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- // Copyright 2021 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <string_view>
- #include "shader_recompiler/backend/glsl/emit_context.h"
- #include "shader_recompiler/frontend/ir/value.h"
- namespace Shader::Backend::GLSL {
- void EmitLogicalOr(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
- ctx.AddU1("{}={}||{};", inst, a, b);
- }
- void EmitLogicalAnd(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
- ctx.AddU1("{}={}&&{};", inst, a, b);
- }
- void EmitLogicalXor(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
- ctx.AddU1("{}={}^^{};", inst, a, b);
- }
- void EmitLogicalNot(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
- ctx.AddU1("{}=!{};", inst, value);
- }
- } // namespace Shader::Backend::GLSL
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