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- // Copyright 2013 Dolphin Emulator Project / 2014 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include <cstdlib>
- #include "common/common_funcs.h"
- #include "common/logging/log.h"
- // For asserts we'd like to keep all the junk executed when an assert happens away from the
- // important code in the function. One way of doing this is to put all the relevant code inside a
- // lambda and force the compiler to not inline it. Unfortunately, MSVC seems to have no syntax to
- // specify __declspec on lambda functions, so what we do instead is define a noinline wrapper
- // template that calls the lambda. This seems to generate an extra instruction at the call-site
- // compared to the ideal implementation (which wouldn't support ASSERT_MSG parameters), but is good
- // enough for our purposes.
- template <typename Fn>
- #if defined(_MSC_VER)
- __declspec(noinline, noreturn)
- #elif defined(__GNUC__)
- __attribute__((noinline, noreturn, cold))
- #endif
- static void assert_noinline_call(const Fn& fn) {
- fn();
- Crash();
- exit(1); // Keeps GCC's mouth shut about this actually returning
- }
- #define ASSERT(_a_) \
- do \
- if (!(_a_)) { \
- assert_noinline_call([] { LOG_CRITICAL(Debug, "Assertion Failed!"); }); \
- } \
- while (0)
- #define ASSERT_MSG(_a_, ...) \
- do \
- if (!(_a_)) { \
- assert_noinline_call([&] { LOG_CRITICAL(Debug, "Assertion Failed!\n" __VA_ARGS__); }); \
- } \
- while (0)
- #define UNREACHABLE() ASSERT_MSG(false, "Unreachable code!")
- #define UNREACHABLE_MSG(...) ASSERT_MSG(false, __VA_ARGS__)
- #ifdef _DEBUG
- #define DEBUG_ASSERT(_a_) ASSERT(_a_)
- #define DEBUG_ASSERT_MSG(_a_, ...) ASSERT_MSG(_a_, __VA_ARGS__)
- #else // not debug
- #define DEBUG_ASSERT(_a_)
- #define DEBUG_ASSERT_MSG(_a_, _desc_, ...)
- #endif
- #define UNIMPLEMENTED() LOG_CRITICAL(Debug, "Unimplemented code!")
- #define UNIMPLEMENTED_MSG(...) ASSERT_MSG(false, __VA_ARGS__)
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