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- // (c) Copyright Juergen Hunold 2016
- // Use, modification and distribution is subject to the Boost Software
- // License, Version 1.0. (See accompanying file LICENSE.txt or copy at
- // https://www.bfgroup.xyz/b2/LICENSE.txt)
- #define BOOST_TEST_MODULE QtGamepad
- #include <QtGamepad>
- #include <boost/test/unit_test.hpp>
- BOOST_AUTO_TEST_CASE( defines)
- {
- BOOST_CHECK_EQUAL(BOOST_IS_DEFINED(QT_CORE_LIB), true);
- BOOST_CHECK_EQUAL(BOOST_IS_DEFINED(QT_GAMEPAD_LIB), true);
- }
- /*!
- Try to detect a device
- */
- BOOST_AUTO_TEST_CASE( gamepad )
- {
- auto gamepads = QGamepadManager::instance()->connectedGamepads();
- if (gamepads.isEmpty()) {
- return;
- }
- QGamepad gamepad(*gamepads.begin());
- }
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