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- // Copyright 2014 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <chrono>
- #include <iostream>
- #include <memory>
- #include <string>
- #include <thread>
- #include <fmt/ostream.h>
- #include "common/common_paths.h"
- #include "common/detached_tasks.h"
- #include "common/file_util.h"
- #include "common/logging/backend.h"
- #include "common/logging/filter.h"
- #include "common/logging/log.h"
- #include "common/microprofile.h"
- #include "common/scm_rev.h"
- #include "common/scope_exit.h"
- #include "common/string_util.h"
- #include "common/telemetry.h"
- #include "core/core.h"
- #include "core/crypto/key_manager.h"
- #include "core/file_sys/registered_cache.h"
- #include "core/file_sys/vfs_real.h"
- #include "core/hle/kernel/process.h"
- #include "core/hle/service/filesystem/filesystem.h"
- #include "core/loader/loader.h"
- #include "core/settings.h"
- #include "core/telemetry_session.h"
- #include "input_common/main.h"
- #include "video_core/renderer_base.h"
- #include "yuzu_cmd/config.h"
- #include "yuzu_cmd/emu_window/emu_window_sdl2.h"
- #include "yuzu_cmd/emu_window/emu_window_sdl2_gl.h"
- #include "yuzu_cmd/emu_window/emu_window_sdl2_vk.h"
- #ifdef _WIN32
- // windows.h needs to be included before shellapi.h
- #include <windows.h>
- #include <shellapi.h>
- #endif
- #undef _UNICODE
- #include <getopt.h>
- #ifndef _MSC_VER
- #include <unistd.h>
- #endif
- #ifdef _WIN32
- extern "C" {
- // tells Nvidia and AMD drivers to use the dedicated GPU by default on laptops with switchable
- // graphics
- __declspec(dllexport) unsigned long NvOptimusEnablement = 0x00000001;
- __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
- }
- #endif
- static void PrintHelp(const char* argv0) {
- std::cout << "Usage: " << argv0
- << " [options] <filename>\n"
- "-f, --fullscreen Start in fullscreen mode\n"
- "-h, --help Display this help and exit\n"
- "-v, --version Output version information and exit\n"
- "-p, --program Pass following string as arguments to executable\n";
- }
- static void PrintVersion() {
- std::cout << "yuzu " << Common::g_scm_branch << " " << Common::g_scm_desc << std::endl;
- }
- static void InitializeLogging() {
- Log::Filter log_filter(Log::Level::Debug);
- log_filter.ParseFilterString(Settings::values.log_filter);
- Log::SetGlobalFilter(log_filter);
- Log::AddBackend(std::make_unique<Log::ColorConsoleBackend>());
- const std::string& log_dir = Common::FS::GetUserPath(Common::FS::UserPath::LogDir);
- Common::FS::CreateFullPath(log_dir);
- Log::AddBackend(std::make_unique<Log::FileBackend>(log_dir + LOG_FILE));
- #ifdef _WIN32
- Log::AddBackend(std::make_unique<Log::DebuggerBackend>());
- #endif
- }
- /// Application entry point
- int main(int argc, char** argv) {
- Common::DetachedTasks detached_tasks;
- Config config;
- int option_index = 0;
- InitializeLogging();
- #ifdef _WIN32
- int argc_w;
- auto argv_w = CommandLineToArgvW(GetCommandLineW(), &argc_w);
- if (argv_w == nullptr) {
- LOG_CRITICAL(Frontend, "Failed to get command line arguments");
- return -1;
- }
- #endif
- std::string filepath;
- bool fullscreen = false;
- static struct option long_options[] = {
- {"fullscreen", no_argument, 0, 'f'},
- {"help", no_argument, 0, 'h'},
- {"version", no_argument, 0, 'v'},
- {"program", optional_argument, 0, 'p'},
- {0, 0, 0, 0},
- };
- while (optind < argc) {
- int arg = getopt_long(argc, argv, "g:fhvp::", long_options, &option_index);
- if (arg != -1) {
- switch (static_cast<char>(arg)) {
- case 'f':
- fullscreen = true;
- LOG_INFO(Frontend, "Starting in fullscreen mode...");
- break;
- case 'h':
- PrintHelp(argv[0]);
- return 0;
- case 'v':
- PrintVersion();
- return 0;
- case 'p':
- Settings::values.program_args = argv[optind];
- ++optind;
- break;
- }
- } else {
- #ifdef _WIN32
- filepath = Common::UTF16ToUTF8(argv_w[optind]);
- #else
- filepath = argv[optind];
- #endif
- optind++;
- }
- }
- #ifdef _WIN32
- LocalFree(argv_w);
- #endif
- MicroProfileOnThreadCreate("EmuThread");
- SCOPE_EXIT({ MicroProfileShutdown(); });
- if (filepath.empty()) {
- LOG_CRITICAL(Frontend, "Failed to load ROM: No ROM specified");
- return -1;
- }
- auto& system{Core::System::GetInstance()};
- InputCommon::InputSubsystem input_subsystem;
- // Apply the command line arguments
- Settings::Apply(system);
- std::unique_ptr<EmuWindow_SDL2> emu_window;
- switch (Settings::values.renderer_backend.GetValue()) {
- case Settings::RendererBackend::OpenGL:
- emu_window = std::make_unique<EmuWindow_SDL2_GL>(&input_subsystem, fullscreen);
- break;
- case Settings::RendererBackend::Vulkan:
- emu_window = std::make_unique<EmuWindow_SDL2_VK>(&input_subsystem);
- break;
- }
- system.SetContentProvider(std::make_unique<FileSys::ContentProviderUnion>());
- system.SetFilesystem(std::make_shared<FileSys::RealVfsFilesystem>());
- system.GetFileSystemController().CreateFactories(*system.GetFilesystem());
- const Core::System::ResultStatus load_result{system.Load(*emu_window, filepath)};
- switch (load_result) {
- case Core::System::ResultStatus::ErrorGetLoader:
- LOG_CRITICAL(Frontend, "Failed to obtain loader for {}!", filepath);
- return -1;
- case Core::System::ResultStatus::ErrorLoader:
- LOG_CRITICAL(Frontend, "Failed to load ROM!");
- return -1;
- case Core::System::ResultStatus::ErrorNotInitialized:
- LOG_CRITICAL(Frontend, "CPUCore not initialized");
- return -1;
- case Core::System::ResultStatus::ErrorVideoCore:
- LOG_CRITICAL(Frontend, "Failed to initialize VideoCore!");
- return -1;
- case Core::System::ResultStatus::Success:
- break; // Expected case
- default:
- if (static_cast<u32>(load_result) >
- static_cast<u32>(Core::System::ResultStatus::ErrorLoader)) {
- const u16 loader_id = static_cast<u16>(Core::System::ResultStatus::ErrorLoader);
- const u16 error_id = static_cast<u16>(load_result) - loader_id;
- LOG_CRITICAL(Frontend,
- "While attempting to load the ROM requested, an error occurred. Please "
- "refer to the yuzu wiki for more information or the yuzu discord for "
- "additional help.\n\nError Code: {:04X}-{:04X}\nError Description: {}",
- loader_id, error_id, static_cast<Loader::ResultStatus>(error_id));
- }
- }
- system.TelemetrySession().AddField(Common::Telemetry::FieldType::App, "Frontend", "SDL");
- // Core is loaded, start the GPU (makes the GPU contexts current to this thread)
- system.GPU().Start();
- system.Renderer().Rasterizer().LoadDiskResources(
- system.CurrentProcess()->GetTitleID(), false,
- [](VideoCore::LoadCallbackStage, size_t value, size_t total) {});
- void(system.Run());
- while (emu_window->IsOpen()) {
- emu_window->WaitEvent();
- }
- void(system.Pause());
- system.Shutdown();
- detached_tasks.WaitForAllTasks();
- return 0;
- }
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