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- // Copyright 2014 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include <memory>
- #include <string>
- #include "common/common_types.h"
- #include "core/memory.h"
- #include "core/perf_stats.h"
- class EmuWindow;
- class ARM_Interface;
- namespace Loader {
- class AppLoader;
- }
- namespace Core {
- class System {
- public:
- /**
- * Gets the instance of the System singleton class.
- * @returns Reference to the instance of the System singleton class.
- */
- static System& GetInstance() {
- return s_instance;
- }
- /// Enumeration representing the return values of the System Initialize and Load process.
- enum class ResultStatus : u32 {
- Success, ///< Succeeded
- ErrorNotInitialized, ///< Error trying to use core prior to initialization
- ErrorGetLoader, ///< Error finding the correct application loader
- ErrorSystemMode, ///< Error determining the system mode
- ErrorLoader, ///< Error loading the specified application
- ErrorLoader_ErrorEncrypted, ///< Error loading the specified application due to encryption
- ErrorLoader_ErrorInvalidFormat, ///< Error loading the specified application due to an
- /// invalid format
- ErrorVideoCore, ///< Error in the video core
- };
- /**
- * Run the core CPU loop
- * This function runs the core for the specified number of CPU instructions before trying to
- * update hardware. This is much faster than SingleStep (and should be equivalent), as the CPU
- * is not required to do a full dispatch with each instruction. NOTE: the number of instructions
- * requested is not guaranteed to run, as this will be interrupted preemptively if a hardware
- * update is requested (e.g. on a thread switch).
- * @param tight_loop Number of instructions to execute.
- * @return Result status, indicating whethor or not the operation succeeded.
- */
- ResultStatus RunLoop(int tight_loop = 1000);
- /**
- * Step the CPU one instruction
- * @return Result status, indicating whethor or not the operation succeeded.
- */
- ResultStatus SingleStep();
- /// Shutdown the emulated system.
- void Shutdown();
- /**
- * Load an executable application.
- * @param emu_window Pointer to the host-system window used for video output and keyboard input.
- * @param filepath String path to the executable application to load on the host file system.
- * @returns ResultStatus code, indicating if the operation succeeded.
- */
- ResultStatus Load(EmuWindow* emu_window, const std::string& filepath);
- /**
- * Indicates if the emulated system is powered on (all subsystems initialized and able to run an
- * application).
- * @returns True if the emulated system is powered on, otherwise false.
- */
- bool IsPoweredOn() const {
- return cpu_core != nullptr;
- }
- /// Prepare the core emulation for a reschedule
- void PrepareReschedule();
- PerfStats::Results GetAndResetPerfStats();
- /**
- * Gets a reference to the emulated CPU.
- * @returns A reference to the emulated CPU.
- */
- ARM_Interface& CPU() {
- return *cpu_core;
- }
- PerfStats perf_stats;
- FrameLimiter frame_limiter;
- private:
- /**
- * Initialize the emulated system.
- * @param emu_window Pointer to the host-system window used for video output and keyboard input.
- * @param system_mode The system mode.
- * @return ResultStatus code, indicating if the operation succeeded.
- */
- ResultStatus Init(EmuWindow* emu_window, u32 system_mode);
- /// Reschedule the core emulation
- void Reschedule();
- /// AppLoader used to load the current executing application
- std::unique_ptr<Loader::AppLoader> app_loader;
- ///< ARM11 CPU core
- std::unique_ptr<ARM_Interface> cpu_core;
- /// When true, signals that a reschedule should happen
- bool reschedule_pending{};
- static System s_instance;
- };
- inline ARM_Interface& CPU() {
- return System::GetInstance().CPU();
- }
- } // namespace Core
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