memory_manager.cpp 4.9 KB

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  1. // Copyright 2018 yuzu emulator team
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include "common/alignment.h"
  5. #include "common/assert.h"
  6. #include "video_core/memory_manager.h"
  7. namespace Tegra {
  8. GPUVAddr MemoryManager::AllocateSpace(u64 size, u64 align) {
  9. boost::optional<GPUVAddr> gpu_addr = FindFreeBlock(size, align);
  10. ASSERT(gpu_addr);
  11. for (u64 offset = 0; offset < size; offset += PAGE_SIZE) {
  12. VAddr& slot = PageSlot(*gpu_addr + offset);
  13. ASSERT(slot == static_cast<u64>(PageStatus::Unmapped));
  14. slot = static_cast<u64>(PageStatus::Allocated);
  15. }
  16. return *gpu_addr;
  17. }
  18. GPUVAddr MemoryManager::AllocateSpace(GPUVAddr gpu_addr, u64 size, u64 align) {
  19. for (u64 offset = 0; offset < size; offset += PAGE_SIZE) {
  20. VAddr& slot = PageSlot(gpu_addr + offset);
  21. ASSERT(slot == static_cast<u64>(PageStatus::Unmapped));
  22. slot = static_cast<u64>(PageStatus::Allocated);
  23. }
  24. return gpu_addr;
  25. }
  26. GPUVAddr MemoryManager::MapBufferEx(VAddr cpu_addr, u64 size) {
  27. boost::optional<GPUVAddr> gpu_addr = FindFreeBlock(size, PAGE_SIZE);
  28. ASSERT(gpu_addr);
  29. for (u64 offset = 0; offset < size; offset += PAGE_SIZE) {
  30. VAddr& slot = PageSlot(*gpu_addr + offset);
  31. ASSERT(slot == static_cast<u64>(PageStatus::Unmapped));
  32. slot = cpu_addr + offset;
  33. }
  34. MappedRegion region{cpu_addr, *gpu_addr, size};
  35. mapped_regions.push_back(region);
  36. return *gpu_addr;
  37. }
  38. GPUVAddr MemoryManager::MapBufferEx(VAddr cpu_addr, GPUVAddr gpu_addr, u64 size) {
  39. ASSERT((gpu_addr & PAGE_MASK) == 0);
  40. for (u64 offset = 0; offset < size; offset += PAGE_SIZE) {
  41. VAddr& slot = PageSlot(gpu_addr + offset);
  42. ASSERT(slot == static_cast<u64>(PageStatus::Allocated));
  43. slot = cpu_addr + offset;
  44. }
  45. MappedRegion region{cpu_addr, gpu_addr, size};
  46. mapped_regions.push_back(region);
  47. return gpu_addr;
  48. }
  49. GPUVAddr MemoryManager::UnmapBuffer(GPUVAddr gpu_addr, u64 size) {
  50. ASSERT((gpu_addr & PAGE_MASK) == 0);
  51. for (u64 offset = 0; offset < size; offset += PAGE_SIZE) {
  52. VAddr& slot = PageSlot(gpu_addr + offset);
  53. ASSERT(slot != static_cast<u64>(PageStatus::Allocated) &&
  54. slot != static_cast<u64>(PageStatus::Unmapped));
  55. slot = static_cast<u64>(PageStatus::Unmapped);
  56. }
  57. // Delete the region mappings that are contained within the unmapped region
  58. mapped_regions.erase(std::remove_if(mapped_regions.begin(), mapped_regions.end(),
  59. [&](const MappedRegion& region) {
  60. return region.gpu_addr <= gpu_addr &&
  61. region.gpu_addr + region.size < gpu_addr + size;
  62. }),
  63. mapped_regions.end());
  64. return gpu_addr;
  65. }
  66. GPUVAddr MemoryManager::GetRegionEnd(GPUVAddr region_start) const {
  67. for (const auto& region : mapped_regions) {
  68. const GPUVAddr region_end{region.gpu_addr + region.size};
  69. if (region_start >= region.gpu_addr && region_start < region_end) {
  70. return region_end;
  71. }
  72. }
  73. return {};
  74. }
  75. boost::optional<GPUVAddr> MemoryManager::FindFreeBlock(u64 size, u64 align) {
  76. GPUVAddr gpu_addr = 0;
  77. u64 free_space = 0;
  78. align = (align + PAGE_MASK) & ~PAGE_MASK;
  79. while (gpu_addr + free_space < MAX_ADDRESS) {
  80. if (!IsPageMapped(gpu_addr + free_space)) {
  81. free_space += PAGE_SIZE;
  82. if (free_space >= size) {
  83. return gpu_addr;
  84. }
  85. } else {
  86. gpu_addr += free_space + PAGE_SIZE;
  87. free_space = 0;
  88. gpu_addr = Common::AlignUp(gpu_addr, align);
  89. }
  90. }
  91. return {};
  92. }
  93. boost::optional<VAddr> MemoryManager::GpuToCpuAddress(GPUVAddr gpu_addr) {
  94. VAddr base_addr = PageSlot(gpu_addr);
  95. if (base_addr == static_cast<u64>(PageStatus::Allocated) ||
  96. base_addr == static_cast<u64>(PageStatus::Unmapped)) {
  97. return {};
  98. }
  99. return base_addr + (gpu_addr & PAGE_MASK);
  100. }
  101. std::vector<GPUVAddr> MemoryManager::CpuToGpuAddress(VAddr cpu_addr) const {
  102. std::vector<GPUVAddr> results;
  103. for (const auto& region : mapped_regions) {
  104. if (cpu_addr >= region.cpu_addr && cpu_addr < (region.cpu_addr + region.size)) {
  105. u64 offset = cpu_addr - region.cpu_addr;
  106. results.push_back(region.gpu_addr + offset);
  107. }
  108. }
  109. return results;
  110. }
  111. bool MemoryManager::IsPageMapped(GPUVAddr gpu_addr) {
  112. return PageSlot(gpu_addr) != static_cast<u64>(PageStatus::Unmapped);
  113. }
  114. VAddr& MemoryManager::PageSlot(GPUVAddr gpu_addr) {
  115. auto& block = page_table[(gpu_addr >> (PAGE_BITS + PAGE_TABLE_BITS)) & PAGE_TABLE_MASK];
  116. if (!block) {
  117. block = std::make_unique<PageBlock>();
  118. block->fill(static_cast<VAddr>(PageStatus::Unmapped));
  119. }
  120. return (*block)[(gpu_addr >> PAGE_BITS) & PAGE_BLOCK_MASK];
  121. }
  122. } // namespace Tegra