rasterizer_interface.h 6.7 KB

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  1. // SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
  2. // SPDX-License-Identifier: GPL-2.0-or-later
  3. #pragma once
  4. #include <functional>
  5. #include <optional>
  6. #include <span>
  7. #include <utility>
  8. #include "common/common_types.h"
  9. #include "common/polyfill_thread.h"
  10. #include "video_core/cache_types.h"
  11. #include "video_core/engines/fermi_2d.h"
  12. #include "video_core/gpu.h"
  13. #include "video_core/query_cache/types.h"
  14. #include "video_core/rasterizer_download_area.h"
  15. namespace Tegra {
  16. class MemoryManager;
  17. namespace Engines {
  18. class AccelerateDMAInterface;
  19. }
  20. namespace Control {
  21. struct ChannelState;
  22. }
  23. } // namespace Tegra
  24. namespace VideoCore {
  25. enum class LoadCallbackStage {
  26. Prepare,
  27. Build,
  28. Complete,
  29. };
  30. using DiskResourceLoadCallback = std::function<void(LoadCallbackStage, std::size_t, std::size_t)>;
  31. class RasterizerInterface {
  32. public:
  33. virtual ~RasterizerInterface() = default;
  34. /// Dispatches a draw invocation
  35. virtual void Draw(bool is_indexed, u32 instance_count) = 0;
  36. /// Dispatches an indirect draw invocation
  37. virtual void DrawIndirect() {}
  38. /// Dispatches an draw texture invocation
  39. virtual void DrawTexture() = 0;
  40. /// Clear the current framebuffer
  41. virtual void Clear(u32 layer_count) = 0;
  42. /// Dispatches a compute shader invocation
  43. virtual void DispatchCompute() = 0;
  44. /// Resets the counter of a query
  45. virtual void ResetCounter(VideoCommon::QueryType type) = 0;
  46. /// Records a GPU query and caches it
  47. virtual void Query(GPUVAddr gpu_addr, VideoCommon::QueryType type,
  48. VideoCommon::QueryPropertiesFlags flags, u32 payload, u32 subreport) = 0;
  49. /// Signal an uniform buffer binding
  50. virtual void BindGraphicsUniformBuffer(size_t stage, u32 index, GPUVAddr gpu_addr,
  51. u32 size) = 0;
  52. /// Signal disabling of a uniform buffer
  53. virtual void DisableGraphicsUniformBuffer(size_t stage, u32 index) = 0;
  54. /// Signal a GPU based semaphore as a fence
  55. virtual void SignalFence(std::function<void()>&& func) = 0;
  56. /// Send an operation to be done after a certain amount of flushes.
  57. virtual void SyncOperation(std::function<void()>&& func) = 0;
  58. /// Signal a GPU based syncpoint as a fence
  59. virtual void SignalSyncPoint(u32 value) = 0;
  60. /// Signal a GPU based reference as point
  61. virtual void SignalReference() = 0;
  62. /// Release all pending fences.
  63. virtual void ReleaseFences(bool force = true) = 0;
  64. /// Notify rasterizer that all caches should be flushed to Switch memory
  65. virtual void FlushAll() = 0;
  66. /// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
  67. virtual void FlushRegion(VAddr addr, u64 size,
  68. VideoCommon::CacheType which = VideoCommon::CacheType::All) = 0;
  69. /// Check if the the specified memory area requires flushing to CPU Memory.
  70. virtual bool MustFlushRegion(VAddr addr, u64 size,
  71. VideoCommon::CacheType which = VideoCommon::CacheType::All) = 0;
  72. virtual RasterizerDownloadArea GetFlushArea(VAddr addr, u64 size) = 0;
  73. /// Notify rasterizer that any caches of the specified region should be invalidated
  74. virtual void InvalidateRegion(VAddr addr, u64 size,
  75. VideoCommon::CacheType which = VideoCommon::CacheType::All) = 0;
  76. virtual void InnerInvalidation(std::span<const std::pair<VAddr, std::size_t>> sequences) {
  77. for (const auto& [cpu_addr, size] : sequences) {
  78. InvalidateRegion(cpu_addr, size);
  79. }
  80. }
  81. /// Notify rasterizer that any caches of the specified region are desync with guest
  82. virtual void OnCacheInvalidation(VAddr addr, u64 size) = 0;
  83. virtual bool OnCPUWrite(VAddr addr, u64 size) = 0;
  84. /// Sync memory between guest and host.
  85. virtual void InvalidateGPUCache() = 0;
  86. /// Unmap memory range
  87. virtual void UnmapMemory(VAddr addr, u64 size) = 0;
  88. /// Remap GPU memory range. This means underneath backing memory changed
  89. virtual void ModifyGPUMemory(size_t as_id, GPUVAddr addr, u64 size) = 0;
  90. /// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
  91. /// and invalidated
  92. virtual void FlushAndInvalidateRegion(
  93. VAddr addr, u64 size, VideoCommon::CacheType which = VideoCommon::CacheType::All) = 0;
  94. /// Notify the host renderer to wait for previous primitive and compute operations.
  95. virtual void WaitForIdle() = 0;
  96. /// Notify the host renderer to wait for reads and writes to render targets and flush caches.
  97. virtual void FragmentBarrier() = 0;
  98. /// Notify the host renderer to make available previous render target writes.
  99. virtual void TiledCacheBarrier() = 0;
  100. /// Notify the rasterizer to send all written commands to the host GPU.
  101. virtual void FlushCommands() = 0;
  102. /// Notify rasterizer that a frame is about to finish
  103. virtual void TickFrame() = 0;
  104. virtual bool AccelerateConditionalRendering() {
  105. return false;
  106. }
  107. /// Attempt to use a faster method to perform a surface copy
  108. [[nodiscard]] virtual bool AccelerateSurfaceCopy(
  109. const Tegra::Engines::Fermi2D::Surface& src, const Tegra::Engines::Fermi2D::Surface& dst,
  110. const Tegra::Engines::Fermi2D::Config& copy_config) {
  111. return false;
  112. }
  113. [[nodiscard]] virtual Tegra::Engines::AccelerateDMAInterface& AccessAccelerateDMA() = 0;
  114. virtual void AccelerateInlineToMemory(GPUVAddr address, size_t copy_size,
  115. std::span<const u8> memory) = 0;
  116. /// Attempt to use a faster method to display the framebuffer to screen
  117. [[nodiscard]] virtual bool AccelerateDisplay(const Tegra::FramebufferConfig& config,
  118. VAddr framebuffer_addr, u32 pixel_stride) {
  119. return false;
  120. }
  121. /// Increase/decrease the number of object in pages touching the specified region
  122. virtual void UpdatePagesCachedCount(VAddr addr, u64 size, int delta) {}
  123. /// Initialize disk cached resources for the game being emulated
  124. virtual void LoadDiskResources(u64 title_id, std::stop_token stop_loading,
  125. const DiskResourceLoadCallback& callback) {}
  126. virtual void InitializeChannel(Tegra::Control::ChannelState& channel) {}
  127. virtual void BindChannel(Tegra::Control::ChannelState& channel) {}
  128. virtual void ReleaseChannel(s32 channel_id) {}
  129. /// Register the address as a Transform Feedback Object
  130. virtual void RegisterTransformFeedback(GPUVAddr tfb_object_addr) {}
  131. /// Returns true when the rasterizer has Draw Transform Feedback capabilities
  132. virtual bool HasDrawTransformFeedback() {
  133. return false;
  134. }
  135. };
  136. } // namespace VideoCore