qtgamepad.cpp 711 B

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  1. // (c) Copyright Juergen Hunold 2016
  2. // Use, modification and distribution is subject to the Boost Software
  3. // License, Version 1.0. (See accompanying file LICENSE.txt or copy at
  4. // https://www.bfgroup.xyz/b2/LICENSE.txt)
  5. #define BOOST_TEST_MODULE QtGamepad
  6. #include <QtGamepad>
  7. #include <boost/test/unit_test.hpp>
  8. BOOST_AUTO_TEST_CASE( defines)
  9. {
  10. BOOST_CHECK_EQUAL(BOOST_IS_DEFINED(QT_CORE_LIB), true);
  11. BOOST_CHECK_EQUAL(BOOST_IS_DEFINED(QT_GAMEPAD_LIB), true);
  12. }
  13. /*!
  14. Try to detect a device
  15. */
  16. BOOST_AUTO_TEST_CASE( gamepad )
  17. {
  18. auto gamepads = QGamepadManager::instance()->connectedGamepads();
  19. if (gamepads.isEmpty()) {
  20. return;
  21. }
  22. QGamepad gamepad(*gamepads.begin());
  23. }