shader_ir.cpp 16 KB

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  1. // Copyright 2018 yuzu Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include <cmath>
  5. #include <unordered_map>
  6. #include "common/assert.h"
  7. #include "common/common_types.h"
  8. #include "video_core/engines/shader_bytecode.h"
  9. #include "video_core/shader/shader_ir.h"
  10. namespace VideoCommon::Shader {
  11. using Tegra::Shader::Attribute;
  12. using Tegra::Shader::Instruction;
  13. using Tegra::Shader::IpaMode;
  14. using Tegra::Shader::Pred;
  15. using Tegra::Shader::PredCondition;
  16. using Tegra::Shader::PredOperation;
  17. using Tegra::Shader::Register;
  18. Node ShaderIR::StoreNode(NodeData&& node_data) {
  19. auto store = std::make_unique<NodeData>(node_data);
  20. const Node node = store.get();
  21. stored_nodes.push_back(std::move(store));
  22. return node;
  23. }
  24. Node ShaderIR::Conditional(Node condition, std::vector<Node>&& code) {
  25. return StoreNode(ConditionalNode(condition, std::move(code)));
  26. }
  27. Node ShaderIR::Comment(const std::string& text) {
  28. return StoreNode(CommentNode(text));
  29. }
  30. Node ShaderIR::Immediate(u32 value) {
  31. return StoreNode(ImmediateNode(value));
  32. }
  33. Node ShaderIR::GetRegister(Register reg) {
  34. if (reg != Register::ZeroIndex) {
  35. used_registers.insert(static_cast<u32>(reg));
  36. }
  37. return StoreNode(GprNode(reg));
  38. }
  39. Node ShaderIR::GetImmediate19(Instruction instr) {
  40. return Immediate(instr.alu.GetImm20_19());
  41. }
  42. Node ShaderIR::GetImmediate32(Instruction instr) {
  43. return Immediate(instr.alu.GetImm20_32());
  44. }
  45. Node ShaderIR::GetConstBuffer(u64 index_, u64 offset_) {
  46. const auto index = static_cast<u32>(index_);
  47. const auto offset = static_cast<u32>(offset_);
  48. const auto [entry, is_new] = used_cbufs.try_emplace(index);
  49. entry->second.MarkAsUsed(offset);
  50. return StoreNode(CbufNode(index, Immediate(offset)));
  51. }
  52. Node ShaderIR::GetConstBufferIndirect(u64 index_, u64 offset_, Node node) {
  53. const auto index = static_cast<u32>(index_);
  54. const auto offset = static_cast<u32>(offset_);
  55. const auto [entry, is_new] = used_cbufs.try_emplace(index);
  56. entry->second.MarkAsUsedIndirect();
  57. const Node final_offset = Operation(OperationCode::UAdd, NO_PRECISE, node, Immediate(offset));
  58. return StoreNode(CbufNode(index, final_offset));
  59. }
  60. Node ShaderIR::GetPredicate(u64 pred_, bool negated) {
  61. const auto pred = static_cast<Pred>(pred_);
  62. if (pred != Pred::UnusedIndex && pred != Pred::NeverExecute) {
  63. used_predicates.insert(pred);
  64. }
  65. return StoreNode(PredicateNode(pred, negated));
  66. }
  67. Node ShaderIR::GetPredicate(bool immediate) {
  68. return GetPredicate(static_cast<u64>(immediate ? Pred::UnusedIndex : Pred::NeverExecute));
  69. }
  70. Node ShaderIR::GetInputAttribute(Attribute::Index index, u64 element,
  71. const Tegra::Shader::IpaMode& input_mode, Node buffer) {
  72. const auto [entry, is_new] =
  73. used_input_attributes.emplace(std::make_pair(index, std::set<Tegra::Shader::IpaMode>{}));
  74. entry->second.insert(input_mode);
  75. return StoreNode(AbufNode(index, static_cast<u32>(element), input_mode, buffer));
  76. }
  77. Node ShaderIR::GetOutputAttribute(Attribute::Index index, u64 element, Node buffer) {
  78. if (index == Attribute::Index::ClipDistances0123 ||
  79. index == Attribute::Index::ClipDistances4567) {
  80. const auto clip_index =
  81. static_cast<u32>((index == Attribute::Index::ClipDistances4567 ? 1 : 0) + element);
  82. used_clip_distances.at(clip_index) = true;
  83. }
  84. used_output_attributes.insert(index);
  85. return StoreNode(AbufNode(index, static_cast<u32>(element), buffer));
  86. }
  87. Node ShaderIR::GetInternalFlag(InternalFlag flag, bool negated) {
  88. const Node node = StoreNode(InternalFlagNode(flag));
  89. if (negated) {
  90. return Operation(OperationCode::LogicalNegate, node);
  91. }
  92. return node;
  93. }
  94. Node ShaderIR::GetLocalMemory(Node address) {
  95. return StoreNode(LmemNode(address));
  96. }
  97. Node ShaderIR::GetOperandAbsNegFloat(Node value, bool absolute, bool negate) {
  98. if (absolute) {
  99. value = Operation(OperationCode::FAbsolute, NO_PRECISE, value);
  100. }
  101. if (negate) {
  102. value = Operation(OperationCode::FNegate, NO_PRECISE, value);
  103. }
  104. return value;
  105. }
  106. Node ShaderIR::GetSaturatedFloat(Node value, bool saturate) {
  107. if (!saturate) {
  108. return value;
  109. }
  110. const Node positive_zero = Immediate(std::copysignf(0, 1));
  111. const Node positive_one = Immediate(1.0f);
  112. return Operation(OperationCode::FClamp, NO_PRECISE, value, positive_zero, positive_one);
  113. }
  114. Node ShaderIR::ConvertIntegerSize(Node value, Tegra::Shader::Register::Size size, bool is_signed) {
  115. switch (size) {
  116. case Register::Size::Byte:
  117. value = SignedOperation(OperationCode::ILogicalShiftLeft, is_signed, NO_PRECISE, value,
  118. Immediate(24));
  119. value = SignedOperation(OperationCode::IArithmeticShiftRight, is_signed, NO_PRECISE, value,
  120. Immediate(24));
  121. return value;
  122. case Register::Size::Short:
  123. value = SignedOperation(OperationCode::ILogicalShiftLeft, is_signed, NO_PRECISE, value,
  124. Immediate(16));
  125. value = SignedOperation(OperationCode::IArithmeticShiftRight, is_signed, NO_PRECISE, value,
  126. Immediate(16));
  127. case Register::Size::Word:
  128. // Default - do nothing
  129. return value;
  130. default:
  131. UNREACHABLE_MSG("Unimplemented conversion size: {}", static_cast<u32>(size));
  132. }
  133. }
  134. Node ShaderIR::GetOperandAbsNegInteger(Node value, bool absolute, bool negate, bool is_signed) {
  135. if (!is_signed) {
  136. // Absolute or negate on an unsigned is pointless
  137. return value;
  138. }
  139. if (absolute) {
  140. value = Operation(OperationCode::IAbsolute, NO_PRECISE, value);
  141. }
  142. if (negate) {
  143. value = Operation(OperationCode::INegate, NO_PRECISE, value);
  144. }
  145. return value;
  146. }
  147. Node ShaderIR::UnpackHalfImmediate(Instruction instr, bool has_negation) {
  148. const Node value = Immediate(instr.half_imm.PackImmediates());
  149. if (!has_negation) {
  150. return value;
  151. }
  152. const Node first_negate = GetPredicate(instr.half_imm.first_negate != 0);
  153. const Node second_negate = GetPredicate(instr.half_imm.second_negate != 0);
  154. return Operation(OperationCode::HNegate, HALF_NO_PRECISE, value, first_negate, second_negate);
  155. }
  156. Node ShaderIR::HalfMerge(Node dest, Node src, Tegra::Shader::HalfMerge merge) {
  157. switch (merge) {
  158. case Tegra::Shader::HalfMerge::H0_H1:
  159. return src;
  160. case Tegra::Shader::HalfMerge::F32:
  161. return Operation(OperationCode::HMergeF32, src);
  162. case Tegra::Shader::HalfMerge::Mrg_H0:
  163. return Operation(OperationCode::HMergeH0, dest, src);
  164. case Tegra::Shader::HalfMerge::Mrg_H1:
  165. return Operation(OperationCode::HMergeH1, dest, src);
  166. }
  167. UNREACHABLE();
  168. return src;
  169. }
  170. Node ShaderIR::GetOperandAbsNegHalf(Node value, bool absolute, bool negate) {
  171. if (absolute) {
  172. value = Operation(OperationCode::HAbsolute, HALF_NO_PRECISE, value);
  173. }
  174. if (negate) {
  175. value = Operation(OperationCode::HNegate, HALF_NO_PRECISE, value, GetPredicate(true),
  176. GetPredicate(true));
  177. }
  178. return value;
  179. }
  180. Node ShaderIR::GetPredicateComparisonFloat(PredCondition condition, Node op_a, Node op_b) {
  181. static const std::unordered_map<PredCondition, OperationCode> PredicateComparisonTable = {
  182. {PredCondition::LessThan, OperationCode::LogicalFLessThan},
  183. {PredCondition::Equal, OperationCode::LogicalFEqual},
  184. {PredCondition::LessEqual, OperationCode::LogicalFLessEqual},
  185. {PredCondition::GreaterThan, OperationCode::LogicalFGreaterThan},
  186. {PredCondition::NotEqual, OperationCode::LogicalFNotEqual},
  187. {PredCondition::GreaterEqual, OperationCode::LogicalFGreaterEqual},
  188. {PredCondition::LessThanWithNan, OperationCode::LogicalFLessThan},
  189. {PredCondition::NotEqualWithNan, OperationCode::LogicalFNotEqual},
  190. {PredCondition::LessEqualWithNan, OperationCode::LogicalFLessEqual},
  191. {PredCondition::GreaterThanWithNan, OperationCode::LogicalFGreaterThan},
  192. {PredCondition::GreaterEqualWithNan, OperationCode::LogicalFGreaterEqual}};
  193. const auto comparison{PredicateComparisonTable.find(condition)};
  194. UNIMPLEMENTED_IF_MSG(comparison == PredicateComparisonTable.end(),
  195. "Unknown predicate comparison operation");
  196. Node predicate = Operation(comparison->second, NO_PRECISE, op_a, op_b);
  197. if (condition == PredCondition::LessThanWithNan ||
  198. condition == PredCondition::NotEqualWithNan ||
  199. condition == PredCondition::LessEqualWithNan ||
  200. condition == PredCondition::GreaterThanWithNan ||
  201. condition == PredCondition::GreaterEqualWithNan) {
  202. predicate = Operation(OperationCode::LogicalOr, predicate,
  203. Operation(OperationCode::LogicalFIsNan, op_a));
  204. predicate = Operation(OperationCode::LogicalOr, predicate,
  205. Operation(OperationCode::LogicalFIsNan, op_b));
  206. }
  207. return predicate;
  208. }
  209. Node ShaderIR::GetPredicateComparisonInteger(PredCondition condition, bool is_signed, Node op_a,
  210. Node op_b) {
  211. static const std::unordered_map<PredCondition, OperationCode> PredicateComparisonTable = {
  212. {PredCondition::LessThan, OperationCode::LogicalILessThan},
  213. {PredCondition::Equal, OperationCode::LogicalIEqual},
  214. {PredCondition::LessEqual, OperationCode::LogicalILessEqual},
  215. {PredCondition::GreaterThan, OperationCode::LogicalIGreaterThan},
  216. {PredCondition::NotEqual, OperationCode::LogicalINotEqual},
  217. {PredCondition::GreaterEqual, OperationCode::LogicalIGreaterEqual},
  218. {PredCondition::LessThanWithNan, OperationCode::LogicalILessThan},
  219. {PredCondition::NotEqualWithNan, OperationCode::LogicalINotEqual},
  220. {PredCondition::LessEqualWithNan, OperationCode::LogicalILessEqual},
  221. {PredCondition::GreaterThanWithNan, OperationCode::LogicalIGreaterThan},
  222. {PredCondition::GreaterEqualWithNan, OperationCode::LogicalIGreaterEqual}};
  223. const auto comparison{PredicateComparisonTable.find(condition)};
  224. UNIMPLEMENTED_IF_MSG(comparison == PredicateComparisonTable.end(),
  225. "Unknown predicate comparison operation");
  226. Node predicate = SignedOperation(comparison->second, is_signed, NO_PRECISE, op_a, op_b);
  227. UNIMPLEMENTED_IF_MSG(condition == PredCondition::LessThanWithNan ||
  228. condition == PredCondition::NotEqualWithNan ||
  229. condition == PredCondition::LessEqualWithNan ||
  230. condition == PredCondition::GreaterThanWithNan ||
  231. condition == PredCondition::GreaterEqualWithNan,
  232. "NaN comparisons for integers are not implemented");
  233. return predicate;
  234. }
  235. Node ShaderIR::GetPredicateComparisonHalf(Tegra::Shader::PredCondition condition,
  236. const MetaHalfArithmetic& meta, Node op_a, Node op_b) {
  237. UNIMPLEMENTED_IF_MSG(condition == PredCondition::LessThanWithNan ||
  238. condition == PredCondition::NotEqualWithNan ||
  239. condition == PredCondition::LessEqualWithNan ||
  240. condition == PredCondition::GreaterThanWithNan ||
  241. condition == PredCondition::GreaterEqualWithNan,
  242. "Unimplemented NaN comparison for half floats");
  243. static const std::unordered_map<PredCondition, OperationCode> PredicateComparisonTable = {
  244. {PredCondition::LessThan, OperationCode::LogicalHLessThan},
  245. {PredCondition::Equal, OperationCode::LogicalHEqual},
  246. {PredCondition::LessEqual, OperationCode::LogicalHLessEqual},
  247. {PredCondition::GreaterThan, OperationCode::LogicalHGreaterThan},
  248. {PredCondition::NotEqual, OperationCode::LogicalHNotEqual},
  249. {PredCondition::GreaterEqual, OperationCode::LogicalHGreaterEqual},
  250. {PredCondition::LessThanWithNan, OperationCode::LogicalHLessThan},
  251. {PredCondition::NotEqualWithNan, OperationCode::LogicalHNotEqual},
  252. {PredCondition::LessEqualWithNan, OperationCode::LogicalHLessEqual},
  253. {PredCondition::GreaterThanWithNan, OperationCode::LogicalHGreaterThan},
  254. {PredCondition::GreaterEqualWithNan, OperationCode::LogicalHGreaterEqual}};
  255. const auto comparison{PredicateComparisonTable.find(condition)};
  256. UNIMPLEMENTED_IF_MSG(comparison == PredicateComparisonTable.end(),
  257. "Unknown predicate comparison operation");
  258. const Node predicate = Operation(comparison->second, meta, op_a, op_b);
  259. return predicate;
  260. }
  261. OperationCode ShaderIR::GetPredicateCombiner(PredOperation operation) {
  262. static const std::unordered_map<PredOperation, OperationCode> PredicateOperationTable = {
  263. {PredOperation::And, OperationCode::LogicalAnd},
  264. {PredOperation::Or, OperationCode::LogicalOr},
  265. {PredOperation::Xor, OperationCode::LogicalXor},
  266. };
  267. const auto op = PredicateOperationTable.find(operation);
  268. UNIMPLEMENTED_IF_MSG(op == PredicateOperationTable.end(), "Unknown predicate operation");
  269. return op->second;
  270. }
  271. Node ShaderIR::GetConditionCode(Tegra::Shader::ConditionCode cc) {
  272. switch (cc) {
  273. case Tegra::Shader::ConditionCode::NEU:
  274. return GetInternalFlag(InternalFlag::Zero, true);
  275. default:
  276. UNIMPLEMENTED_MSG("Unimplemented condition code: {}", static_cast<u32>(cc));
  277. return GetPredicate(static_cast<u64>(Pred::NeverExecute));
  278. }
  279. }
  280. void ShaderIR::SetRegister(BasicBlock& bb, Register dest, Node src) {
  281. bb.push_back(Operation(OperationCode::Assign, GetRegister(dest), src));
  282. }
  283. void ShaderIR::SetPredicate(BasicBlock& bb, u64 dest, Node src) {
  284. bb.push_back(Operation(OperationCode::LogicalAssign, GetPredicate(dest), src));
  285. }
  286. void ShaderIR::SetInternalFlag(BasicBlock& bb, InternalFlag flag, Node value) {
  287. bb.push_back(Operation(OperationCode::LogicalAssign, GetInternalFlag(flag), value));
  288. }
  289. void ShaderIR::SetLocalMemory(BasicBlock& bb, Node address, Node value) {
  290. bb.push_back(Operation(OperationCode::Assign, GetLocalMemory(address), value));
  291. }
  292. /*static*/ OperationCode ShaderIR::SignedToUnsignedCode(OperationCode operation_code,
  293. bool is_signed) {
  294. if (is_signed) {
  295. return operation_code;
  296. }
  297. switch (operation_code) {
  298. case OperationCode::FCastInteger:
  299. return OperationCode::FCastUInteger;
  300. case OperationCode::IAdd:
  301. return OperationCode::UAdd;
  302. case OperationCode::IMul:
  303. return OperationCode::UMul;
  304. case OperationCode::IDiv:
  305. return OperationCode::UDiv;
  306. case OperationCode::IMin:
  307. return OperationCode::UMin;
  308. case OperationCode::IMax:
  309. return OperationCode::UMax;
  310. case OperationCode::ICastFloat:
  311. return OperationCode::UCastFloat;
  312. case OperationCode::ICastUnsigned:
  313. return OperationCode::UCastSigned;
  314. case OperationCode::ILogicalShiftLeft:
  315. return OperationCode::ULogicalShiftLeft;
  316. case OperationCode::ILogicalShiftRight:
  317. return OperationCode::ULogicalShiftRight;
  318. case OperationCode::IArithmeticShiftRight:
  319. return OperationCode::UArithmeticShiftRight;
  320. case OperationCode::IBitwiseAnd:
  321. return OperationCode::UBitwiseAnd;
  322. case OperationCode::IBitwiseOr:
  323. return OperationCode::UBitwiseOr;
  324. case OperationCode::IBitwiseXor:
  325. return OperationCode::UBitwiseXor;
  326. case OperationCode::IBitwiseNot:
  327. return OperationCode::UBitwiseNot;
  328. case OperationCode::IBitfieldInsert:
  329. return OperationCode::UBitfieldInsert;
  330. case OperationCode::LogicalILessThan:
  331. return OperationCode::LogicalULessThan;
  332. case OperationCode::LogicalIEqual:
  333. return OperationCode::LogicalUEqual;
  334. case OperationCode::LogicalILessEqual:
  335. return OperationCode::LogicalULessEqual;
  336. case OperationCode::LogicalIGreaterThan:
  337. return OperationCode::LogicalUGreaterThan;
  338. case OperationCode::LogicalINotEqual:
  339. return OperationCode::LogicalUNotEqual;
  340. case OperationCode::LogicalIGreaterEqual:
  341. return OperationCode::LogicalUGreaterEqual;
  342. case OperationCode::INegate:
  343. UNREACHABLE_MSG("Can't negate an unsigned integer");
  344. case OperationCode::IAbsolute:
  345. UNREACHABLE_MSG("Can't apply absolute to an unsigned integer");
  346. }
  347. UNREACHABLE_MSG("Unknown signed operation with code={}", static_cast<u32>(operation_code));
  348. }
  349. } // namespace VideoCommon::Shader