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- // Copyright 2020 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include "common/settings.h"
- #include "core/core.h"
- #include "ui_configure_graphics_advanced.h"
- #include "yuzu/configuration/configuration_shared.h"
- #include "yuzu/configuration/configure_graphics_advanced.h"
- ConfigureGraphicsAdvanced::ConfigureGraphicsAdvanced(Core::System& system_, QWidget* parent)
- : QWidget(parent), ui(new Ui::ConfigureGraphicsAdvanced), system{system_} {
- ui->setupUi(this);
- SetupPerGameUI();
- SetConfiguration();
- }
- ConfigureGraphicsAdvanced::~ConfigureGraphicsAdvanced() = default;
- void ConfigureGraphicsAdvanced::SetConfiguration() {
- const bool runtime_lock = !system.IsPoweredOn();
- ui->use_vsync->setEnabled(runtime_lock);
- ui->use_asynchronous_shaders->setEnabled(runtime_lock);
- ui->anisotropic_filtering_combobox->setEnabled(runtime_lock);
- ui->use_vsync->setChecked(Settings::values.use_vsync.GetValue());
- ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue());
- ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue());
- if (Settings::IsConfiguringGlobal()) {
- ui->gpu_accuracy->setCurrentIndex(
- static_cast<int>(Settings::values.gpu_accuracy.GetValue()));
- ui->anisotropic_filtering_combobox->setCurrentIndex(
- Settings::values.max_anisotropy.GetValue());
- } else {
- ConfigurationShared::SetPerGameSetting(ui->gpu_accuracy, &Settings::values.gpu_accuracy);
- ConfigurationShared::SetPerGameSetting(ui->anisotropic_filtering_combobox,
- &Settings::values.max_anisotropy);
- ConfigurationShared::SetHighlight(ui->label_gpu_accuracy,
- !Settings::values.gpu_accuracy.UsingGlobal());
- ConfigurationShared::SetHighlight(ui->af_label,
- !Settings::values.max_anisotropy.UsingGlobal());
- }
- }
- void ConfigureGraphicsAdvanced::ApplyConfiguration() {
- ConfigurationShared::ApplyPerGameSetting(&Settings::values.gpu_accuracy, ui->gpu_accuracy);
- ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy,
- ui->anisotropic_filtering_combobox);
- ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vsync, ui->use_vsync, use_vsync);
- ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders,
- ui->use_asynchronous_shaders,
- use_asynchronous_shaders);
- ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_fast_gpu_time,
- ui->use_fast_gpu_time, use_fast_gpu_time);
- }
- void ConfigureGraphicsAdvanced::changeEvent(QEvent* event) {
- if (event->type() == QEvent::LanguageChange) {
- RetranslateUI();
- }
- QWidget::changeEvent(event);
- }
- void ConfigureGraphicsAdvanced::RetranslateUI() {
- ui->retranslateUi(this);
- }
- void ConfigureGraphicsAdvanced::SetupPerGameUI() {
- // Disable if not global (only happens during game)
- if (Settings::IsConfiguringGlobal()) {
- ui->gpu_accuracy->setEnabled(Settings::values.gpu_accuracy.UsingGlobal());
- ui->use_vsync->setEnabled(Settings::values.use_vsync.UsingGlobal());
- ui->use_asynchronous_shaders->setEnabled(
- Settings::values.use_asynchronous_shaders.UsingGlobal());
- ui->use_fast_gpu_time->setEnabled(Settings::values.use_fast_gpu_time.UsingGlobal());
- ui->anisotropic_filtering_combobox->setEnabled(
- Settings::values.max_anisotropy.UsingGlobal());
- return;
- }
- ConfigurationShared::SetColoredTristate(ui->use_vsync, Settings::values.use_vsync, use_vsync);
- ConfigurationShared::SetColoredTristate(ui->use_asynchronous_shaders,
- Settings::values.use_asynchronous_shaders,
- use_asynchronous_shaders);
- ConfigurationShared::SetColoredTristate(ui->use_fast_gpu_time,
- Settings::values.use_fast_gpu_time, use_fast_gpu_time);
- ConfigurationShared::SetColoredComboBox(
- ui->gpu_accuracy, ui->label_gpu_accuracy,
- static_cast<int>(Settings::values.gpu_accuracy.GetValue(true)));
- ConfigurationShared::SetColoredComboBox(
- ui->anisotropic_filtering_combobox, ui->af_label,
- static_cast<int>(Settings::values.max_anisotropy.GetValue(true)));
- }
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