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- // SPDX-FileCopyrightText: 2014 Citra Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #pragma once
- #include <map>
- #include "core/hid/hid_types.h"
- class QDialog;
- class QKeySequence;
- class QSettings;
- class QShortcut;
- class ControllerShortcut;
- namespace Core::HID {
- enum class ControllerTriggerType;
- class EmulatedController;
- } // namespace Core::HID
- struct ControllerButtonSequence {
- Core::HID::CaptureButtonState capture{};
- Core::HID::HomeButtonState home{};
- Core::HID::NpadButtonState npad{};
- };
- class ControllerShortcut : public QObject {
- Q_OBJECT
- public:
- explicit ControllerShortcut(Core::HID::EmulatedController* controller);
- ~ControllerShortcut();
- void SetKey(const ControllerButtonSequence& buttons);
- void SetKey(const QString& buttons_shortcut);
- ControllerButtonSequence ButtonSequence() const;
- void SetEnabled(bool enable);
- bool IsEnabled() const;
- Q_SIGNALS:
- void Activated();
- private:
- void ControllerUpdateEvent(Core::HID::ControllerTriggerType type);
- bool is_enabled{};
- bool active{};
- int callback_key{};
- ControllerButtonSequence button_sequence{};
- std::string name{};
- Core::HID::EmulatedController* emulated_controller = nullptr;
- };
- class HotkeyRegistry final {
- public:
- friend class ConfigureHotkeys;
- explicit HotkeyRegistry();
- ~HotkeyRegistry();
- /**
- * Loads hotkeys from the settings file.
- *
- * @note Yet unregistered hotkeys which are present in the settings will automatically be
- * registered.
- */
- void LoadHotkeys();
- /**
- * Saves all registered hotkeys to the settings file.
- *
- * @note Each hotkey group will be stored a settings group; For each hotkey inside that group, a
- * settings group will be created to store the key sequence and the hotkey context.
- */
- void SaveHotkeys();
- /**
- * Returns a QShortcut object whose activated() signal can be connected to other QObjects'
- * slots.
- *
- * @param group General group this hotkey belongs to (e.g. "Main Window", "Debugger").
- * @param action Name of the action (e.g. "Start Emulation", "Load Image").
- * @param widget Parent widget of the returned QShortcut.
- * @warning If multiple QWidgets' call this function for the same action, the returned QShortcut
- * will be the same. Thus, you shouldn't rely on the caller really being the
- * QShortcut's parent.
- */
- QShortcut* GetHotkey(const QString& group, const QString& action, QWidget* widget);
- ControllerShortcut* GetControllerHotkey(const QString& group, const QString& action,
- Core::HID::EmulatedController* controller);
- /**
- * Returns a QKeySequence object whose signal can be connected to QAction::setShortcut.
- *
- * @param group General group this hotkey belongs to (e.g. "Main Window", "Debugger").
- * @param action Name of the action (e.g. "Start Emulation", "Load Image").
- */
- QKeySequence GetKeySequence(const QString& group, const QString& action);
- /**
- * Returns a Qt::ShortcutContext object who can be connected to other
- * QAction::setShortcutContext.
- *
- * @param group General group this shortcut context belongs to (e.g. "Main Window",
- * "Debugger").
- * @param action Name of the action (e.g. "Start Emulation", "Load Image").
- */
- Qt::ShortcutContext GetShortcutContext(const QString& group, const QString& action);
- private:
- struct Hotkey {
- QKeySequence keyseq;
- QString controller_keyseq;
- QShortcut* shortcut = nullptr;
- ControllerShortcut* controller_shortcut = nullptr;
- Qt::ShortcutContext context = Qt::WindowShortcut;
- };
- using HotkeyMap = std::map<QString, Hotkey>;
- using HotkeyGroupMap = std::map<QString, HotkeyMap>;
- HotkeyGroupMap hotkey_groups;
- };
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