gpu_synch.cpp 1.1 KB

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  1. // Copyright 2019 yuzu Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include "video_core/gpu_synch.h"
  5. #include "video_core/renderer_base.h"
  6. namespace VideoCommon {
  7. GPUSynch::GPUSynch(Core::System& system, VideoCore::RendererBase& renderer)
  8. : GPU(system, renderer) {}
  9. GPUSynch::~GPUSynch() = default;
  10. void GPUSynch::Start() {}
  11. void GPUSynch::PushGPUEntries(Tegra::CommandList&& entries) {
  12. dma_pusher->Push(std::move(entries));
  13. dma_pusher->DispatchCalls();
  14. }
  15. void GPUSynch::SwapBuffers(
  16. std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer) {
  17. renderer.SwapBuffers(std::move(framebuffer));
  18. }
  19. void GPUSynch::FlushRegion(CacheAddr addr, u64 size) {
  20. renderer.Rasterizer().FlushRegion(addr, size);
  21. }
  22. void GPUSynch::InvalidateRegion(CacheAddr addr, u64 size) {
  23. renderer.Rasterizer().InvalidateRegion(addr, size);
  24. }
  25. void GPUSynch::FlushAndInvalidateRegion(CacheAddr addr, u64 size) {
  26. renderer.Rasterizer().FlushAndInvalidateRegion(addr, size);
  27. }
  28. } // namespace VideoCommon