operator==(const GameDir& rhs) const {
  56. return path == rhs.path;
  57. }
  58. bool operator!=(const GameDir& rhs) const {
  59. return !operator==(rhs);
  60. }
  61. };
  62. struct Values {
  63. Settings::Linkage linkage{1000};
  64. QByteArray geometry;
  65. QByteArray state;
  66. QByteArray renderwindow_geometry;
  67. QByteArray gamelist_header_state;
  68. QByteArray microprofile_geometry;
  69. Setting<bool> microprofile_visible{linkage, false, "microProfileDialogVisible",
  70. Category::UiLayout};
  71. Setting<bool> single_window_mode{linkage, true, "singleWindowMode", Category::Ui};
  72. Setting<bool> fullscreen{linkage, false, "fullscreen", Category::Ui};
  73. Setting<bool> display_titlebar{linkage, true, "displayTitleBars", Category::Ui};
  74. Setting<bool> show_filter_bar{linkage, true, "showFilterBar", Category::Ui};
  75. Setting<bool> show_status_bar{linkage, true, "showStatusBar", Category::Ui};
  76. Setting<bool> confirm_before_closing{
  77. linkage, true, "confirmClose", Category::UiGeneral, Settings::Specialization::Default,
  78. true, true};
  79. Setting<bool> first_start{linkage, true, "firstStart", Category::Ui};
  80. Setting<bool> pause_when_in_background{linkage,
  81. false,
  82. "pauseWhenInBackground",
  83. Category::UiGeneral,
  84. Settings::Specialization::Default,
  85. true,
  86. true};
  87. Setting<bool> mute_when_in_background{
  88. linkage, false, "muteWhenInBackground", Category::Audio, Settings::Specialization::Default,
  89. true, true};
  90. Setting<bool> hide_mouse{
  91. linkage, true, "hideInactiveMouse", Category::UiGeneral, Settings::Specialization::Default,
  92. true, true};
  93. Setting<bool> controller_applet_disabled{linkage, false, "disableControllerApplet",
  94. Category::UiGeneral};
  95. // Set when Vulkan is known to crash the application
  96. bool has_broken_vulkan = false;
  97. Setting<bool> select_user_on_boot{linkage,
  98. false,
  99. "select_user_on_boot",
  100. Category::UiGeneral,
  101. Settings::Specialization::Default,
  102. true,
  103. true};
  104. Setting<bool> disable_web_applet{linkage, true, "disable_web_applet", Category::Ui};
  105. // Discord RPC
  106. Setting<bool> enable_discord_presence{linkage, true, "enable_discord_presence", Category::Ui};
  107. // logging
  108. Setting<bool> show_console{linkage, false, "showConsole", Category::Ui};
  109. // Screenshots
  110. Setting<bool> enable_screenshot_save_as{linkage, true, "enable_screenshot_save_as",
  111. Category::Screenshots};
  112. Setting<u32> screenshot_height{linkage, 0, "screenshot_height", Category::Screenshots};
  113. QString roms_path;
  114. QString symbols_path;
  115. QString game_dir_deprecated;
  116. bool game_dir_deprecated_deepscan;
  117. QVector<UISettings::GameDir> game_dirs;
  118. QStringList recent_files;
  119. QString language;
  120. QString theme;
  121. // Shortcut name <Shortcut, context>
  122. std::vector<Shortcut> shortcuts;
  123. Setting<u32> callout_flags{linkage, 0, "calloutFlags", Category::Ui};
  124. // multiplayer settings
  125. Setting<std::string> multiplayer_nickname{linkage, {}, "nickname", Category::Multiplayer};
  126. Setting<std::string> multiplayer_ip{linkage, {}, "ip", Category::Multiplayer};
  127. Setting<u16, true> multiplayer_port{linkage, 24872, 0,
  128. UINT16_MAX, "port", Category::Multiplayer};
  129. Setting<std::string> multiplayer_room_nickname{
  130. linkage, {}, "room_nickname", Category::Multiplayer};
  131. Setting<std::string> multiplayer_room_name{linkage, {}, "room_name", Category::Multiplayer};
  132. Setting<u8, true> multiplayer_max_player{linkage, 8, 0, 8, "max_player", Category::Multiplayer};
  133. Setting<u16, true> multiplayer_room_port{linkage, 24872, 0,
  134. UINT16_MAX, "room_port", Category::Multiplayer};
  135. Setting<u8, true> multiplayer_host_type{linkage, 0, 0, 1, "host_type", Category::Multiplayer};
  136. Setting<unsigned long long> multiplayer_game_id{linkage, {}, "game_id", Category::Multiplayer};
  137. Setting<std::string> multiplayer_room_description{
  138. linkage, {}, "room_description", Category::Multiplayer};
  139. std::pair<std::vector<std::string>, std::vector<std::string>> multiplayer_ban_list;
  140. // Game List
  141. Setting<bool> show_add_ons{linkage, true, "show_add_ons", Category::UiGameList};
  142. Setting<u32> game_icon_size{linkage, 64, "game_icon_size", Category::UiGameList};
  143. Setting<u32> folder_icon_size{linkage, 48, "folder_icon_size", Category::UiGameList};
  144. Setting<u8> row_1_text_id{linkage, 3, "row_1_text_id", Category::UiGameList};
  145. Setting<u8> row_2_text_id{linkage, 2, "row_2_text_id", Category::UiGameList};
  146. std::atomic_bool is_game_list_reload_pending{false};
  147. Setting<bool> cache_game_list{linkage, true, "cache_game_list", Category::UiGameList};
  148. Setting<bool> favorites_expanded{linkage, true, "favorites_expanded", Category::UiGameList};
  149. QVector<u64> favorited_ids;
  150. // Compatibility List
  151. Setting<bool> show_compat{linkage, false, "show_compat", Category::UiGameList};
  152. // Size & File Types Column
  153. Setting<bool> show_size{linkage, true, "show_size", Category::UiGameList};
  154. Setting<bool> show_types{linkage, true, "show_types", Category::UiGameList};
  155. bool configuration_applied;
  156. bool reset_to_defaults;
  157. bool shortcut_already_warned{false};
  158. };
  159. extern Values values;
  160. u32 CalculateWidth(u32 height, Settings::AspectRatio ratio);
  161. } // namespace UISettings
  162. Q_DECLARE_METATYPE(UISettings::GameDir*);