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- // Copyright 2017 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include <array>
- #include "common/assert.h"
- #include "common/bit_field.h"
- #include "common/common_funcs.h"
- #include "common/common_types.h"
- namespace Pica {
- struct PipelineRegs {
- enum class VertexAttributeFormat : u32 {
- BYTE = 0,
- UBYTE = 1,
- SHORT = 2,
- FLOAT = 3,
- };
- struct {
- BitField<0, 29, u32> base_address;
- PAddr GetPhysicalBaseAddress() const {
- return base_address * 8;
- }
- // Descriptor for internal vertex attributes
- union {
- BitField<0, 2, VertexAttributeFormat> format0; // size of one element
- BitField<2, 2, u32> size0; // number of elements minus 1
- BitField<4, 2, VertexAttributeFormat> format1;
- BitField<6, 2, u32> size1;
- BitField<8, 2, VertexAttributeFormat> format2;
- BitField<10, 2, u32> size2;
- BitField<12, 2, VertexAttributeFormat> format3;
- BitField<14, 2, u32> size3;
- BitField<16, 2, VertexAttributeFormat> format4;
- BitField<18, 2, u32> size4;
- BitField<20, 2, VertexAttributeFormat> format5;
- BitField<22, 2, u32> size5;
- BitField<24, 2, VertexAttributeFormat> format6;
- BitField<26, 2, u32> size6;
- BitField<28, 2, VertexAttributeFormat> format7;
- BitField<30, 2, u32> size7;
- };
- union {
- BitField<0, 2, VertexAttributeFormat> format8;
- BitField<2, 2, u32> size8;
- BitField<4, 2, VertexAttributeFormat> format9;
- BitField<6, 2, u32> size9;
- BitField<8, 2, VertexAttributeFormat> format10;
- BitField<10, 2, u32> size10;
- BitField<12, 2, VertexAttributeFormat> format11;
- BitField<14, 2, u32> size11;
- BitField<16, 12, u32> attribute_mask;
- // number of total attributes minus 1
- BitField<28, 4, u32> max_attribute_index;
- };
- inline VertexAttributeFormat GetFormat(int n) const {
- VertexAttributeFormat formats[] = {format0, format1, format2, format3,
- format4, format5, format6, format7,
- format8, format9, format10, format11};
- return formats[n];
- }
- inline int GetNumElements(int n) const {
- u32 sizes[] = {size0, size1, size2, size3, size4, size5,
- size6, size7, size8, size9, size10, size11};
- return (int)sizes[n] + 1;
- }
- inline int GetElementSizeInBytes(int n) const {
- return (GetFormat(n) == VertexAttributeFormat::FLOAT)
- ? 4
- : (GetFormat(n) == VertexAttributeFormat::SHORT) ? 2 : 1;
- }
- inline int GetStride(int n) const {
- return GetNumElements(n) * GetElementSizeInBytes(n);
- }
- inline bool IsDefaultAttribute(int id) const {
- return (id >= 12) || (attribute_mask & (1ULL << id)) != 0;
- }
- inline int GetNumTotalAttributes() const {
- return (int)max_attribute_index + 1;
- }
- // Attribute loaders map the source vertex data to input attributes
- // This e.g. allows to load different attributes from different memory locations
- struct {
- // Source attribute data offset from the base address
- u32 data_offset;
- union {
- BitField<0, 4, u32> comp0;
- BitField<4, 4, u32> comp1;
- BitField<8, 4, u32> comp2;
- BitField<12, 4, u32> comp3;
- BitField<16, 4, u32> comp4;
- BitField<20, 4, u32> comp5;
- BitField<24, 4, u32> comp6;
- BitField<28, 4, u32> comp7;
- };
- union {
- BitField<0, 4, u32> comp8;
- BitField<4, 4, u32> comp9;
- BitField<8, 4, u32> comp10;
- BitField<12, 4, u32> comp11;
- // bytes for a single vertex in this loader
- BitField<16, 8, u32> byte_count;
- BitField<28, 4, u32> component_count;
- };
- inline int GetComponent(int n) const {
- u32 components[] = {comp0, comp1, comp2, comp3, comp4, comp5,
- comp6, comp7, comp8, comp9, comp10, comp11};
- return (int)components[n];
- }
- } attribute_loaders[12];
- } vertex_attributes;
- struct {
- enum IndexFormat : u32 {
- BYTE = 0,
- SHORT = 1,
- };
- union {
- BitField<0, 31, u32> offset; // relative to base attribute address
- BitField<31, 1, IndexFormat> format;
- };
- } index_array;
- // Number of vertices to render
- u32 num_vertices;
- INSERT_PADDING_WORDS(0x1);
- // The index of the first vertex to render
- u32 vertex_offset;
- INSERT_PADDING_WORDS(0x3);
- // These two trigger rendering of triangles
- u32 trigger_draw;
- u32 trigger_draw_indexed;
- INSERT_PADDING_WORDS(0x2);
- // These registers are used to setup the default "fall-back" vertex shader attributes
- struct {
- // Index of the current default attribute
- u32 index;
- // Writing to these registers sets the "current" default attribute.
- u32 set_value[3];
- } vs_default_attributes_setup;
- INSERT_PADDING_WORDS(0x2);
- struct {
- // There are two channels that can be used to configure the next command buffer, which can
- // be then executed by writing to the "trigger" registers. There are two reasons why a game
- // might use this feature:
- // 1) With this, an arbitrary number of additional command buffers may be executed in
- // sequence without requiring any intervention of the CPU after the initial one is
- // kicked off.
- // 2) Games can configure these registers to provide a command list subroutine mechanism.
- BitField<0, 20, u32> size[2]; ///< Size (in bytes / 8) of each channel's command buffer
- BitField<0, 28, u32> addr[2]; ///< Physical address / 8 of each channel's command buffer
- u32 trigger[2]; ///< Triggers execution of the channel's command buffer when written to
- unsigned GetSize(unsigned index) const {
- ASSERT(index < 2);
- return 8 * size[index];
- }
- PAddr GetPhysicalAddress(unsigned index) const {
- ASSERT(index < 2);
- return (PAddr)(8 * addr[index]);
- }
- } command_buffer;
- INSERT_PADDING_WORDS(4);
- /// Number of input attributes to the vertex shader minus 1
- BitField<0, 4, u32> max_input_attrib_index;
- INSERT_PADDING_WORDS(2);
- enum class GPUMode : u32 {
- Drawing = 0,
- Configuring = 1,
- };
- GPUMode gpu_mode;
- INSERT_PADDING_WORDS(0x18);
- enum class TriangleTopology : u32 {
- List = 0,
- Strip = 1,
- Fan = 2,
- Shader = 3, // Programmable setup unit implemented in a geometry shader
- };
- BitField<8, 2, TriangleTopology> triangle_topology;
- u32 restart_primitive;
- INSERT_PADDING_WORDS(0x20);
- };
- static_assert(sizeof(PipelineRegs) == 0x80 * sizeof(u32), "PipelineRegs struct has incorrect size");
- } // namespace Pica
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