virtual_buffer.cpp 1.0 KB

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  1. // Copyright 2020 yuzu Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #ifdef _WIN32
  5. #include <windows.h>
  6. #else
  7. #include <stdio.h>
  8. #include <sys/mman.h>
  9. #include <sys/types.h>
  10. #if defined __APPLE__ || defined __FreeBSD__ || defined __OpenBSD__
  11. #include <sys/sysctl.h>
  12. #elif defined __HAIKU__
  13. #include <OS.h>
  14. #else
  15. #include <sys/sysinfo.h>
  16. #endif
  17. #endif
  18. #include "common/assert.h"
  19. #include "common/virtual_buffer.h"
  20. namespace Common {
  21. void* AllocateMemoryPages(std::size_t size) {
  22. #ifdef _WIN32
  23. void* base{VirtualAlloc(nullptr, size, MEM_COMMIT, PAGE_READWRITE)};
  24. #else
  25. void* base{mmap(nullptr, size, PROT_READ | PROT_WRITE, MAP_ANON | MAP_PRIVATE, -1, 0)};
  26. if (base == MAP_FAILED) {
  27. base = nullptr;
  28. }
  29. #endif
  30. ASSERT(base);
  31. return base;
  32. }
  33. void FreeMemoryPages(void* base, std::size_t size) {
  34. if (!base) {
  35. return;
  36. }
  37. #ifdef _WIN32
  38. ASSERT(VirtualFree(base, 0, MEM_RELEASE));
  39. #else
  40. ASSERT(munmap(base, size) == 0);
  41. #endif
  42. }
  43. } // namespace Common