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- // Copyright 2018 yuzu emulator team
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <memory>
- #include <string>
- #include <utility>
- #include <vector>
- #include <QDir>
- #include <QFileInfo>
- #include <QSettings>
- #include "common/common_paths.h"
- #include "common/file_util.h"
- #include "core/core.h"
- #include "core/file_sys/card_image.h"
- #include "core/file_sys/content_archive.h"
- #include "core/file_sys/control_metadata.h"
- #include "core/file_sys/mode.h"
- #include "core/file_sys/nca_metadata.h"
- #include "core/file_sys/patch_manager.h"
- #include "core/file_sys/registered_cache.h"
- #include "core/file_sys/submission_package.h"
- #include "core/hle/service/filesystem/filesystem.h"
- #include "core/loader/loader.h"
- #include "yuzu/compatibility_list.h"
- #include "yuzu/game_list.h"
- #include "yuzu/game_list_p.h"
- #include "yuzu/game_list_worker.h"
- #include "yuzu/ui_settings.h"
- namespace {
- template <typename T>
- T GetGameListCachedObject(const std::string& filename, const std::string& ext,
- const std::function<T()>& generator);
- template <>
- QString GetGameListCachedObject(const std::string& filename, const std::string& ext,
- const std::function<QString()>& generator) {
- if (!UISettings::values.cache_game_list || filename == "0000000000000000")
- return generator();
- const auto& path = FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) + DIR_SEP + "game_list" +
- DIR_SEP + filename + "." + ext;
- FileUtil::CreateFullPath(path);
- if (!FileUtil::Exists(path)) {
- const auto str = generator();
- std::ofstream stream(path);
- if (stream)
- stream << str.toStdString();
- stream.close();
- return str;
- }
- std::ifstream stream(path);
- if (stream) {
- const std::string out(std::istreambuf_iterator<char>{stream},
- std::istreambuf_iterator<char>{});
- stream.close();
- return QString::fromStdString(out);
- }
- return generator();
- }
- template <>
- std::pair<std::vector<u8>, std::string> GetGameListCachedObject(
- const std::string& filename, const std::string& ext,
- const std::function<std::pair<std::vector<u8>, std::string>()>& generator) {
- if (!UISettings::values.cache_game_list || filename == "0000000000000000")
- return generator();
- const auto& path1 = FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) + DIR_SEP +
- "game_list" + DIR_SEP + filename + ".jpeg";
- const auto& path2 = FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) + DIR_SEP +
- "game_list" + DIR_SEP + filename + ".appname.txt";
- FileUtil::CreateFullPath(path1);
- if (!FileUtil::Exists(path1) || !FileUtil::Exists(path2)) {
- const auto [icon, nacp] = generator();
- FileUtil::IOFile file1(path1, "wb");
- file1.Resize(icon.size());
- file1.WriteBytes(icon.data(), icon.size());
- std::ofstream stream2(path2, std::ios::out);
- if (stream2)
- stream2 << nacp;
- file1.Close();
- stream2.close();
- return std::make_pair(icon, nacp);
- }
- FileUtil::IOFile file1(path1, "rb");
- std::ifstream stream2(path2);
- std::vector<u8> vec(file1.GetSize());
- file1.ReadBytes(vec.data(), vec.size());
- if (stream2 && !vec.empty()) {
- const std::string out(std::istreambuf_iterator<char>{stream2},
- std::istreambuf_iterator<char>{});
- stream2.close();
- return std::make_pair(vec, out);
- }
- return generator();
- }
- void GetMetadataFromControlNCA(const FileSys::PatchManager& patch_manager, const FileSys::NCA& nca,
- std::vector<u8>& icon, std::string& name) {
- auto res = GetGameListCachedObject<std::pair<std::vector<u8>, std::string>>(
- fmt::format("{:016X}", patch_manager.GetTitleID()), {}, [&patch_manager, &nca] {
- const auto [nacp, icon_f] = patch_manager.ParseControlNCA(nca);
- return std::make_pair(icon_f->ReadAllBytes(), nacp->GetApplicationName());
- });
- icon = std::move(res.first);
- name = std::move(res.second);
- }
- bool HasSupportedFileExtension(const std::string& file_name) {
- const QFileInfo file = QFileInfo(QString::fromStdString(file_name));
- return GameList::supported_file_extensions.contains(file.suffix(), Qt::CaseInsensitive);
- }
- bool IsExtractedNCAMain(const std::string& file_name) {
- return QFileInfo(QString::fromStdString(file_name)).fileName() == QStringLiteral("main");
- }
- QString FormatGameName(const std::string& physical_name) {
- const QString physical_name_as_qstring = QString::fromStdString(physical_name);
- const QFileInfo file_info(physical_name_as_qstring);
- if (IsExtractedNCAMain(physical_name)) {
- return file_info.dir().path();
- }
- return physical_name_as_qstring;
- }
- QString FormatPatchNameVersions(const FileSys::PatchManager& patch_manager,
- Loader::AppLoader& loader, bool updatable = true) {
- QString out;
- FileSys::VirtualFile update_raw;
- loader.ReadUpdateRaw(update_raw);
- for (const auto& kv : patch_manager.GetPatchVersionNames(update_raw)) {
- const bool is_update = kv.first == "Update" || kv.first == "[D] Update";
- if (!updatable && is_update) {
- continue;
- }
- const QString type = QString::fromStdString(kv.first);
- if (kv.second.empty()) {
- out.append(QStringLiteral("%1\n").arg(type));
- } else {
- auto ver = kv.second;
- // Display container name for packed updates
- if (is_update && ver == "PACKED") {
- ver = Loader::GetFileTypeString(loader.GetFileType());
- }
- out.append(QStringLiteral("%1 (%2)\n").arg(type, QString::fromStdString(ver)));
- }
- }
- out.chop(1);
- return out;
- }
- QList<QStandardItem*> MakeGameListEntry(const std::string& path, const std::string& name,
- const std::vector<u8>& icon, Loader::AppLoader& loader,
- u64 program_id, const CompatibilityList& compatibility_list,
- const FileSys::PatchManager& patch) {
- const auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
- // The game list uses this as compatibility number for untested games
- QString compatibility{QStringLiteral("99")};
- if (it != compatibility_list.end()) {
- compatibility = it->second.first;
- }
- const auto file_type = loader.GetFileType();
- const auto file_type_string = QString::fromStdString(Loader::GetFileTypeString(file_type));
- QList<QStandardItem*> list{
- new GameListItemPath(FormatGameName(path), icon, QString::fromStdString(name),
- file_type_string, program_id),
- new GameListItemCompat(compatibility),
- new GameListItem(file_type_string),
- new GameListItemSize(FileUtil::GetSize(path)),
- };
- if (UISettings::values.show_add_ons) {
- const auto patch_versions = GetGameListCachedObject<QString>(
- fmt::format("{:016X}", patch.GetTitleID()), "pv.txt", [&patch, &loader] {
- return FormatPatchNameVersions(patch, loader, loader.IsRomFSUpdatable());
- });
- list.insert(2, new GameListItem(patch_versions));
- }
- return list;
- }
- } // Anonymous namespace
- GameListWorker::GameListWorker(FileSys::VirtualFilesystem vfs,
- FileSys::ManualContentProvider* provider, QString dir_path,
- bool deep_scan, const CompatibilityList& compatibility_list)
- : vfs(std::move(vfs)), provider(provider), dir_path(std::move(dir_path)), deep_scan(deep_scan),
- compatibility_list(compatibility_list) {}
- GameListWorker::~GameListWorker() = default;
- void GameListWorker::AddTitlesToGameList() {
- const auto& cache = dynamic_cast<FileSys::ContentProviderUnion&>(
- Core::System::GetInstance().GetContentProvider());
- const auto installed_games = cache.ListEntriesFilterOrigin(
- std::nullopt, FileSys::TitleType::Application, FileSys::ContentRecordType::Program);
- for (const auto& [slot, game] : installed_games) {
- if (slot == FileSys::ContentProviderUnionSlot::FrontendManual)
- continue;
- const auto file = cache.GetEntryUnparsed(game.title_id, game.type);
- std::unique_ptr<Loader::AppLoader> loader = Loader::GetLoader(file);
- if (!loader)
- continue;
- std::vector<u8> icon;
- std::string name;
- u64 program_id = 0;
- loader->ReadProgramId(program_id);
- const FileSys::PatchManager patch{program_id};
- const auto control = cache.GetEntry(game.title_id, FileSys::ContentRecordType::Control);
- if (control != nullptr)
- GetMetadataFromControlNCA(patch, *control, icon, name);
- emit EntryReady(MakeGameListEntry(file->GetFullPath(), name, icon, *loader, program_id,
- compatibility_list, patch));
- }
- }
- void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_path,
- unsigned int recursion) {
- const auto callback = [this, target, recursion](u64* num_entries_out,
- const std::string& directory,
- const std::string& virtual_name) -> bool {
- if (stop_processing) {
- // Breaks the callback loop.
- return false;
- }
- const std::string physical_name = directory + DIR_SEP + virtual_name;
- const bool is_dir = FileUtil::IsDirectory(physical_name);
- if (!is_dir &&
- (HasSupportedFileExtension(physical_name) || IsExtractedNCAMain(physical_name))) {
- const auto file = vfs->OpenFile(physical_name, FileSys::Mode::Read);
- auto loader = Loader::GetLoader(file);
- if (!loader) {
- return true;
- }
- const auto file_type = loader->GetFileType();
- if ((file_type == Loader::FileType::Unknown || file_type == Loader::FileType::Error) &&
- !UISettings::values.show_unknown) {
- return true;
- }
- u64 program_id = 0;
- const auto res2 = loader->ReadProgramId(program_id);
- if (target == ScanTarget::FillManualContentProvider) {
- if (res2 == Loader::ResultStatus::Success && file_type == Loader::FileType::NCA) {
- provider->AddEntry(FileSys::TitleType::Application,
- FileSys::GetCRTypeFromNCAType(FileSys::NCA{file}.GetType()),
- program_id, file);
- } else if (res2 == Loader::ResultStatus::Success &&
- (file_type == Loader::FileType::XCI ||
- file_type == Loader::FileType::NSP)) {
- const auto nsp = file_type == Loader::FileType::NSP
- ? std::make_shared<FileSys::NSP>(file)
- : FileSys::XCI{file}.GetSecurePartitionNSP();
- for (const auto& title : nsp->GetNCAs()) {
- for (const auto& entry : title.second) {
- provider->AddEntry(entry.first.first, entry.first.second, title.first,
- entry.second->GetBaseFile());
- }
- }
- }
- } else {
- std::vector<u8> icon;
- const auto res1 = loader->ReadIcon(icon);
- std::string name = " ";
- const auto res3 = loader->ReadTitle(name);
- const FileSys::PatchManager patch{program_id};
- emit EntryReady(MakeGameListEntry(physical_name, name, icon, *loader, program_id,
- compatibility_list, patch));
- }
- } else if (is_dir && recursion > 0) {
- watch_list.append(QString::fromStdString(physical_name));
- ScanFileSystem(target, physical_name, recursion - 1);
- }
- return true;
- };
- FileUtil::ForeachDirectoryEntry(nullptr, dir_path, callback);
- }
- void GameListWorker::run() {
- stop_processing = false;
- watch_list.append(dir_path);
- provider->ClearAllEntries();
- ScanFileSystem(ScanTarget::FillManualContentProvider, dir_path.toStdString(),
- deep_scan ? 256 : 0);
- AddTitlesToGameList();
- ScanFileSystem(ScanTarget::PopulateGameList, dir_path.toStdString(), deep_scan ? 256 : 0);
- emit Finished(watch_list);
- }
- void GameListWorker::Cancel() {
- this->disconnect();
- stop_processing = true;
- }
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