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- // Copyright 2018 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include <array>
- #include <bitset>
- #include <limits>
- #include <optional>
- #include <type_traits>
- #include <unordered_map>
- #include <vector>
- #include "common/assert.h"
- #include "common/bit_field.h"
- #include "common/common_funcs.h"
- #include "common/common_types.h"
- #include "common/math_util.h"
- #include "video_core/engines/const_buffer_engine_interface.h"
- #include "video_core/engines/const_buffer_info.h"
- #include "video_core/engines/engine_upload.h"
- #include "video_core/engines/shader_type.h"
- #include "video_core/gpu.h"
- #include "video_core/macro_interpreter.h"
- #include "video_core/textures/texture.h"
- namespace Core {
- class System;
- }
- namespace Tegra {
- class MemoryManager;
- }
- namespace VideoCore {
- class RasterizerInterface;
- }
- namespace Tegra::Engines {
- /**
- * This Engine is known as GF100_3D. Documentation can be found in:
- * https://github.com/envytools/envytools/blob/master/rnndb/graph/gf100_3d.xml
- * https://cgit.freedesktop.org/mesa/mesa/tree/src/gallium/drivers/nouveau/nvc0/nvc0_3d.xml.h
- */
- #define MAXWELL3D_REG_INDEX(field_name) \
- (offsetof(Tegra::Engines::Maxwell3D::Regs, field_name) / sizeof(u32))
- class Maxwell3D final : public ConstBufferEngineInterface {
- public:
- explicit Maxwell3D(Core::System& system, VideoCore::RasterizerInterface& rasterizer,
- MemoryManager& memory_manager);
- ~Maxwell3D() = default;
- /// Register structure of the Maxwell3D engine.
- /// TODO(Subv): This structure will need to be made bigger as more registers are discovered.
- struct Regs {
- static constexpr std::size_t NUM_REGS = 0xE00;
- static constexpr std::size_t NumRenderTargets = 8;
- static constexpr std::size_t NumViewports = 16;
- static constexpr std::size_t NumCBData = 16;
- static constexpr std::size_t NumVertexArrays = 32;
- static constexpr std::size_t NumVertexAttributes = 32;
- static constexpr std::size_t NumVaryings = 31;
- static constexpr std::size_t NumImages = 8; // TODO(Rodrigo): Investigate this number
- static constexpr std::size_t NumClipDistances = 8;
- static constexpr std::size_t NumTransformFeedbackBuffers = 4;
- static constexpr std::size_t MaxShaderProgram = 6;
- static constexpr std::size_t MaxShaderStage = 5;
- // Maximum number of const buffers per shader stage.
- static constexpr std::size_t MaxConstBuffers = 18;
- static constexpr std::size_t MaxConstBufferSize = 0x10000;
- enum class QueryOperation : u32 {
- Release = 0,
- Acquire = 1,
- Counter = 2,
- Trap = 3,
- };
- enum class QueryUnit : u32 {
- VFetch = 1,
- VP = 2,
- Rast = 4,
- StrmOut = 5,
- GP = 6,
- ZCull = 7,
- Prop = 10,
- Crop = 15,
- };
- enum class QuerySelect : u32 {
- Zero = 0,
- TimeElapsed = 2,
- TransformFeedbackPrimitivesGenerated = 11,
- PrimitivesGenerated = 18,
- SamplesPassed = 21,
- TransformFeedbackUnknown = 26,
- };
- struct QueryCompare {
- u32 initial_sequence;
- u32 initial_mode;
- u32 unknown1;
- u32 unknown2;
- u32 current_sequence;
- u32 current_mode;
- };
- enum class QuerySyncCondition : u32 {
- NotEqual = 0,
- GreaterThan = 1,
- };
- enum class ConditionMode : u32 {
- Never = 0,
- Always = 1,
- ResNonZero = 2,
- Equal = 3,
- NotEqual = 4,
- };
- enum class ShaderProgram : u32 {
- VertexA = 0,
- VertexB = 1,
- TesselationControl = 2,
- TesselationEval = 3,
- Geometry = 4,
- Fragment = 5,
- };
- struct VertexAttribute {
- enum class Size : u32 {
- Invalid = 0x0,
- Size_32_32_32_32 = 0x01,
- Size_32_32_32 = 0x02,
- Size_16_16_16_16 = 0x03,
- Size_32_32 = 0x04,
- Size_16_16_16 = 0x05,
- Size_8_8_8_8 = 0x0a,
- Size_16_16 = 0x0f,
- Size_32 = 0x12,
- Size_8_8_8 = 0x13,
- Size_8_8 = 0x18,
- Size_16 = 0x1b,
- Size_8 = 0x1d,
- Size_10_10_10_2 = 0x30,
- Size_11_11_10 = 0x31,
- };
- enum class Type : u32 {
- SignedNorm = 1,
- UnsignedNorm = 2,
- SignedInt = 3,
- UnsignedInt = 4,
- UnsignedScaled = 5,
- SignedScaled = 6,
- Float = 7,
- };
- union {
- BitField<0, 5, u32> buffer;
- BitField<6, 1, u32> constant;
- BitField<7, 14, u32> offset;
- BitField<21, 6, Size> size;
- BitField<27, 3, Type> type;
- BitField<31, 1, u32> bgra;
- u32 hex;
- };
- u32 ComponentCount() const {
- switch (size) {
- case Size::Size_32_32_32_32:
- return 4;
- case Size::Size_32_32_32:
- return 3;
- case Size::Size_16_16_16_16:
- return 4;
- case Size::Size_32_32:
- return 2;
- case Size::Size_16_16_16:
- return 3;
- case Size::Size_8_8_8_8:
- return 4;
- case Size::Size_16_16:
- return 2;
- case Size::Size_32:
- return 1;
- case Size::Size_8_8_8:
- return 3;
- case Size::Size_8_8:
- return 2;
- case Size::Size_16:
- return 1;
- case Size::Size_8:
- return 1;
- case Size::Size_10_10_10_2:
- return 4;
- case Size::Size_11_11_10:
- return 3;
- default:
- UNREACHABLE();
- return 1;
- }
- }
- u32 SizeInBytes() const {
- switch (size) {
- case Size::Size_32_32_32_32:
- return 16;
- case Size::Size_32_32_32:
- return 12;
- case Size::Size_16_16_16_16:
- return 8;
- case Size::Size_32_32:
- return 8;
- case Size::Size_16_16_16:
- return 6;
- case Size::Size_8_8_8_8:
- return 4;
- case Size::Size_16_16:
- return 4;
- case Size::Size_32:
- return 4;
- case Size::Size_8_8_8:
- return 3;
- case Size::Size_8_8:
- return 2;
- case Size::Size_16:
- return 2;
- case Size::Size_8:
- return 1;
- case Size::Size_10_10_10_2:
- return 4;
- case Size::Size_11_11_10:
- return 4;
- default:
- UNREACHABLE();
- }
- }
- std::string SizeString() const {
- switch (size) {
- case Size::Size_32_32_32_32:
- return "32_32_32_32";
- case Size::Size_32_32_32:
- return "32_32_32";
- case Size::Size_16_16_16_16:
- return "16_16_16_16";
- case Size::Size_32_32:
- return "32_32";
- case Size::Size_16_16_16:
- return "16_16_16";
- case Size::Size_8_8_8_8:
- return "8_8_8_8";
- case Size::Size_16_16:
- return "16_16";
- case Size::Size_32:
- return "32";
- case Size::Size_8_8_8:
- return "8_8_8";
- case Size::Size_8_8:
- return "8_8";
- case Size::Size_16:
- return "16";
- case Size::Size_8:
- return "8";
- case Size::Size_10_10_10_2:
- return "10_10_10_2";
- case Size::Size_11_11_10:
- return "11_11_10";
- default:
- UNREACHABLE();
- return {};
- }
- }
- std::string TypeString() const {
- switch (type) {
- case Type::SignedNorm:
- return "SNORM";
- case Type::UnsignedNorm:
- return "UNORM";
- case Type::SignedInt:
- return "SINT";
- case Type::UnsignedInt:
- return "UINT";
- case Type::UnsignedScaled:
- return "USCALED";
- case Type::SignedScaled:
- return "SSCALED";
- case Type::Float:
- return "FLOAT";
- }
- UNREACHABLE();
- return {};
- }
- bool IsNormalized() const {
- return (type == Type::SignedNorm) || (type == Type::UnsignedNorm);
- }
- bool IsValid() const {
- return size != Size::Invalid;
- }
- bool operator<(const VertexAttribute& other) const {
- return hex < other.hex;
- }
- };
- struct MsaaSampleLocation {
- union {
- BitField<0, 4, u32> x0;
- BitField<4, 4, u32> y0;
- BitField<8, 4, u32> x1;
- BitField<12, 4, u32> y1;
- BitField<16, 4, u32> x2;
- BitField<20, 4, u32> y2;
- BitField<24, 4, u32> x3;
- BitField<28, 4, u32> y3;
- };
- constexpr std::pair<u32, u32> Location(int index) const {
- switch (index) {
- case 0:
- return {x0, y0};
- case 1:
- return {x1, y1};
- case 2:
- return {x2, y2};
- case 3:
- return {x3, y3};
- default:
- UNREACHABLE();
- return {0, 0};
- }
- }
- };
- enum class DepthMode : u32 {
- MinusOneToOne = 0,
- ZeroToOne = 1,
- };
- enum class PrimitiveTopology : u32 {
- Points = 0x0,
- Lines = 0x1,
- LineLoop = 0x2,
- LineStrip = 0x3,
- Triangles = 0x4,
- TriangleStrip = 0x5,
- TriangleFan = 0x6,
- Quads = 0x7,
- QuadStrip = 0x8,
- Polygon = 0x9,
- LinesAdjacency = 0xa,
- LineStripAdjacency = 0xb,
- TrianglesAdjacency = 0xc,
- TriangleStripAdjacency = 0xd,
- Patches = 0xe,
- };
- enum class IndexFormat : u32 {
- UnsignedByte = 0x0,
- UnsignedShort = 0x1,
- UnsignedInt = 0x2,
- };
- enum class ComparisonOp : u32 {
- // These values are used by Nouveau and most games, they correspond to the OpenGL token
- // values for these operations.
- Never = 0x200,
- Less = 0x201,
- Equal = 0x202,
- LessEqual = 0x203,
- Greater = 0x204,
- NotEqual = 0x205,
- GreaterEqual = 0x206,
- Always = 0x207,
- // These values are used by some games, they seem to be NV04 values.
- NeverOld = 1,
- LessOld = 2,
- EqualOld = 3,
- LessEqualOld = 4,
- GreaterOld = 5,
- NotEqualOld = 6,
- GreaterEqualOld = 7,
- AlwaysOld = 8,
- };
- enum class LogicOperation : u32 {
- Clear = 0x1500,
- And = 0x1501,
- AndReverse = 0x1502,
- Copy = 0x1503,
- AndInverted = 0x1504,
- NoOp = 0x1505,
- Xor = 0x1506,
- Or = 0x1507,
- Nor = 0x1508,
- Equiv = 0x1509,
- Invert = 0x150A,
- OrReverse = 0x150B,
- CopyInverted = 0x150C,
- OrInverted = 0x150D,
- Nand = 0x150E,
- Set = 0x150F,
- };
- enum class StencilOp : u32 {
- Keep = 1,
- Zero = 2,
- Replace = 3,
- Incr = 4,
- Decr = 5,
- Invert = 6,
- IncrWrap = 7,
- DecrWrap = 8,
- KeepOGL = 0x1E00,
- ZeroOGL = 0,
- ReplaceOGL = 0x1E01,
- IncrOGL = 0x1E02,
- DecrOGL = 0x1E03,
- InvertOGL = 0x150A,
- IncrWrapOGL = 0x8507,
- DecrWrapOGL = 0x8508,
- };
- enum class MemoryLayout : u32 {
- Linear = 0,
- BlockLinear = 1,
- };
- enum class InvMemoryLayout : u32 {
- BlockLinear = 0,
- Linear = 1,
- };
- enum class CounterReset : u32 {
- SampleCnt = 0x01,
- Unk02 = 0x02,
- Unk03 = 0x03,
- Unk04 = 0x04,
- EmittedPrimitives = 0x10, // Not tested
- Unk11 = 0x11,
- Unk12 = 0x12,
- Unk13 = 0x13,
- Unk15 = 0x15,
- Unk16 = 0x16,
- Unk17 = 0x17,
- Unk18 = 0x18,
- Unk1A = 0x1A,
- Unk1B = 0x1B,
- Unk1C = 0x1C,
- Unk1D = 0x1D,
- Unk1E = 0x1E,
- GeneratedPrimitives = 0x1F,
- };
- enum class FrontFace : u32 {
- ClockWise = 0x0900,
- CounterClockWise = 0x0901,
- };
- enum class CullFace : u32 {
- Front = 0x0404,
- Back = 0x0405,
- FrontAndBack = 0x0408,
- };
- struct Blend {
- enum class Equation : u32 {
- Add = 1,
- Subtract = 2,
- ReverseSubtract = 3,
- Min = 4,
- Max = 5,
- // These values are used by Nouveau and some games.
- AddGL = 0x8006,
- SubtractGL = 0x8007,
- ReverseSubtractGL = 0x8008,
- MinGL = 0x800a,
- MaxGL = 0x800b
- };
- enum class Factor : u32 {
- Zero = 0x1,
- One = 0x2,
- SourceColor = 0x3,
- OneMinusSourceColor = 0x4,
- SourceAlpha = 0x5,
- OneMinusSourceAlpha = 0x6,
- DestAlpha = 0x7,
- OneMinusDestAlpha = 0x8,
- DestColor = 0x9,
- OneMinusDestColor = 0xa,
- SourceAlphaSaturate = 0xb,
- Source1Color = 0x10,
- OneMinusSource1Color = 0x11,
- Source1Alpha = 0x12,
- OneMinusSource1Alpha = 0x13,
- ConstantColor = 0x61,
- OneMinusConstantColor = 0x62,
- ConstantAlpha = 0x63,
- OneMinusConstantAlpha = 0x64,
- // These values are used by Nouveau and some games.
- ZeroGL = 0x4000,
- OneGL = 0x4001,
- SourceColorGL = 0x4300,
- OneMinusSourceColorGL = 0x4301,
- SourceAlphaGL = 0x4302,
- OneMinusSourceAlphaGL = 0x4303,
- DestAlphaGL = 0x4304,
- OneMinusDestAlphaGL = 0x4305,
- DestColorGL = 0x4306,
- OneMinusDestColorGL = 0x4307,
- SourceAlphaSaturateGL = 0x4308,
- ConstantColorGL = 0xc001,
- OneMinusConstantColorGL = 0xc002,
- ConstantAlphaGL = 0xc003,
- OneMinusConstantAlphaGL = 0xc004,
- Source1ColorGL = 0xc900,
- OneMinusSource1ColorGL = 0xc901,
- Source1AlphaGL = 0xc902,
- OneMinusSource1AlphaGL = 0xc903,
- };
- u32 separate_alpha;
- Equation equation_rgb;
- Factor factor_source_rgb;
- Factor factor_dest_rgb;
- Equation equation_a;
- Factor factor_source_a;
- Factor factor_dest_a;
- INSERT_UNION_PADDING_WORDS(1);
- };
- enum class TessellationPrimitive : u32 {
- Isolines = 0,
- Triangles = 1,
- Quads = 2,
- };
- enum class TessellationSpacing : u32 {
- Equal = 0,
- FractionalOdd = 1,
- FractionalEven = 2,
- };
- enum class PolygonMode : u32 {
- Point = 0x1b00,
- Line = 0x1b01,
- Fill = 0x1b02,
- };
- enum class ShadowRamControl : u32 {
- // write value to shadow ram
- Track = 0,
- // write value to shadow ram ( with validation ??? )
- TrackWithFilter = 1,
- // only write to real hw register
- Passthrough = 2,
- // write value from shadow ram to real hw register
- Replay = 3,
- };
- struct RenderTargetConfig {
- u32 address_high;
- u32 address_low;
- u32 width;
- u32 height;
- Tegra::RenderTargetFormat format;
- union {
- BitField<0, 3, u32> block_width;
- BitField<4, 3, u32> block_height;
- BitField<8, 3, u32> block_depth;
- BitField<12, 1, InvMemoryLayout> type;
- } memory_layout;
- union {
- BitField<0, 16, u32> layers;
- BitField<16, 1, u32> volume;
- };
- u32 layer_stride;
- u32 base_layer;
- INSERT_UNION_PADDING_WORDS(7);
- GPUVAddr Address() const {
- return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) |
- address_low);
- }
- };
- struct ColorMask {
- union {
- u32 raw;
- BitField<0, 4, u32> R;
- BitField<4, 4, u32> G;
- BitField<8, 4, u32> B;
- BitField<12, 4, u32> A;
- };
- };
- struct ViewportTransform {
- f32 scale_x;
- f32 scale_y;
- f32 scale_z;
- f32 translate_x;
- f32 translate_y;
- f32 translate_z;
- INSERT_UNION_PADDING_WORDS(2);
- Common::Rectangle<f32> GetRect() const {
- return {
- GetX(), // left
- GetY() + GetHeight(), // top
- GetX() + GetWidth(), // right
- GetY() // bottom
- };
- };
- f32 GetX() const {
- return std::max(0.0f, translate_x - std::fabs(scale_x));
- }
- f32 GetY() const {
- return std::max(0.0f, translate_y - std::fabs(scale_y));
- }
- f32 GetWidth() const {
- return translate_x + std::fabs(scale_x) - GetX();
- }
- f32 GetHeight() const {
- return translate_y + std::fabs(scale_y) - GetY();
- }
- };
- struct ScissorTest {
- u32 enable;
- union {
- BitField<0, 16, u32> min_x;
- BitField<16, 16, u32> max_x;
- };
- union {
- BitField<0, 16, u32> min_y;
- BitField<16, 16, u32> max_y;
- };
- u32 fill;
- };
- struct ViewPort {
- union {
- BitField<0, 16, u32> x;
- BitField<16, 16, u32> width;
- };
- union {
- BitField<0, 16, u32> y;
- BitField<16, 16, u32> height;
- };
- float depth_range_near;
- float depth_range_far;
- };
- struct TransformFeedbackBinding {
- u32 buffer_enable;
- u32 address_high;
- u32 address_low;
- s32 buffer_size;
- s32 buffer_offset;
- INSERT_UNION_PADDING_WORDS(3);
- GPUVAddr Address() const {
- return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) |
- address_low);
- }
- };
- static_assert(sizeof(TransformFeedbackBinding) == 32);
- struct TransformFeedbackLayout {
- u32 stream;
- u32 varying_count;
- u32 stride;
- INSERT_UNION_PADDING_WORDS(1);
- };
- static_assert(sizeof(TransformFeedbackLayout) == 16);
- bool IsShaderConfigEnabled(std::size_t index) const {
- // The VertexB is always enabled.
- if (index == static_cast<std::size_t>(Regs::ShaderProgram::VertexB)) {
- return true;
- }
- return shader_config[index].enable != 0;
- }
- bool IsShaderConfigEnabled(Regs::ShaderProgram type) const {
- return IsShaderConfigEnabled(static_cast<std::size_t>(type));
- }
- union {
- struct {
- INSERT_UNION_PADDING_WORDS(0x45);
- struct {
- u32 upload_address;
- u32 data;
- u32 entry;
- u32 bind;
- } macros;
- ShadowRamControl shadow_ram_control;
- INSERT_UNION_PADDING_WORDS(0x16);
- Upload::Registers upload;
- struct {
- union {
- BitField<0, 1, u32> linear;
- };
- } exec_upload;
- u32 data_upload;
- INSERT_UNION_PADDING_WORDS(0x44);
- struct {
- union {
- BitField<0, 16, u32> sync_point;
- BitField<16, 1, u32> unknown;
- BitField<20, 1, u32> increment;
- };
- } sync_info;
- INSERT_UNION_PADDING_WORDS(0x15);
- union {
- BitField<0, 2, TessellationPrimitive> prim;
- BitField<4, 2, TessellationSpacing> spacing;
- BitField<8, 1, u32> cw;
- BitField<9, 1, u32> connected;
- } tess_mode;
- std::array<f32, 4> tess_level_outer;
- std::array<f32, 2> tess_level_inner;
- INSERT_UNION_PADDING_WORDS(0x10);
- u32 rasterize_enable;
- std::array<TransformFeedbackBinding, NumTransformFeedbackBuffers> tfb_bindings;
- INSERT_UNION_PADDING_WORDS(0xC0);
- std::array<TransformFeedbackLayout, NumTransformFeedbackBuffers> tfb_layouts;
- INSERT_UNION_PADDING_WORDS(0x1);
- u32 tfb_enabled;
- INSERT_UNION_PADDING_WORDS(0x2E);
- std::array<RenderTargetConfig, NumRenderTargets> rt;
- std::array<ViewportTransform, NumViewports> viewport_transform;
- std::array<ViewPort, NumViewports> viewports;
- INSERT_UNION_PADDING_WORDS(0x1D);
- struct {
- u32 first;
- u32 count;
- } vertex_buffer;
- DepthMode depth_mode;
- float clear_color[4];
- float clear_depth;
- INSERT_UNION_PADDING_WORDS(0x3);
- s32 clear_stencil;
- INSERT_UNION_PADDING_WORDS(0x2);
- PolygonMode polygon_mode_front;
- PolygonMode polygon_mode_back;
- INSERT_UNION_PADDING_WORDS(0x3);
- u32 polygon_offset_point_enable;
- u32 polygon_offset_line_enable;
- u32 polygon_offset_fill_enable;
- u32 patch_vertices;
- INSERT_UNION_PADDING_WORDS(0xC);
- std::array<ScissorTest, NumViewports> scissor_test;
- INSERT_UNION_PADDING_WORDS(0x15);
- s32 stencil_back_func_ref;
- u32 stencil_back_mask;
- u32 stencil_back_func_mask;
- INSERT_UNION_PADDING_WORDS(0xC);
- u32 color_mask_common;
- INSERT_UNION_PADDING_WORDS(0x2);
- f32 depth_bounds[2];
- INSERT_UNION_PADDING_WORDS(0x2);
- u32 rt_separate_frag_data;
- INSERT_UNION_PADDING_WORDS(0x1);
- u32 multisample_raster_enable;
- u32 multisample_raster_samples;
- std::array<u32, 4> multisample_sample_mask;
- INSERT_UNION_PADDING_WORDS(0x5);
- struct {
- u32 address_high;
- u32 address_low;
- Tegra::DepthFormat format;
- union {
- BitField<0, 4, u32> block_width;
- BitField<4, 4, u32> block_height;
- BitField<8, 4, u32> block_depth;
- BitField<20, 1, InvMemoryLayout> type;
- } memory_layout;
- u32 layer_stride;
- GPUVAddr Address() const {
- return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) |
- address_low);
- }
- } zeta;
- INSERT_UNION_PADDING_WORDS(0x41);
- union {
- BitField<0, 4, u32> stencil;
- BitField<4, 4, u32> unknown;
- BitField<8, 4, u32> scissor;
- BitField<12, 4, u32> viewport;
- } clear_flags;
- INSERT_UNION_PADDING_WORDS(0x10);
- u32 fill_rectangle;
- INSERT_UNION_PADDING_WORDS(0x8);
- std::array<VertexAttribute, NumVertexAttributes> vertex_attrib_format;
- std::array<MsaaSampleLocation, 4> multisample_sample_locations;
- INSERT_UNION_PADDING_WORDS(0x2);
- union {
- BitField<0, 1, u32> enable;
- BitField<4, 3, u32> target;
- } multisample_coverage_to_color;
- INSERT_UNION_PADDING_WORDS(0x8);
- struct {
- union {
- BitField<0, 4, u32> count;
- BitField<4, 3, u32> map_0;
- BitField<7, 3, u32> map_1;
- BitField<10, 3, u32> map_2;
- BitField<13, 3, u32> map_3;
- BitField<16, 3, u32> map_4;
- BitField<19, 3, u32> map_5;
- BitField<22, 3, u32> map_6;
- BitField<25, 3, u32> map_7;
- };
- u32 GetMap(std::size_t index) const {
- const std::array<u32, NumRenderTargets> maps{map_0, map_1, map_2, map_3,
- map_4, map_5, map_6, map_7};
- ASSERT(index < maps.size());
- return maps[index];
- }
- } rt_control;
- INSERT_UNION_PADDING_WORDS(0x2);
- u32 zeta_width;
- u32 zeta_height;
- union {
- BitField<0, 16, u32> zeta_layers;
- BitField<16, 1, u32> zeta_volume;
- };
- INSERT_UNION_PADDING_WORDS(0x26);
- u32 depth_test_enable;
- INSERT_UNION_PADDING_WORDS(0x5);
- u32 independent_blend_enable;
- u32 depth_write_enabled;
- u32 alpha_test_enabled;
- INSERT_UNION_PADDING_WORDS(0x6);
- u32 d3d_cull_mode;
- ComparisonOp depth_test_func;
- float alpha_test_ref;
- ComparisonOp alpha_test_func;
- u32 draw_tfb_stride;
- struct {
- float r;
- float g;
- float b;
- float a;
- } blend_color;
- INSERT_UNION_PADDING_WORDS(0x4);
- struct {
- u32 separate_alpha;
- Blend::Equation equation_rgb;
- Blend::Factor factor_source_rgb;
- Blend::Factor factor_dest_rgb;
- Blend::Equation equation_a;
- Blend::Factor factor_source_a;
- INSERT_UNION_PADDING_WORDS(1);
- Blend::Factor factor_dest_a;
- u32 enable_common;
- u32 enable[NumRenderTargets];
- } blend;
- u32 stencil_enable;
- StencilOp stencil_front_op_fail;
- StencilOp stencil_front_op_zfail;
- StencilOp stencil_front_op_zpass;
- ComparisonOp stencil_front_func_func;
- s32 stencil_front_func_ref;
- u32 stencil_front_func_mask;
- u32 stencil_front_mask;
- INSERT_UNION_PADDING_WORDS(0x2);
- u32 frag_color_clamp;
- union {
- BitField<0, 1, u32> y_negate;
- BitField<4, 1, u32> triangle_rast_flip;
- } screen_y_control;
- float line_width_smooth;
- float line_width_aliased;
- INSERT_UNION_PADDING_WORDS(0x1F);
- u32 vb_element_base;
- u32 vb_base_instance;
- INSERT_UNION_PADDING_WORDS(0x35);
- u32 clip_distance_enabled;
- u32 samplecnt_enable;
- float point_size;
- INSERT_UNION_PADDING_WORDS(0x1);
- u32 point_sprite_enable;
- INSERT_UNION_PADDING_WORDS(0x3);
- CounterReset counter_reset;
- u32 multisample_enable;
- u32 zeta_enable;
- union {
- BitField<0, 1, u32> alpha_to_coverage;
- BitField<4, 1, u32> alpha_to_one;
- } multisample_control;
- INSERT_UNION_PADDING_WORDS(0x4);
- struct {
- u32 address_high;
- u32 address_low;
- ConditionMode mode;
- GPUVAddr Address() const {
- return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) |
- address_low);
- }
- } condition;
- struct {
- u32 tsc_address_high;
- u32 tsc_address_low;
- u32 tsc_limit;
- GPUVAddr TSCAddress() const {
- return static_cast<GPUVAddr>(
- (static_cast<GPUVAddr>(tsc_address_high) << 32) | tsc_address_low);
- }
- } tsc;
- INSERT_UNION_PADDING_WORDS(0x1);
- float polygon_offset_factor;
- u32 line_smooth_enable;
- struct {
- u32 tic_address_high;
- u32 tic_address_low;
- u32 tic_limit;
- GPUVAddr TICAddress() const {
- return static_cast<GPUVAddr>(
- (static_cast<GPUVAddr>(tic_address_high) << 32) | tic_address_low);
- }
- } tic;
- INSERT_UNION_PADDING_WORDS(0x5);
- u32 stencil_two_side_enable;
- StencilOp stencil_back_op_fail;
- StencilOp stencil_back_op_zfail;
- StencilOp stencil_back_op_zpass;
- ComparisonOp stencil_back_func_func;
- INSERT_UNION_PADDING_WORDS(0x4);
- u32 framebuffer_srgb;
- float polygon_offset_units;
- INSERT_UNION_PADDING_WORDS(0x4);
- Tegra::Texture::MsaaMode multisample_mode;
- INSERT_UNION_PADDING_WORDS(0xC);
- union {
- BitField<2, 1, u32> coord_origin;
- BitField<3, 10, u32> enable;
- } point_coord_replace;
- struct {
- u32 code_address_high;
- u32 code_address_low;
- GPUVAddr CodeAddress() const {
- return static_cast<GPUVAddr>(
- (static_cast<GPUVAddr>(code_address_high) << 32) | code_address_low);
- }
- } code_address;
- INSERT_UNION_PADDING_WORDS(1);
- struct {
- u32 vertex_end_gl;
- union {
- u32 vertex_begin_gl;
- BitField<0, 16, PrimitiveTopology> topology;
- BitField<26, 1, u32> instance_next;
- BitField<27, 1, u32> instance_cont;
- };
- } draw;
- INSERT_UNION_PADDING_WORDS(0xA);
- struct {
- u32 enabled;
- u32 index;
- } primitive_restart;
- INSERT_UNION_PADDING_WORDS(0x5F);
- struct {
- u32 start_addr_high;
- u32 start_addr_low;
- u32 end_addr_high;
- u32 end_addr_low;
- IndexFormat format;
- u32 first;
- u32 count;
- unsigned FormatSizeInBytes() const {
- switch (format) {
- case IndexFormat::UnsignedByte:
- return 1;
- case IndexFormat::UnsignedShort:
- return 2;
- case IndexFormat::UnsignedInt:
- return 4;
- }
- UNREACHABLE();
- return 1;
- }
- GPUVAddr StartAddress() const {
- return static_cast<GPUVAddr>(
- (static_cast<GPUVAddr>(start_addr_high) << 32) | start_addr_low);
- }
- GPUVAddr EndAddress() const {
- return static_cast<GPUVAddr>((static_cast<GPUVAddr>(end_addr_high) << 32) |
- end_addr_low);
- }
- /// Adjust the index buffer offset so it points to the first desired index.
- GPUVAddr IndexStart() const {
- return StartAddress() + static_cast<size_t>(first) *
- static_cast<size_t>(FormatSizeInBytes());
- }
- } index_array;
- INSERT_UNION_PADDING_WORDS(0x7);
- INSERT_UNION_PADDING_WORDS(0x1F);
- float polygon_offset_clamp;
- struct {
- u32 is_instanced[NumVertexArrays];
- /// Returns whether the vertex array specified by index is supposed to be
- /// accessed per instance or not.
- bool IsInstancingEnabled(u32 index) const {
- return is_instanced[index];
- }
- } instanced_arrays;
- INSERT_UNION_PADDING_WORDS(0x4);
- union {
- BitField<0, 1, u32> enable;
- BitField<4, 8, u32> unk4;
- } vp_point_size;
- INSERT_UNION_PADDING_WORDS(1);
- u32 cull_test_enabled;
- FrontFace front_face;
- CullFace cull_face;
- u32 pixel_center_integer;
- INSERT_UNION_PADDING_WORDS(0x1);
- u32 viewport_transform_enabled;
- INSERT_UNION_PADDING_WORDS(0x3);
- union {
- BitField<0, 1, u32> depth_range_0_1;
- BitField<3, 1, u32> depth_clamp_near;
- BitField<4, 1, u32> depth_clamp_far;
- } view_volume_clip_control;
- INSERT_UNION_PADDING_WORDS(0x1F);
- u32 depth_bounds_enable;
- INSERT_UNION_PADDING_WORDS(1);
- struct {
- u32 enable;
- LogicOperation operation;
- } logic_op;
- INSERT_UNION_PADDING_WORDS(0x1);
- union {
- u32 raw;
- BitField<0, 1, u32> Z;
- BitField<1, 1, u32> S;
- BitField<2, 1, u32> R;
- BitField<3, 1, u32> G;
- BitField<4, 1, u32> B;
- BitField<5, 1, u32> A;
- BitField<6, 4, u32> RT;
- BitField<10, 11, u32> layer;
- } clear_buffers;
- INSERT_UNION_PADDING_WORDS(0xB);
- std::array<ColorMask, NumRenderTargets> color_mask;
- INSERT_UNION_PADDING_WORDS(0x38);
- struct {
- u32 query_address_high;
- u32 query_address_low;
- u32 query_sequence;
- union {
- u32 raw;
- BitField<0, 2, QueryOperation> operation;
- BitField<4, 1, u32> fence;
- BitField<12, 4, QueryUnit> unit;
- BitField<16, 1, QuerySyncCondition> sync_cond;
- BitField<23, 5, QuerySelect> select;
- BitField<28, 1, u32> short_query;
- } query_get;
- GPUVAddr QueryAddress() const {
- return static_cast<GPUVAddr>(
- (static_cast<GPUVAddr>(query_address_high) << 32) | query_address_low);
- }
- } query;
- INSERT_UNION_PADDING_WORDS(0x3C);
- struct {
- union {
- BitField<0, 12, u32> stride;
- BitField<12, 1, u32> enable;
- };
- u32 start_high;
- u32 start_low;
- u32 divisor;
- GPUVAddr StartAddress() const {
- return static_cast<GPUVAddr>((static_cast<GPUVAddr>(start_high) << 32) |
- start_low);
- }
- bool IsEnabled() const {
- return enable != 0 && StartAddress() != 0;
- }
- } vertex_array[NumVertexArrays];
- Blend independent_blend[NumRenderTargets];
- struct {
- u32 limit_high;
- u32 limit_low;
- GPUVAddr LimitAddress() const {
- return static_cast<GPUVAddr>((static_cast<GPUVAddr>(limit_high) << 32) |
- limit_low);
- }
- } vertex_array_limit[NumVertexArrays];
- struct {
- union {
- BitField<0, 1, u32> enable;
- BitField<4, 4, ShaderProgram> program;
- };
- u32 offset;
- INSERT_UNION_PADDING_WORDS(14);
- } shader_config[MaxShaderProgram];
- INSERT_UNION_PADDING_WORDS(0x60);
- u32 firmware[0x20];
- struct {
- u32 cb_size;
- u32 cb_address_high;
- u32 cb_address_low;
- u32 cb_pos;
- u32 cb_data[NumCBData];
- GPUVAddr BufferAddress() const {
- return static_cast<GPUVAddr>(
- (static_cast<GPUVAddr>(cb_address_high) << 32) | cb_address_low);
- }
- } const_buffer;
- INSERT_UNION_PADDING_WORDS(0x10);
- struct {
- union {
- u32 raw_config;
- BitField<0, 1, u32> valid;
- BitField<4, 5, u32> index;
- };
- INSERT_UNION_PADDING_WORDS(7);
- } cb_bind[MaxShaderStage];
- INSERT_UNION_PADDING_WORDS(0x56);
- u32 tex_cb_index;
- INSERT_UNION_PADDING_WORDS(0x7D);
- std::array<std::array<u8, 128>, NumTransformFeedbackBuffers> tfb_varying_locs;
- INSERT_UNION_PADDING_WORDS(0x298);
- struct {
- /// Compressed address of a buffer that holds information about bound SSBOs.
- /// This address is usually bound to c0 in the shaders.
- u32 buffer_address;
- GPUVAddr BufferAddress() const {
- return static_cast<GPUVAddr>(buffer_address) << 8;
- }
- } ssbo_info;
- INSERT_UNION_PADDING_WORDS(0x11);
- struct {
- u32 address[MaxShaderStage];
- u32 size[MaxShaderStage];
- } tex_info_buffers;
- INSERT_UNION_PADDING_WORDS(0xCC);
- };
- std::array<u32, NUM_REGS> reg_array;
- };
- };
- Regs regs{};
- /// Store temporary hw register values, used by some calls to restore state after a operation
- Regs shadow_state;
- static_assert(sizeof(Regs) == Regs::NUM_REGS * sizeof(u32), "Maxwell3D Regs has wrong size");
- static_assert(std::is_trivially_copyable_v<Regs>, "Maxwell3D Regs must be trivially copyable");
- struct State {
- struct ShaderStageInfo {
- std::array<ConstBufferInfo, Regs::MaxConstBuffers> const_buffers;
- };
- std::array<ShaderStageInfo, Regs::MaxShaderStage> shader_stages;
- u32 current_instance = 0; ///< Current instance to be used to simulate instanced rendering.
- };
- State state{};
- /// Reads a register value located at the input method address
- u32 GetRegisterValue(u32 method) const;
- /// Write the value to the register identified by method.
- void CallMethod(const GPU::MethodCall& method_call);
- /// Write the value to the register identified by method.
- void CallMethodFromMME(const GPU::MethodCall& method_call);
- void FlushMMEInlineDraw();
- /// Given a texture handle, returns the TSC and TIC entries.
- Texture::FullTextureInfo GetTextureInfo(Texture::TextureHandle tex_handle) const;
- /// Returns the texture information for a specific texture in a specific shader stage.
- Texture::FullTextureInfo GetStageTexture(ShaderType stage, std::size_t offset) const;
- u32 AccessConstBuffer32(ShaderType stage, u64 const_buffer, u64 offset) const override;
- SamplerDescriptor AccessBoundSampler(ShaderType stage, u64 offset) const override;
- SamplerDescriptor AccessBindlessSampler(ShaderType stage, u64 const_buffer,
- u64 offset) const override;
- u32 GetBoundBuffer() const override {
- return regs.tex_cb_index;
- }
- VideoCore::GuestDriverProfile& AccessGuestDriverProfile() override;
- const VideoCore::GuestDriverProfile& AccessGuestDriverProfile() const override;
- /// Memory for macro code - it's undetermined how big this is, however 1MB is much larger than
- /// we've seen used.
- using MacroMemory = std::array<u32, 0x40000>;
- /// Gets a reference to macro memory.
- const MacroMemory& GetMacroMemory() const {
- return macro_memory;
- }
- bool ShouldExecute() const {
- return execute_on;
- }
- /// Notify a memory write has happened.
- void OnMemoryWrite() {
- dirty.flags |= dirty.on_write_stores;
- }
- enum class MMEDrawMode : u32 {
- Undefined,
- Array,
- Indexed,
- };
- struct MMEDrawState {
- MMEDrawMode current_mode{MMEDrawMode::Undefined};
- u32 current_count{};
- u32 instance_count{};
- bool instance_mode{};
- bool gl_begin_consume{};
- u32 gl_end_count{};
- } mme_draw;
- struct DirtyState {
- using Flags = std::bitset<std::numeric_limits<u8>::max()>;
- using Table = std::array<u8, Regs::NUM_REGS>;
- using Tables = std::array<Table, 2>;
- Flags flags;
- Flags on_write_stores;
- Tables tables{};
- } dirty;
- private:
- void InitializeRegisterDefaults();
- Core::System& system;
- VideoCore::RasterizerInterface& rasterizer;
- MemoryManager& memory_manager;
- /// Start offsets of each macro in macro_memory
- std::array<u32, 0x80> macro_positions = {};
- std::array<bool, Regs::NUM_REGS> mme_inline{};
- /// Memory for macro code
- MacroMemory macro_memory;
- /// Macro method that is currently being executed / being fed parameters.
- u32 executing_macro = 0;
- /// Parameters that have been submitted to the macro call so far.
- std::vector<u32> macro_params;
- /// Interpreter for the macro codes uploaded to the GPU.
- MacroInterpreter macro_interpreter;
- static constexpr u32 null_cb_data = 0xFFFFFFFF;
- struct {
- std::array<std::array<u32, 0x4000>, 16> buffer;
- u32 current{null_cb_data};
- u32 id{null_cb_data};
- u32 start_pos{};
- u32 counter{};
- } cb_data_state;
- Upload::State upload_state;
- bool execute_on{true};
- std::array<u8, Regs::NUM_REGS> dirty_pointers{};
- /// Retrieves information about a specific TIC entry from the TIC buffer.
- Texture::TICEntry GetTICEntry(u32 tic_index) const;
- /// Retrieves information about a specific TSC entry from the TSC buffer.
- Texture::TSCEntry GetTSCEntry(u32 tsc_index) const;
- /**
- * Call a macro on this engine.
- * @param method Method to call
- * @param num_parameters Number of arguments
- * @param parameters Arguments to the method call
- */
- void CallMacroMethod(u32 method, std::size_t num_parameters, const u32* parameters);
- /// Handles writes to the macro uploading register.
- void ProcessMacroUpload(u32 data);
- /// Handles writes to the macro bind register.
- void ProcessMacroBind(u32 data);
- /// Handles firmware blob 4
- void ProcessFirmwareCall4();
- /// Handles a write to the CLEAR_BUFFERS register.
- void ProcessClearBuffers();
- /// Handles a write to the QUERY_GET register.
- void ProcessQueryGet();
- /// Writes the query result accordingly.
- void StampQueryResult(u64 payload, bool long_query);
- /// Handles conditional rendering.
- void ProcessQueryCondition();
- /// Handles counter resets.
- void ProcessCounterReset();
- /// Handles writes to syncing register.
- void ProcessSyncPoint();
- /// Handles a write to the CB_DATA[i] register.
- void StartCBData(u32 method);
- void ProcessCBData(u32 value);
- void FinishCBData();
- /// Handles a write to the CB_BIND register.
- void ProcessCBBind(std::size_t stage_index);
- /// Handles a write to the VERTEX_END_GL register, triggering a draw.
- void DrawArrays();
- // Handles a instance drawcall from MME
- void StepInstance(MMEDrawMode expected_mode, u32 count);
- /// Returns a query's value or an empty object if the value will be deferred through a cache.
- std::optional<u64> GetQueryResult();
- };
- #define ASSERT_REG_POSITION(field_name, position) \
- static_assert(offsetof(Maxwell3D::Regs, field_name) == position * 4, \
- "Field " #field_name " has invalid position")
- ASSERT_REG_POSITION(macros, 0x45);
- ASSERT_REG_POSITION(shadow_ram_control, 0x49);
- ASSERT_REG_POSITION(upload, 0x60);
- ASSERT_REG_POSITION(exec_upload, 0x6C);
- ASSERT_REG_POSITION(data_upload, 0x6D);
- ASSERT_REG_POSITION(sync_info, 0xB2);
- ASSERT_REG_POSITION(tess_mode, 0xC8);
- ASSERT_REG_POSITION(tess_level_outer, 0xC9);
- ASSERT_REG_POSITION(tess_level_inner, 0xCD);
- ASSERT_REG_POSITION(rasterize_enable, 0xDF);
- ASSERT_REG_POSITION(tfb_bindings, 0xE0);
- ASSERT_REG_POSITION(tfb_layouts, 0x1C0);
- ASSERT_REG_POSITION(tfb_enabled, 0x1D1);
- ASSERT_REG_POSITION(rt, 0x200);
- ASSERT_REG_POSITION(viewport_transform, 0x280);
- ASSERT_REG_POSITION(viewports, 0x300);
- ASSERT_REG_POSITION(vertex_buffer, 0x35D);
- ASSERT_REG_POSITION(depth_mode, 0x35F);
- ASSERT_REG_POSITION(clear_color[0], 0x360);
- ASSERT_REG_POSITION(clear_depth, 0x364);
- ASSERT_REG_POSITION(clear_stencil, 0x368);
- ASSERT_REG_POSITION(polygon_mode_front, 0x36B);
- ASSERT_REG_POSITION(polygon_mode_back, 0x36C);
- ASSERT_REG_POSITION(polygon_offset_point_enable, 0x370);
- ASSERT_REG_POSITION(polygon_offset_line_enable, 0x371);
- ASSERT_REG_POSITION(polygon_offset_fill_enable, 0x372);
- ASSERT_REG_POSITION(patch_vertices, 0x373);
- ASSERT_REG_POSITION(scissor_test, 0x380);
- ASSERT_REG_POSITION(stencil_back_func_ref, 0x3D5);
- ASSERT_REG_POSITION(stencil_back_mask, 0x3D6);
- ASSERT_REG_POSITION(stencil_back_func_mask, 0x3D7);
- ASSERT_REG_POSITION(color_mask_common, 0x3E4);
- ASSERT_REG_POSITION(depth_bounds, 0x3E7);
- ASSERT_REG_POSITION(rt_separate_frag_data, 0x3EB);
- ASSERT_REG_POSITION(multisample_raster_enable, 0x3ED);
- ASSERT_REG_POSITION(multisample_raster_samples, 0x3EE);
- ASSERT_REG_POSITION(multisample_sample_mask, 0x3EF);
- ASSERT_REG_POSITION(zeta, 0x3F8);
- ASSERT_REG_POSITION(clear_flags, 0x43E);
- ASSERT_REG_POSITION(fill_rectangle, 0x44F);
- ASSERT_REG_POSITION(vertex_attrib_format, 0x458);
- ASSERT_REG_POSITION(multisample_sample_locations, 0x478);
- ASSERT_REG_POSITION(multisample_coverage_to_color, 0x47E);
- ASSERT_REG_POSITION(rt_control, 0x487);
- ASSERT_REG_POSITION(zeta_width, 0x48a);
- ASSERT_REG_POSITION(zeta_height, 0x48b);
- ASSERT_REG_POSITION(zeta_layers, 0x48c);
- ASSERT_REG_POSITION(depth_test_enable, 0x4B3);
- ASSERT_REG_POSITION(independent_blend_enable, 0x4B9);
- ASSERT_REG_POSITION(depth_write_enabled, 0x4BA);
- ASSERT_REG_POSITION(alpha_test_enabled, 0x4BB);
- ASSERT_REG_POSITION(d3d_cull_mode, 0x4C2);
- ASSERT_REG_POSITION(depth_test_func, 0x4C3);
- ASSERT_REG_POSITION(alpha_test_ref, 0x4C4);
- ASSERT_REG_POSITION(alpha_test_func, 0x4C5);
- ASSERT_REG_POSITION(draw_tfb_stride, 0x4C6);
- ASSERT_REG_POSITION(blend_color, 0x4C7);
- ASSERT_REG_POSITION(blend, 0x4CF);
- ASSERT_REG_POSITION(stencil_enable, 0x4E0);
- ASSERT_REG_POSITION(stencil_front_op_fail, 0x4E1);
- ASSERT_REG_POSITION(stencil_front_op_zfail, 0x4E2);
- ASSERT_REG_POSITION(stencil_front_op_zpass, 0x4E3);
- ASSERT_REG_POSITION(stencil_front_func_func, 0x4E4);
- ASSERT_REG_POSITION(stencil_front_func_ref, 0x4E5);
- ASSERT_REG_POSITION(stencil_front_func_mask, 0x4E6);
- ASSERT_REG_POSITION(stencil_front_mask, 0x4E7);
- ASSERT_REG_POSITION(frag_color_clamp, 0x4EA);
- ASSERT_REG_POSITION(screen_y_control, 0x4EB);
- ASSERT_REG_POSITION(line_width_smooth, 0x4EC);
- ASSERT_REG_POSITION(line_width_aliased, 0x4ED);
- ASSERT_REG_POSITION(vb_element_base, 0x50D);
- ASSERT_REG_POSITION(vb_base_instance, 0x50E);
- ASSERT_REG_POSITION(clip_distance_enabled, 0x544);
- ASSERT_REG_POSITION(samplecnt_enable, 0x545);
- ASSERT_REG_POSITION(point_size, 0x546);
- ASSERT_REG_POSITION(point_sprite_enable, 0x548);
- ASSERT_REG_POSITION(counter_reset, 0x54C);
- ASSERT_REG_POSITION(multisample_enable, 0x54D);
- ASSERT_REG_POSITION(zeta_enable, 0x54E);
- ASSERT_REG_POSITION(multisample_control, 0x54F);
- ASSERT_REG_POSITION(condition, 0x554);
- ASSERT_REG_POSITION(tsc, 0x557);
- ASSERT_REG_POSITION(polygon_offset_factor, 0x55B);
- ASSERT_REG_POSITION(line_smooth_enable, 0x55C);
- ASSERT_REG_POSITION(tic, 0x55D);
- ASSERT_REG_POSITION(stencil_two_side_enable, 0x565);
- ASSERT_REG_POSITION(stencil_back_op_fail, 0x566);
- ASSERT_REG_POSITION(stencil_back_op_zfail, 0x567);
- ASSERT_REG_POSITION(stencil_back_op_zpass, 0x568);
- ASSERT_REG_POSITION(stencil_back_func_func, 0x569);
- ASSERT_REG_POSITION(framebuffer_srgb, 0x56E);
- ASSERT_REG_POSITION(polygon_offset_units, 0x56F);
- ASSERT_REG_POSITION(multisample_mode, 0x574);
- ASSERT_REG_POSITION(point_coord_replace, 0x581);
- ASSERT_REG_POSITION(code_address, 0x582);
- ASSERT_REG_POSITION(draw, 0x585);
- ASSERT_REG_POSITION(primitive_restart, 0x591);
- ASSERT_REG_POSITION(index_array, 0x5F2);
- ASSERT_REG_POSITION(polygon_offset_clamp, 0x61F);
- ASSERT_REG_POSITION(instanced_arrays, 0x620);
- ASSERT_REG_POSITION(vp_point_size, 0x644);
- ASSERT_REG_POSITION(cull_test_enabled, 0x646);
- ASSERT_REG_POSITION(front_face, 0x647);
- ASSERT_REG_POSITION(cull_face, 0x648);
- ASSERT_REG_POSITION(pixel_center_integer, 0x649);
- ASSERT_REG_POSITION(viewport_transform_enabled, 0x64B);
- ASSERT_REG_POSITION(view_volume_clip_control, 0x64F);
- ASSERT_REG_POSITION(depth_bounds_enable, 0x66F);
- ASSERT_REG_POSITION(logic_op, 0x671);
- ASSERT_REG_POSITION(clear_buffers, 0x674);
- ASSERT_REG_POSITION(color_mask, 0x680);
- ASSERT_REG_POSITION(query, 0x6C0);
- ASSERT_REG_POSITION(vertex_array[0], 0x700);
- ASSERT_REG_POSITION(independent_blend, 0x780);
- ASSERT_REG_POSITION(vertex_array_limit[0], 0x7C0);
- ASSERT_REG_POSITION(shader_config[0], 0x800);
- ASSERT_REG_POSITION(firmware, 0x8C0);
- ASSERT_REG_POSITION(const_buffer, 0x8E0);
- ASSERT_REG_POSITION(cb_bind[0], 0x904);
- ASSERT_REG_POSITION(tex_cb_index, 0x982);
- ASSERT_REG_POSITION(tfb_varying_locs, 0xA00);
- ASSERT_REG_POSITION(ssbo_info, 0xD18);
- ASSERT_REG_POSITION(tex_info_buffers.address[0], 0xD2A);
- ASSERT_REG_POSITION(tex_info_buffers.size[0], 0xD2F);
- #undef ASSERT_REG_POSITION
- } // namespace Tegra::Engines
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